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Messages - Caterkiller

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1
Iwata's final mission for Sakurai has turned into my favorite game of all time. I haven't loved Smash this much in forever!

As for all the DLC that is on the way I have mixed feelings. On one hand I welcome anyone and everyone but on the other I just feel like 1st party characters are going to be left in the dust. Now going by the translation of the Banjo presentation it sounds as if it will be nothing but more collaborations with 3rd party developers but according to PushDustin's translation that isn't the case. Then in his latest interview Sakurai did talk about continuing his record for more and more cross overs so I can only assume the majority of characters will be 3rd party.

It's crazy to think the likes of Ridley(who I adore) got in before Dixie Kong. Ever since Brawl I figured she was a no brainer with each new installment.

With the DLC so far I'm happy with Piranha Plant and Banjo Kazooie. I count B&K as legit Nintendo Characters just now belonging to another company. They have been the 1st part pick in this current fighters pass.

2
I am extremely disappointed and frustrated with Game Freak. Don't tell me every Pokemon won't make it because of higher fidelity and animations. No, just stop. The graphics look ok at best and the fighting animations are darn near the exact same thing we've been seeing for years. Look at the NPC's walk around. Human characters run, stop, turn, then run again just to change direction. Absolute garbage in my eyes.

The games have appeared lazy to me since X and Y but I can look past it because I love the monsters so darn much. I hate the story, I hate the human characters, I hate the gameplay outside of battles. If not for the actual creatures I wouldn't have anything to do with Pokemon anymore. Now I can't bring all my creatures forward? Nah bruh.

Honestly I knew this day would come at some point but don't announce Pokemon Home just a week before and condition me to think that Sword and Shield would be fully compatible with it.

I'm pretty sure I'll get the game but normally there is no question. It's done deal years before the game is announced. This time I just might wait or not at all. I'll still catch em all with the cards at the very least.

I'm pretty happy with all the uproar. Fans have been angrily putting up with the constant feature cuts generation after generation but this is finally the straw that broke the Camerupts back. I'd love to see how the Pokemon Company responds, even if it takes years in the making.


3
Nintendo Gaming / Re: E3 2019 Thread
« on: June 04, 2019, 10:55:41 AM »
I could see a teaser of Metroid making it, like more CGI that pretends to be gameplay even though we don't usually see things like that from Nintendo. It seems way off but because of the restart I wonder if they just want to show something for all the seemingly patient people. Maybe something story related that still leaves us in the dark about how the game will really look and play during actual gameplay.

Mystery robot hand from Retro will definitely be shown just you watch!

4
Nintendo Gaming / Re: It's a Shell On Yoshi's Back!
« on: April 23, 2019, 08:57:42 AM »

5
Nintendo Gaming / Re: It's a Shell On Yoshi's Back!
« on: April 22, 2019, 02:14:15 PM »
I agree with you on just about everything Ian. I figured it was originally a saddle and it just evolved over time. Your reasoning seems pretty valid too.

As a kid I did start to question the look of it in Yoshi's Island because it has something of a bump. Though thats not present in the Yoshi's Island artwork for the most part. Yoshi's story then sealed the deal.

I wish 3D Yoshi would lose the absolute perfect sphere glued to his face. At least much of the 2D artwork today still depicts him in the same way as Yoshi's Island.


6
The balance has turned out so well for the majority of the cast this time around I bet they could get away with 100 total characters and still end up with no character completely dominating over everyone else.

There are no Metaknights, Diddy Kongs, or Bayonettas this time around and it's absolutely amazing. Sakurai letting a team of balancers take care of all that themselves has been a blessing!

Bring on more fighter passes I say and for corn sakes get Dixie Kong in there!

7
Nintendo Gaming / It's a Shell On Yoshi's Back!
« on: April 22, 2019, 12:07:07 PM »
Years and years ago during the days of the Gamecube many of us debated endlessly with ferocious conviction about what resided on Yoshi's back. Now while it was all completely trivial I return the debate to you over a decade and a half later with proof!

Of course just a few years ago Miyamoto went on record about Yoshi's origins intending it to be a type of Koopa in the original Super Mario Bros but I forget if he mentioned the saddle/shell at all.

Quote
Whether you’re already throwing eggs in #YoshisCraftedWorld on #NintendoSwitch, or thinking of Flutter Jumping into the crafty fun, catch up with a refresher on Yoshi’s nearly 30 years of starring roles!

By the way…did you know that the “saddle” on Yoshi’s back is a shell?

BOOYOW SUCKA!!!

https://twitter.com/NintendoAmerica/status/1119329824659501056

8
TalkBack / Re: Pokémon Sword and Shield Revealed, Launching Late 2019
« on: March 06, 2019, 09:34:28 AM »
I don't know who or what made Pokemon Snap, I don't know who or what made Pokepark Wii 1/2 but when I look at those games they give me a sense of what Pokemon do in their lives. I don't care what Slowpoke baby steps GameFreak manage to churn out each generation until now but there is no excuse. You get new people with the experience needed and you go for it.

Pokemon Snap is what I envisioned the mythical Pokemon 64 to be like just with battles. They started that ship and I've been dreaming about it ever since.

Catching Pokemon is fun but half of that fun comes from finding an area that houses the creature. Deep in a certain cave there is like 9 squares of space where you can actually catch a Bagon in one of the games. It's neat and fun when there are places to go off the beaten path. It's just in these games those paths are super few and far in-between and the makeup of the paths themselves are so tiny and linear.

Doesn't have to be open world or is as wide open as Xenoblade(both would be nice) but just make it look like the environments would allow for all these magical creatures and let us really explore. They can continue to recycle all the human and pokemon animations they want for the 39th generation in a row just let me do something meaningful in the world.

I feel like Sun/Moon was almost exactly what you're talking about.  There's a good couple of nooks and crannies for you to find some rare Pokemon.  If you wanna see what they do in their lives, well to catch a Sableye you have to find a Carbink and hope it calls for help. The Sableye then shows up to eat the Carbink.

And Pokemon Snap was just an on-rails series of scripted events. You do almost no actual exploring.

Every Pokemon game has the hidden path here and there to discover something new. How these paths are presented is the problem. So many of Sun and Moon routes are as narrow and linear as any pokemon game gets. Ever so often the camera shifts and everything looks so big and wide open but it's all an illusion.

I bring up Pokemon snap not for the exploration factor but obviously for the immersion that it brings. That world looks lived in.

Now I do I like that with each new main line game Pokemon in the over world are more frequent. Wingle, Pidgey, and Murkrow fly around going about their business. In towns you might see the odd Hypno here or there just doing its stalker thing. On the farm the Touros and Mitank are living their lives and in everyone's home something is out and about just living. I want more of that but everywhere.

Pokemon Snap, scripted events or not, is what I want a Pokemon over world to look like more or less. When I look at Xenoblade I see horse like creatures running together across a field or drinking together at a water hole. Pokemon doesn't need to be any more complex than that AI wise in the over world. Granted there will eventually be over 1000 of them but that doesn't mean anything. Make a regional pokedex with say 500 or so and if you consider evolutions that may not exist in the wild you probably only need about half of that actually existing in the over world. With far less actually doing something meaningful for the odd event or side quest.

Certain rodents, horses, canines, felines, snakes, amorphous blobs, snails, birds, etc can be rigged very similarly in the over world to cut down on the animations needed. There is already walking and running over world animations for EVERY SINGLE POKEMON up to ultra sun and ultra moon. I mean how different do Ponyta/Rapidash have to move in the over world in comparison to Stantler, Sawsbuck, Blitzle and Zebstrika? On the same note perching birds flap, hop and peck all pretty similarly. Don't get me started on floaters like almost all the ghosts, Koffing, Magnemite, Vanilluxe, and so on.

I don't know nothing about the animation process but considering what is already available internally the man power to have the Pokemon roaming around the over world is not unreasonable.

You know those little picture modes in Sun and Moon? Look over a bridge and see the Pokemon up and about living? That but on a full game scale. It can be done.

Thats what I want. Not some barren waste land where every Pokemon is an invisible ghost. I want wide open areas and I want to be able to climb over a knee high railing to stand up on a hill.
 

9
TalkBack / Re: Pokémon Sword and Shield Revealed, Launching Late 2019
« on: February 28, 2019, 08:38:12 PM »
I don't know who or what made Pokemon Snap, I don't know who or what made Pokepark Wii 1/2 but when I look at those games they give me a sense of what Pokemon do in their lives. I don't care what Slowpoke baby steps GameFreak manage to churn out each generation until now but there is no excuse. You get new people with the experience needed and you go for it.

Pokemon Snap is what I envisioned the mythical Pokemon 64 to be like just with battles. They started that ship and I've been dreaming about it ever since.

Catching Pokemon is fun but half of that fun comes from finding an area that houses the creature. Deep in a certain cave there is like 9 squares of space where you can actually catch a Bagon in one of the games. It's neat and fun when there are places to go off the beaten path. It's just in these games those paths are super few and far in-between and the makeup of the paths themselves are so tiny and linear.

Doesn't have to be open world or is as wide open as Xenoblade(both would be nice) but just make it look like the environments would allow for all these magical creatures and let us really explore. They can continue to recycle all the human and pokemon animations they want for the 39th generation in a row just let me do something meaningful in the world.





10
TalkBack / Re: Pokémon Sword and Shield Revealed, Launching Late 2019
« on: February 28, 2019, 10:07:12 AM »
I love Pokemon, I'm going to get this for the monsters but man oh man am I super underwhelmed. I expected a little more but I should have known. When X&Y were revealed I wasn't fooled by that lame 3D. I knew instantly there would be no controllable camera and the environment would remain tiny little corridors connecting towns.

For a second I thought maybe I could explore those hills with the ancient depiction of the giant but after looking it over I see all the natural barriers and fences that will keep the game boxed in. I don't need Breath of the Wild Pokemon(all though i'd love that amount of freedom), I just want to explore big open areas with Pokemon running around and living their lives.

Having the Pokemon follow you in Heart/Soul/Lets Go was wonderful. You get a sense of scale with how large the Pokemon are and you have a nice little connection with your companion. Seeing Pokemon running around gives the game a sense of scale as if the world is living. This trailer looked barren as anything I've ever seen. I don't mind a combination of random battles and Pokemon in the over world I just want to humans and Pokemon to look like they have lives. Instead we are back to ghost world where the Pokemon don't really exist outside their balls and  battles.

I want to ride my pokemon, use them to sniff out items, dig holes, push rocks, climb walls, etc. All of which will probably happen as they have in previous games but I want to do it as if I were playing a Zelda game. More control and more freedom. The battles are as fun as ever I'm sure and I absolutely love the designs of these starters I just want more freedom in the over world gameplay. I want to get up on those hills and mountains and get lost in discovery.

So far this is just the same old lame old. 

11
Nintendo Gaming / Re: Super Smash Bros. Ultimate - Is Your Body Ready?!?!
« on: January 16, 2019, 01:11:53 PM »
220 Hours logged in so far. Not just me though, my 3 and 6 year old often play when I'm not there but gadzooks I'm hooked!

Ridley boy... I often catch myself thinking, "wow I'm really playing as Ridley aren't I?" Couple that with those early weekend mornings where the wife and both kids are sleeping which leaves me with a perfect connection and no distractions and holy smokes I am in heaven!

I love how quick people are to dismiss certain characters. Think Chrom before release when everyone saw his recovery lol. Chrom is a beast and I kind of like it that he's over used. I enjoy that people sleep on Ridley because man I am figuring that mutha'flether out! Down Air and Up B recovery, moves that many write off as useless lol. Come play me and watch how I do it in my neighborhood!

When I'm recovering high I will Up B and aim it forward down. Holding up afterwards will cause Ridley to latch on to the edge. If someone tries to contest it they better watch out, that outer space drop kick is a doozy! Do the same move aiming away from the stage but right at the ledge and you can catch people with the same spike but it's even more unexpected! Ridley's feet pass the ledge before he grabs on so it is an awesome spike! Just takes practice.

Down Air man! Make a full jump off the edge and Down air an opponent's low recovery, before Ridley suicides use his last 2 jumps straight up plus Up B and you are back with all the benefits of that move and no landing lag!

Stages like Pokemon Stadium 1/2 and both animal crossing stages have a really high floor for the blast zone. In that case use at least 2 dull jumps before you down air off the side to catch someone, then 1 more jump plus up B to recover. The higher Ridley is the easier it is to use that move off stage and still make it back comfortably.

All 3 of my big boys can pick characters and carry them off the edge! I am loving this game! The balance really is something amazing as well! Such a huge step up from previous games!

Can I get a woah bundy?!

12
TalkBack / Re: New Music We Found in Super Smash Bros. Ultimate
« on: November 19, 2018, 02:18:56 PM »
Hip hip hooray! I had heard about Snakey Chantey being in the game but you guys provided proof! Man I love this song! I'm placing it at least top 4 on each DK stage!

13
Donkey got his nose job just in time for the great revival so Dixie Kong needs to be one of these DLC characters!

I'm sure there is a new DK game in the works so couple that with Nintendo Land at universal being partially DK themed Dixie needs to be big part of both!

14
This pleases me. I don't remember anything about Star Link, I don't care to research it but it's got Fox and the gang in a setting that I want to try out, my purchase is guaranteed.

15
Before the launch of Brawl, Smash 3DS and Wii U I kept having to hold my breath wondering if Ridley would ever become playable. That weight has been lifted and while I really really really want Dixie Kong that nagging feeling that there will always be an empty hole in my smash heart is more or less completely gone.

For the most part I am just coasting on all the updates and info. I got Ridley! K Rool's in and one of these days Dixie is sure to follow. I don't need anything anymore aside from good balance and the announcer going "SUPER SMASH BROTHERS... ULTIMATE!!!!!!"

Looks like Adrock has his completed roster, anyone else?

16
Stale Jokes / Re: Guess Who 2: Electric Boogaloo
« on: August 23, 2018, 08:13:28 PM »
When things got mixed up I thought I accidentally hacked into someone elses account lol.

17
Look at the last direct that revealed K Rool. That purple chair, that yellow chair, that couch and those pillows! It's been pointed out everywhere that those colors reference Tatl, Tael and Skull Kid with Majoras Mask! I wouldn't have thought anything of it if not for the last direct.

During the E3 Direct look at the back ground. Wooden shelves, tables, rope ladders, green plants and mutha'flethin' red and yellow barrel. That was Sakurai hinting at a DK newcomer! Just look! I would't think anything of the Majoras Mask conspiracy if not for the earthy natural theme that went on the direct before K Rool.

You guys just watch!

18

My post from Resetera.

Ok sorry for the ultra late update. I just wanted to be a little cautious even though everything I'm about to mention is more or less known or could be inferred by everything we've already learned about Smash development. This was not an interview, I'm not apart of any gaming organization or anything of the sort. It was just 2 Nintendo fans chatting it up and everything I'm about to mention is super simplified from our half hour conversation. 


So today at the San Diego Comicon I ran into Nintendo Treehouse's JC. Super duper nice guy. You can tell he loves working at Nintendo and is absolutely proud of it. One of the first things I did was tell him to thank Sakurai for Ridley. I mentioned how I am married with children, I mentioned my profession and that I was well adjusted mentally(allegedly). I told him I waited 17 years for Ridley to be playable and I cried real tears of joy during the direct. I showed him the video I posted last month and he sure got a kick out of it. He more or less told me those are the types of reactions he and Sakurai loves from the fans and thats when we got into Ridley discussion.

- The Treehouse folks have been very aware of the constant Ridley debates for years. How could they not right?
- Treehouse tentacles are all over the net.
- Naturally Sakurai gets feedback from Treehouse and wonders who would be a big deal.
- Apparently a lot of characters are discussed but even the treehouse guys don't know who ultimately gets picked.
- Ridley is brought up as the big deal but over in Japan it's hard for Sakurai and the team to understand, he wants to know why.
[/size]- People aren't talking about Ridley and Metroid over there like we do.
[/size]- Metroid doesn't sell so well out there and even over here in the west it doesn't exactly light up the sales charts.
[/size]- It gets explained that Metroid carries a prestige with it and the fans who love it they really love it. -There were other talks about Sakurai's comments regarding Ridley after Smash 4 released, like the too big stuff but I don't really remember.
- Sakurai in the Direct basically said he hopes we don't expect too many newcomers this time around. I'm not quoting JC but man when I heard him say it the way he said it in his own words there was some clear cut weight to the statement. [/font]
- Balancing all 60+ characters is very difficult and it takes a ton of work. Thats a big reason why there will probably be less newcomers than we are used to.[/font]
- Getting everyone back was a huge priority. [/font]

You look at my posts since the Direct I didn't really believe Sakurai and have been thinking 10 total including 2 or 3 echos. Now I'm taking Sakurai's words seriously. I'm just assuming all of this of course. [/font]

We didn't discuss the possibility of DLC at all but after that exchange my personal guess is the majority of our newcomers will come from DLC. [/font]

- We talked about what it was like working for Nintendo and that there are certain people who just fit right in with the Nintendo work place culture. [/font]
- Nintendo is extremely small compared to other developers.[/font]
- Iwata was very familiar with all of those Treehouse guys and his passing was difficult for everyone. Not just guys sitting at the very top.[/font]
- I told him Dixie is my final request. [/font]

Let me think of what else we talked about. The topics of newcomers and Ridley stood out the most by far. Sorry if you expected some major news revelation.




19
I like that we've been getting one new music sample every week since E3.  As a huge Mega Man fan I really loved the most recent update and can't wait to hear the full version in the final game.  The Mega Man remixes were amazing in 3DS/Wii U but only covered the first 3 games so it's nice to see we're going beyond that in this one.

Remixes by none other then famous Sonic composer Jun Senoue as well.  With Senoue on board hopefully this means we'll get some new Sonic remixes as well since Sega is pretty controlling with Sonic music and usually only allows their own composers to do any remixes.  This is why we've only had one Sonic song remixed in Smash Bros with Angel Island in Brawl which was also done by Senoue.


Ohhh... I knew Sega was very controlling about what gets to be done with Sonic and the music but I wasn't aware that they only allow their own composers to do remixes. If this is true I expect at least 1 more new classic arrangement from Sonic!


First Sega wanted Sonic in Smash, then they didn't, then they did. Notice how Sonic doesn't show up in the newcomer videos either? Or how he only showed up as a 2D sprite in a couple official character artworks.


I'd like to talk with a Sega rep about all this.

20
TalkBack / Re: Crash Bandicoot: N. Sane Trilogy (Switch) Review
« on: July 14, 2018, 12:25:51 PM »
Crash always looked boring to me as a kid. Never liked his design or the way the environments looked in the first game. Still I think it's time to give these games a chance and see why they seem to be so beloved.

21
TalkBack / Re: Sonic Mania Plus (Switch) Review
« on: July 14, 2018, 12:23:44 PM »
Cycling between the characters? I really like the sound of that. Can we do this in 2 player mode?


What ever the case Mania was one of my dream games come true and this update looks totally worth it. I'm going to download it and buy physical just because!


22
TalkBack / Re: Captain Toad: Treasure Tracker (Switch/3DS) Review
« on: July 11, 2018, 11:34:23 PM »
3D World stages or no 3D World stages I think I'm sold!

23
On the subject of character inclusion, I wanted to go back to this post by Caterkiller that I had looked up after the E3 Direct and dissect it a bit more.

My ideal roster. All I really need is Dixie and Ridley to be satisfied for all eternity but it's always nice to dream!


As for the multi-characters Pokemon Trainer and Rick/Coo/Kine I'd like the Trainer to act as he did in Brawl but with the option to choose any of the 3 solo. For Kirby's buddies I want Rick as the "main" guy but different attacks or abilities have you randomly transform or team up with the other two. Take a look at Kirby Star Allies for the exact idea.


That's a nice 80 character roster that won't be accurate. Let's dismiss the Smash alum that we now know are all going to be in and the couple new additions revealed already and focus on the rest.

K. Rool / Dixie Kong - It's starting to feel like the calls for their inclusion are getting much more vocal from Smash 4 to now and they are starting to have an almost inevitable feeling of inclusion. Almost. It's hard to say how much Nintendo values K. Rool. He's made a few appearances in things since Rare's split like King of Swing/Mario Baseball yet Retro has left him and the Kremling crew out of the new DKC games they've made. Dixie has had more of a presence but I'll reiterate that aside from swinging her ponytail and cartwheeling what other moves are people expecting her to bring to the fight?


I also fully expect every alumni player possible to return, because that should be a priority. Wolf, Snake, and Ice Climbers need to be in.


Nice write up on all those characters! Now that we know Sakurai's first design document came about December 2015 I think a few characters like Spring Man, Rex and Pyra are out. At least until DLC.


I expect about 10 total characters with maybe 3 of them as echoes for the base roster. I know people keep telling me not to expect so many but man that is still a pretty small number relative to other smash titles and Sakurai is always going to Sakurai.


Inkling, Ridley, Simon, K Rool and/or Dixie(if one the other might be DLC), Pokemon, Rhythm character and Elma. Elma because Sakurai tweeted a long time ago he bought one of those toys again for a reference and with that gun and mech I can only think of a Xenoblade character like her with a Skell. Echoes might include Shadow, Funky Kong and Medusa, don't really know. I have a hard time seeing Dixie as an echo only because the entire point of her existence was to differentiate her from Dixie and her design just screams for her to be unique.



24
TalkBack / Re: 21 Minutes of Super Smash Bros. Ultimate
« on: June 18, 2018, 05:47:16 PM »
Thanks guys! This is the clearest audio I've heard yet! What in the world is Ridley's winning theme? Is it really the Metroid item acquired theme but in evil?

25
I was joking. That was a great reaction. “What just happened? What just hap-“

I see! Congrats on Daisy!

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