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« on: April 08, 2005, 09:06:38 AM »
With all the speculation on the new "input device" for the Revolution, I thought I'd give a stab at a design. First and foremost, I have a pretty bad pic that I drew in paint to elaborate, but I need a space to host it. Can anyone recommend a good and simple free space?
I've heard alot of rumours and honestly I actually like quite a few of them. So I mixed and matched and added a few additions and came up with what I believe to be the ultimate controller.
Picture a normal wavebird. Now take away the d-pad, c stick and face buttons. Scared you yet? Good. haha. This concept is built around gyroscopes of course. Perhaps the most important thing about this controller is that it can be split in half (ala a recent patent filed by Nintendo) for one-handed gaming. I expect many of Nintendo's games would use this setup.
Now, I'd pretty much keep the trigger buttons the way they are. They really need to be utilized better though this generation. Where the z button is currently I'd put a mouse wheel, because mouse wheels rock. For symmetry throw one on the left side as well.
There will be no face buttons as we currently know them. What I envision is a raised circular area about the size of the space that the current face buttons rest on. This area will be able to be depressed as a button. The catch is that this area will be made with the stuff they make laptop touch pads with. This will not only enable rubbing and wacky stuff like that, but it will be able to detect where you are actually pressing the button. I can see this circular area broken into four quadrants and used much like four normal face buttons. You wouldn't even have to take your thumb off the area to press the dif. areas though. For example, in a fighting game, let's say a combo involved hitting a jab and then a fierce punch. Jab could be mapped to the top portion and fierce to the bottom. All you'd have to do is roll your thumb down to pull it off. It should not be a problem feeling where your thumb is hitting because of the raised circular nature of the area.
Finally, I would have the grips of the conroller be pressure sensitive to enable squeezing. This adds essentially two more input methods and could be used for a bunch of cool things. A couple things that come to mind are perhaps if you are hanging from a rope, to cross it hand over hand, maybe you would alternate squeezing the left and right grips. In a sword fight, perhaps if your grip sucks, when a baddie hits your sword, he'll knock it right out of your hand.
This controller is simple, especially if broken into halves. However, count how many inputs it has - two mouse wheels, two triggers, two grips, and a face button that can be one big button, four smaller quadrants, or whatever you want. The gyroscopes will take the place of the c-stick for cube games and whatnot. The analog stick should be depressable as well. Why not?
Ok, I know this is long, but what do you guys think? I know it's more of an evolution of other people's ideas, but I was just frustrated that every design I saw had some glaring flaw. I really think this would work. In fact, I may just make the damn thing myself.