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Messages - bsushort

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Quote

Originally posted by: Mashiro


EasyCure beat me to Mega Man X and Zero but no one said Crono or Frog!?

So I'll do the honors:

CRONO AND FROG PLEASE.


If there's a Chrono Trigger character in the game, I'd rather see Magus.  We need more Villain representation in SSBB.

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Nintendo Gaming / RE:What features should gamecube2 have?
« on: March 11, 2004, 10:54:20 AM »
I think Nintendo is going to really utilize the wireless communication they built into the DS.  It could allow wireless LAN play with N5, intstant connectivity with the DS with no extra cords or adapters, and many other options.  I think they are going to take their concept of "focus on the games" and take the money that their competitors are spending on DVD/CD playback and other multipurpose features, and use that money to add in a lot of options which will enhance gameplay or open up new game design concepts.

P.S.  Yes, I knew in my earlier post that WaveBird does not have rumble because it cannot receive signals, only transmit them.  However, I would expect the next generation of WaveBird to do both.  That is what I was talking about.  The main reason WaveBird doesn't is because doing so requires the reciever to be on at all times, where as only sending signals allows you to save battery life by only using power when actually sending a signal.  Rechargable WaveBirds would alleviate that concern.

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Nintendo Gaming / RE:What features should gamecube2 have?
« on: March 04, 2004, 05:30:10 AM »
   I think the controllers are and have been one of Nintendos greatest assets.  They always have the most comfortable controllers from a design standpoint, and each new system has brought some type of innovation.  I think the next system should improve on the Wavebird.  The only disadvantages to the Wavebird over standard controllers is changing batteries, and lack of a rumble feature.  I think these can both be solved simultaneously.  Just set them up to be rechargable, like the SP, and batteries running dead should no longer be a problem.  I'm sure it would be easy to set the controllers up to dock with the system when not in use, or just have four short cords to plug them into when not using them.
  Once running out of batteries is no longer an issue, rumble can be added back in.  Even if battery life is cut down to 20 hours (from the current 100), that is more than enough time.  Chances are, you won't be playing to often for 20 straight hours without recharging.
  I also think the next generation Wavebird reciever can serve as the new GBA link.  The new DS will have wireless communication.  If it were to be along some of the same channels as the Wavebird, no extra link cable would be needed.  They would only need to add a transmitter function to the cube itself (but as that would be necessary for rumble feature, I'd be hoping for it anyway).
  Also, with all controllers being wireless, there would be no need for controller ports.  There could still be ports for memory cards and such, but you would free up the space on the exterior of the case that had formerly been used for the controllers.  This could allow much more room for a sleek and creative design of the system, or allow for some more features without too much clutter.  If they wanted to go for style, they could just have a ring where the controller port would be.  When the controller is sending signals, that circle would light up, much like the circles around the Q's controller ports.

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TalkBack / RE:Iwata on DS Connectivity
« on: March 02, 2004, 10:43:25 AM »
I hope the wireless connectivity is as simple as setting your DS to the same frequency as your Wavebird.  Nintendo has came up with a lot of good ideas recently which should be combined, and I think the Wavebird gives them a great starting point.

You've already got a built in reciever, all you need to do is make other devices which can transmit on those frequencies.  Getting rid of the Gamelink cable by allowing DS to use a wireless connection through Wavebird should work (in theory).  I also think they should use the rechargable system of the GBA-SP for the next generation of Wavebirds.  What if there were a plug on the reciever where the Wavebird controller could be plugged in to recharge when you aren't using it?  Then you could even put back in rumble feature without fear of making the controller chew through batteries, since it would only need recharged.  Plus, you could always have the option to disable rumble (most games do already).

I always hoped some company would design an arcade stick for GC which would transmit via Wavebird frewuencies so I could use it for Soul Calibur.  These other thoughts just launched from there.

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