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Messages - ProzacMessiah

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Nintendo Gaming / RE:Wii takes 6 of 10 on Famitsu's post-E3 Poll
« on: May 25, 2006, 10:40:58 PM »
I don't much care how well it plays in Japan.  Is there a similar poll of the North American audience?


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Nintendo Gaming / RE:Is the GameCube Dead?
« on: April 24, 2005, 11:37:13 AM »
It's getting snowed under by the competition, but there are some good games other than Zelda to look forward to: Geist, Killer 7, Advance Wars, Fire Emblem, and one or two cross-platform titles.  The cupboard is looking pretty bare though, especially when you see how strong the Xbox is finishing and you know the Cube will have to last longer with less.  

I think a lot people realize this, which is why some of the replies shift focus to the "prior releases yet to be played angle" or claim we've got more than enough for a person with a diverse schedule to enjoy.  There's a fun, if self-destructive, ad campaign in this for Nintendo.  "Hey you *******, have you played all the great games we've already released for this damn thing?!  Huh?  And go outside once in a while, losers!"

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Nintendo Gaming / RE:Nintendo is winning this generation?
« on: April 24, 2005, 11:14:19 AM »
The statistics quoted and linked to in the initial post are sloppily presented.  They certainly don't support any claims about this generation of consoles.

Quote

Originally posted by: nemo_83
Quote:
The seventeen companies in the report reported fiscal 2004 revenue of $24.5 billion, down 3% from fiscal 2003. So far fiscal 2005 revenue is up 3%. The four leading companies, Sony, Nintendo, Electronic Arts and Microsoft, dominate the market and reported fiscal 2004 revenue of $16.7 million.


That last number must be a typo.  It should be 16.7 billion, or the leadership claim doesn't make sense.  There's no way to distribute $24.4 billion among the 13 "lesser" companies without at least one of them dwarfing the 16.7 million figure.

The 1998-2004 timeframe overlaps two generations of consoles, rather than speaking to the current one specifically.  Microsoft wasn't even in the market until late in 2001.  Different companies also measure fiscal years differently.  Do Nintendo's figures include any DS revenue?  Probably not, but it would be nice to know.  

Total game-related revenue is given for only one company, and profits (I assume this is what "operating income" refers to) for only two.  Granted, Microsoft lost money, but it would be nice to know how much and to have numbers restricted to the Xbox portion of MS games.  No mention is made of Nintendo's handheld monopoly during the 6 years measured, nor is any accounting given of what percentage of Nintendo's total revenue and/or profits come from its handheld division.  The last figure I saw was that between 60-65% of their total revenue came from handhelds, and I have to think their profit margins in that market are higher--but that's just speculation on my part.  Console marketshare isn't mentioned at all.

How this turned a springboard for Nemo's later post about how The Man is trying to keep Nintendo down is beyond me.

Since Sony's entry into the console market, Nintendo has fallen further and further behind, both in console sales and marketshare, despite an expanding market.  They have also been unable to match Microsoft, particularly in NA and Europe.  Fewer and fewer console gamers prefer the Nintendo-managed platform.  Nintendo's profitability, in and of itself, does nothing to argue against the likelihood that this trend will continue.


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TalkBack / RE:EDITORIAL: Choose Your Weapons
« on: March 02, 2005, 06:46:42 AM »
Jon, I'm not saying that much more can be done less than a month from the PSP's launch, but most of your suggestions are for Nintendo to make announcements.  Announcements about plans.  Well, talk is cheap.  It's especially cheap in an industry where announcements about everything from release dates to what products are in development are famously mercurial.  Half the problem with the DS is that it's always been more about promise than product.  

Sony, apart from a likely inventory shortage, is coming to its launch loaded for bear.  Meanwhile, the DS has half the software available after 3 months on the market that the PSP will have at launch.  Ping Pals isn't even a game, Sprung is a joke, and many others are serviceable but uninspired on a system that has claimed inspiration as its calling card.  The weakness of the lineup is betrayed by your selection of titles to "show off."  Spiderman 2 is not a showcase title; it's barely adequate, the touch screen implementation is forced.  That game will not move systems.  Pokemon Dash and Yoshi haven't yet been released in NA, so I can't comment on them.  Feel the Magic is one of the DS's strongest titles, but it still feels more like a proof of concept than a full game to me.  We'll have a few more titles before then, but it's too little too late to do much about the PSP's launch.    

This is Sony's moment in the spotlight.  A bunch of rushed announcements about media players and PDA software might build momentum, but it could just as likely make Nintendo look desperate and schizophrenic regarding the DS.  I'm starting to think that might be an accurate reflection of the situation.  There's a good chance that Nintendo hasn't released significant details about its online strategy for the DS because it doesn't really have one yet.  Nintendo has made its lack of enthusiasm for online gaming clear on many occasions.  The DS's price advantage is important, but compromised by Nintendo's own GBA SP.  I'd rather give a small child a DS than a PSP, but by the same token, I'd rather give him an $80 GBA SP than a $150, touch screen equipped DS.

When Nintendo decided to go with the DS rather than a more conventional system, like a Super GBA, it should have realized that it needed at least one 'killer app' that showed why all this new functionality was necessary.  Given that the system had revolutionary rather than evolutionary ambitions, said game should have been a pack-in, even if it boosted the MSRP a bit.  That game hasn't been released yet.  To date, Nintendo has failed to convince gamers that having two screens, a microphone, and a touch screen adds much value to gaming.  Given that the DS doesn't exist in a vacuum, it needs to convince people that those attributes are more desirable than a single large screen, analog control, and greater horsepower.  Nintendo may yet prove its case, but it hasn't yet.  Unfortunately, Nintendo's three months are up, and the time for talk has passed.  It's time to rumble now, and it's looking increasingly like Nintendo brought a knife to a gunfight.


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