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General Gaming / Re: Shocktober VI: Curse of NWR
« on: October 17, 2025, 09:42:01 AM »
I'm trying to work through ZombiU and am being reminded why my previous two efforts ended quickly. The controls are very stiff and the move stuff around with your finger on the gamepad screen is not accurate enough (for me at least). I don't know if that was intentional to make it more "horror-y" like the tank controls in early RE games or just poor design, but the frequent "cheap" deaths quickly sap my will to play it. My gaming resolution for 2025 was to finally get some of the over 10-year-old games off my backlog so I'll keep at it. For reference to anyone who has played it, my first two attempts stopped before getting to the supermarket. I have gotten farther than that this time at least.
I haven't played any of the games mentioned so far, but it's interesting reading about them.
Good to know since I did have some interest in this game. I've never played a Silent Hill game so the lack of connection to the rest of the series wouldn't bother me, but weapon degradation/breaking is one of my biggest gaming turnoffs.
I haven't played any of the games mentioned so far, but it's interesting reading about them.
And all your weapons are breakable, so you're heavily encouraged to not even engage in combat until the game forces you to, as it pretty much does the entire second half of the game. And the game's 2nd half introduces an (I kid you not) honest to god Devil Trigger/Rage of the Gods mechanic that feels REALLY out of place in a horror game like this.
Good to know since I did have some interest in this game. I've never played a Silent Hill game so the lack of connection to the rest of the series wouldn't bother me, but weapon degradation/breaking is one of my biggest gaming turnoffs.

