Author Topic: Shocktober VI: Curse of NWR  (Read 8211 times)

0 Members and 5 Guests are viewing this topic.

Offline M.K.Ultra

  • is late to the party
  • *
  • Score: 15
    • View Profile
    • Games I'm Playing
Shocktober VI: Curse of NWR
« on: October 02, 2025, 12:01:03 AM »
It's Shocktober again and time for our slightly spooky version of a "what have you been playing" forum topic.

When does this start?

Shocktober begins right now, and will last the entire month of October, ending after Halloween night.

What should I play?

Anything that falls under the classification of a "scary" game. Survival horror, action horror, a horror-themed FPS, anything with zombies, etc. In the interest of having fun, this can be more of a loose definition of what defines a scary game, and constitute anything that is more-or-less "spooky themed". Here are a few games that will come out this month:
  • Little Nightmares 3
  • Bye Sweet Carole
  • Plants versus Zombies: Replanted
  • Mina the Hollower
  • Hannah

You can think of this as another Backlaugust if you want -- You've probably got horror games in your backlog, and it's time to play them. How many games you want to play is up to you, whether that's just one game or a few games. Any platform, doesn't matter. They can be new games, old games. Even horror games you've already beaten long ago and want to replay. You don't have to choose all of your games up front; you can if you want, but it's fine to just take it one-game-at-a-time.

Here are the previous years' threads:
[2024] [2023] [2022] [2021] [2020].

Offline Adrock

  • I’m just here for the zipline.
  • Score: 138
    • View Profile
Re: Shocktober VI: Curse of NWR
« Reply #1 on: October 02, 2025, 03:52:18 AM »
Mina the Hollower releases on actual Halloween so if there are any arbitrary prizes, anyone who beats that game in October should win by default.

I don’t have a list. I didn’t beat Another Code: Recollection in August so maybe that one again.

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Shocktober VI: Curse of NWR
« Reply #2 on: October 02, 2025, 05:42:03 PM »
Probably not much from me this month. I was planning on playing Silent Hill f, but Gamestop utterly failed when it came to securing the Steelbooks they promised so I'm inclined to just wait till Black Friday to pick that game up. I am picking up Tormented Souls 2 later this month, but that comes out on the 23rd so it's possible I might not be done with that game by the end of the month. The other stuff I'm playing this month isn't horror-themed, like Yooka-Replaylee; Xenoblade 2; and TMNT: Splintered Fate (which I've been playing since the physical copy arrived a few days ago).

Might be a good time to play that port of Fear Effect that came out a month or so ago, or to do a proper replay of RE6.
There was a Signature here. It's gone now.

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Shocktober VI: Curse of NWR
« Reply #3 on: October 03, 2025, 06:34:07 PM »
OK, change of plans: Yooka-Re-Playlee got delayed to December, and I won the local Silent Hill f GameStop preorder 2nd round lottery and got a steelbook. Also, my copy of the Gex Remaster Trilogy arrives tomorrow, though that most likely wouldn't qualify for this despite the obligatory Horror levels.
« Last Edit: October 03, 2025, 06:41:15 PM by broodwars »
There was a Signature here. It's gone now.

Offline jarodea

  • A man of the world, so suave and discrete, he trips over the women piled up at his feet
  • Score: 2
    • View Profile
Re: Shocktober VI: Curse of NWR
« Reply #4 on: October 04, 2025, 09:12:22 PM »
The only horror related game I have on my backlog is Resident Evil: Umbrella Chronicles.  It's not really a "backlog" game since I beat it on the Wii, but I have it on the Wii U and haven't really touched it.  My current Wii U backlog game is Axiom Verge but I think I'm done with it so there is a free slot.  Oh wait, while I'm typing this and checking things I have ZombiU on my Wii U backlog, so I'll go with that.

Offline M.K.Ultra

  • is late to the party
  • *
  • Score: 15
    • View Profile
    • Games I'm Playing
Re: Shocktober VI: Curse of NWR
« Reply #5 on: October 09, 2025, 04:28:02 PM »
Mina the Hollower releases on actual Halloween so if there are any arbitrary prizes, anyone who beats that game in October should win by default.

Agreed, anyone who beats Mina in Shocktober will lift the curse of NWR!

Offline M.K.Ultra

  • is late to the party
  • *
  • Score: 15
    • View Profile
    • Games I'm Playing
Re: Shocktober VI: Curse of NWR
« Reply #6 on: October 09, 2025, 04:29:58 PM »
Probably not much from me this month.I am picking up Tormented Souls 2 later this month, but that comes out on the 23rd so it's possible I might not be done with that game by the end of the month.

Might be a good time to play that port of Fear Effect that came out a month or so ago, or to do a proper replay of RE6.
I am also not going to finish many games this month so I might do a lot of first impressions instead.

One on my list is RE7!

Offline M.K.Ultra

  • is late to the party
  • *
  • Score: 15
    • View Profile
    • Games I'm Playing
Re: Shocktober VI: Curse of NWR
« Reply #7 on: October 09, 2025, 04:33:59 PM »
Oh wait, while I'm typing this and checking things I have ZombiU on my Wii U backlog, so I'll go with that.
I feel like that was a past Shocktober game for me...yep, last game of the month in Shocktober 4 back when I was still able to export proper screenshot from Wii U. Definitely a fun game and perfect for this forum topic.

Offline M.K.Ultra

  • is late to the party
  • *
  • Score: 15
    • View Profile
    • Games I'm Playing
Re: Shocktober VI: Curse of NWR
« Reply #8 on: October 09, 2025, 04:47:38 PM »
A couple of days ago I kicked off Shocktober by beating the story mode in The House of the Dead: Overkill on Wii. It had been a while since I got to use the Wii zapper and honestly it was not as accurate as I remember. I think it works better with a smaller TV and with non-rechargeable batteries, both things that have changed since I last fired one of these off.
The game itself is quite short, with the story mode only having about 7 chapters and lasting less than 4 hours. The game is gratuitous in more ways than one and reminded me of the Robert Rodriguez film Planet Terror. I am now seeing that according to the the Wikipedia article for the game, the film was an inspiration for the developers. There is a nice upgrade system and during the campaign I was able to fully upgrade the default weapon as well as acquire one more. The Director's Cut is now unlocked and there are some in-game achievements/unlockables that will make this one I can revisit for a long time.

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Shocktober VI: Curse of NWR
« Reply #9 on: October 12, 2025, 10:21:19 AM »
Well, I completed Gex; Gex: Enter the Gecko; and Gex 3: Deep Cover Gecko from the Gex Trilogy release, and after some consideration I decided to count them as Shocktober games. For one, a huge chunk of all 3 games are taken up by the Horror Channel (or horror-adjacent 3's Egypt and ghost cowboy-filled Western Channels), probably at least 1/5 the content if not 1/3. For another, in Gex 2 and 3 Gex is wearing costumes themed to the channel, so it's in the Halloween spirit.

I never played Gex 1 before now, and it fucking sucks. It's an absolutely wretched experience, between the gotcha deaths; slippery controls; the long, labyrinthine levels (with no indication of where to go, naturally); and the hidden bonus stages you HAVE to perfectly complete in order to unlock the final world. This game is basically unplayble without save states and rewind, which this collection has. It is kinda neat that Gex can stick to walls and ceilings both in the foreground and back, but it's just not enough to make this game remotely enjoyable to play. Dana Gould is also probably his most annoying in the entire series in this entry. How? How in the world did this spawn a franchise?

Gex 2 was a game I played a ton of back on the N64, and it's still a pretty enjoyable game now. By far the game's biggest issues are a stubborn camera (typical of the era) and repetition. There are 6 themes spread out across 13 levels, each level having up to 5 remotes to find (3 of which will send you out of the level), and that's not counting the bonus levels. You just see way too much similar content, but what is here is still fun.

And no, this release is based on the PS version, so you don't get the N64-exclusive levels, though they are present in the collection in video form so they weren't forgotten.

I never played Gex 3 back in the day, and playing it now I'm torn on whether I like it more than Gex 2, as it does some things better and some worse. On the bright side, there are 11 levels, and they're each a unique theme. No theme gets re-used, outside of the bonus stages. The game also adopts a bit of the Banjo-Kazooie hub world structure, with levels accessed from themed areas instead of just generic TVs in a generic hub.

On the downside, the levels are surprisingly long for what they are, and while hidden remotes are gone this time the collectible remotes have gotten more annoying than they should be. You could just blast through levels in Gex 2 if you knew where you were going, but Gex 3 is a very plodding game by comparison. Instead of collecting just a set number of collectables (but not all of them) for a remote, there are 100 fly coins in each level and you have to find them all. This includes coins dropped by enemies, and there is no wiggle room. They're basically the notes from Banjo now, because everyone loved collecting those. -_-

If you're going for all the remotes, it just makes the game a slog. I ended up just giving up at one point after the particularly awful Mythology level (which is different than the N64 version that came later) and just skipping the final 4 levels, going straight to the final boss.

Overall, Gex 2 and 3 aren't the most amazing games, but I had a decent enough time with them.

Currently playing through Silent Hill f, which is...different. I'm not sure yet whether I like it.
There was a Signature here. It's gone now.

Offline M.K.Ultra

  • is late to the party
  • *
  • Score: 15
    • View Profile
    • Games I'm Playing
Re: Shocktober VI: Curse of NWR
« Reply #10 on: October 12, 2025, 11:35:25 AM »
Dana Gould is also probably his most annoying in the entire series in this entry.

I only know Dana Gould from writing on the Simpsons. I haven't actually seen his stand up or know his voice that well. Is it a case of bad writing, bad performance, or both?

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Shocktober VI: Curse of NWR
« Reply #11 on: October 12, 2025, 01:23:26 PM »
Dana Gould is also probably his most annoying in the entire series in this entry.

I only know Dana Gould from writing on the Simpsons. I haven't actually seen his stand up or know his voice that well. Is it a case of bad writing, bad performance, or both?

It's the Bubsy problem, a typical issue with platformers of the day. He just never shuts up. As for the performance, I find it hit or miss in all the games.
There was a Signature here. It's gone now.

Offline Luigi Dude

  • Truth Bomber
  • Score: 2
    • View Profile
Re: Shocktober VI: Curse of NWR
« Reply #12 on: October 12, 2025, 02:35:57 PM »
Earlier this week I finished Bug Fables: The Everlasting Sapling.  I'm going to count this since some of the enemies you fight are spiders and spiders are an icon of Halloween.  There's also some Jake O Lantern enemies in the game along with Zombie Insects as well.  One of the major sections of the game is also a Fall setting with the tree's being red and brown and leaves falling so it fits the season in several ways

Anyway, for anyone that doesn't know, this game is a Paper Mario clone that plays like the first two games in the series.  The only real difference is this game gives you three characters to control in battle at a time instead of two like in Paper Mario.  Of course those three characters you have are the only characters you'll have in the entire game, which kind of surprised me since one of the things Paper Mario fans would always praise about the first two games is all the different unique partner characters Mario gets in those two games.  So here's a Paper Mario clone made by fans of the series and it only has 3 total party members that you use the entire game.  Just make me have a chuckle when one the the biggest complaints about Sticker Star and Color Splash is the lack of unique party members and here's a Paper Mario clone aimed at the fans of the first two games, and it has a lack of unique party members.

Anyway the game is actually pretty good.  The world is alive and full of charming NPC characters, and I felt it does a good job of matching the humor of Paper Mario games.  I also love how the game gives you a medal at the beginning that activates a Hard Mode when you equip it.  This actually made the beginning of the game better than the beginning of the first two Paper Mario games since you get a decent challenge at first.  Of course the irony is by the second half, it becomes really easy to get badges that just break the game.  Even though it was what the game considered Hard Mode, I still found the second half easier than actual Paper Mario games.

So this is a game that starts stronger then actual Paper Mario games, with having 3 characters in battle at a time and a higher difficulty to choose from, but kind of peaks early on and never reaches the highs of an Paper Mario.  A good example would be how the boss fights in Paper Mario have some unique gimmick to each one that make it so you can't just use the same strategy in each one.  In this game on the other hand, I was basically doing the same strategy for every boss fight and none of them really do anything to break that like actual Paper Mario bosses do to make each fight unique.  This combined with the game having you use the same three characters throughout the entire game feel repetitive by the end.

Overall it's still a good game and I'd recommend it to anyone that's a fan of Paper Mario games, especially the first two.  The world, story, and characters still remain good throughout the whole game, but the combat and puzzles kind of hit their peak in the first half of the game, with the second half feeling repetitive at times.
I’m gonna have you play every inch of this game! - Masahiro Sakurai

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Shocktober VI: Curse of NWR
« Reply #13 on: October 12, 2025, 03:28:56 PM »
I quite liked Bug Fables, though it got a bit long in the tooth as it got near its end. Regarding the shoetage of party members, it was a crowd funded game working on a shoestring budget. https://www.indiegogo.com/projects/bug-fables-an-exploration-rpg-full-of-bugs#/
There was a Signature here. It's gone now.

Offline Luigi Dude

  • Truth Bomber
  • Score: 2
    • View Profile
Re: Shocktober VI: Curse of NWR
« Reply #14 on: October 13, 2025, 11:47:44 AM »
I quite liked Bug Fables, though it got a bit long in the tooth as it got near its end. Regarding the shoetage of party members, it was a crowd funded game working on a shoestring budget. https://www.indiegogo.com/projects/bug-fables-an-exploration-rpg-full-of-bugs#/

Ok that explains a lot.  Very impressive what they did on such a small budget.  Of course with such a small budget, I think they would have been better off making the overall games length smaller since the first half was great but the second half dragged on because of the lack of new idea's and combat variety.  It feels like they were trying to make something in length to The Thousand Year Door, when they should have started with something more like Paper Mario 64.
I’m gonna have you play every inch of this game! - Masahiro Sakurai

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Shocktober VI: Curse of NWR
« Reply #15 on: October 16, 2025, 10:17:35 PM »
Alright, let's talk about Silent Hill f. I've completed 2 of the game's 5 endings (the 1 ending you have to get on your first playthrough + the UFO ending), and...I find this game incredibly frustrating, and in the end I think it's a game I respect for its boldness more than I actually like. In fact, I kind of hate the game as an overall package.

Let's start with a familiar issue to anyone who played the Silent Hill 2 remake from last year: the combat is incredibly annoying and way too prevalent for how kind of bad it is, especially as the game nears its end. Even on the game's lowest difficulty, enemies hit like a truck and take way too many hits to down considering how fond the late game is of siccing 2-4 of them on you at once. The combat system, like those of the Souls games, is very much designed for one-on-one encounters with an emphasis on watching for enemy tells and countering. Unfortunately, enemies move extremely erratically and each type only has one move you can actually parry (and the parry indicator only appears if you are actively not doing anything), which to me made waiting for the parry an extremely unreliable strategy. Enjoy getting stun-locked and losing half your health when you misjudge an attack. I ended up just sticking to charging up a heavy swing on the axe and bashing enemies from a distance, but even that stopped being effective halfway through. There is a Witch Time-esque "perfect dodge" mechanic, but because enemies move so randomly I usually found myself activating it more by accident than by intention.

And all your weapons are breakable, so you're heavily encouraged to not even engage in combat until the game forces you to, as it pretty much does the entire second half of the game. And the game's 2nd half introduces an (I kid you not) honest to god Devil Trigger/Rage of the Gods mechanic that feels REALLY out of place in a horror game like this.

The game's atmosphere and exploration are truly exceptional (and the puzzles can be downright evil), but hampered by your character having an absolutely pathetically low inventory limit, which you can expand over the course of 2 playthroughs but still feels way too low even at max carrying capacity (especially since Med Kits take up an entire slot and you WANT those). What this leads to are many, MANY runs back to the nearest save shrine to sacrifice what you can spare to free up space and up your Faith currency.

By far the most frustrating thing about the game, though, is its story. Without getting into details, this game was written by an author that loves time loop stories, and accordingly you are only allowed to hear part of the story on a first playthrough. You HAVE to play the game AT LEAST 3 full times before the game will allow you to actually experience the full story with all the context left in. Other games like Nier have done this, but in Nier's case the gameplay didn't require nearly as much sheer commitment as this game, and even Nier only made you replay the 2nd half of the game multiple times (you literally skip the first half on NG+ runs).

To be frank, the way this story is setup and executed made me feel absolutely no emotional connection to the characters, especially with the story events set in this game's take on the traditional Silent Hill "Otherworld". As a first time player, you'll watch your character do some really bizarre, stupid **** in these Otherworld segments in a really cold, detached way. Yes, as someone who's beaten the game and knows what the game is doing, I get the message  they're delivering. I still think those segments are cold and incredibly boring, and I don't give a damn about the player character.

Many people have and will complain about the overall message delivered in the first playthrough as a prohibitive strike against the game. Between the story beats and the monster designs, this may be one of the least subtle games in the series. I personally find the message of the game incredibly offensive, but if I found the story engaging and the characters compelling, I would be willing to meet the game on its own terms. But with the way the game plays keep away with its plot for the sheer purpose of padding out the lifespan of the game via multiple playthroughs, I just can't recommend it. Game developers are asking a lot these days for players to even finish one playthrough of their game. Not just expecting but demanding 3-4 playthroughs of a long game like this is just pure arrogance, especially when the player has exactly zero agency in that first playthrough.

That said, I kind of have to respect the commitment to the bit, and that first ending ends in a really unexpected way.

I'll pick away at the game just so I can see the full story, but I'm finding this game extremely unsatisfying to experience and frustrating to play. I also have severe doubts that this game was originally conceived as a Silent Hill game. The links to past games are tenuous at best.
« Last Edit: October 16, 2025, 10:25:30 PM by broodwars »
There was a Signature here. It's gone now.

Offline jarodea

  • A man of the world, so suave and discrete, he trips over the women piled up at his feet
  • Score: 2
    • View Profile
Re: Shocktober VI: Curse of NWR
« Reply #16 on: October 17, 2025, 09:42:01 AM »
I'm trying to work through ZombiU and am being reminded why my previous two efforts ended quickly.  The controls are very stiff and the move stuff around with your finger on the gamepad screen is not accurate enough (for me at least).  I don't know if that was intentional to make it more "horror-y" like the tank controls in early RE games or just poor design, but the frequent "cheap" deaths quickly sap my will to play it.  My gaming resolution for 2025 was to finally get some of the over 10-year-old games off my backlog so I'll keep at it.  For reference to anyone who has played it, my first two attempts stopped before getting to the supermarket.  I have gotten farther than that this time at least.

I haven't played any of the games mentioned so far, but it's interesting reading about them.

And all your weapons are breakable, so you're heavily encouraged to not even engage in combat until the game forces you to, as it pretty much does the entire second half of the game. And the game's 2nd half introduces an (I kid you not) honest to god Devil Trigger/Rage of the Gods mechanic that feels REALLY out of place in a horror game like this.

Good to know since I did have some interest in this game.  I've never played a Silent Hill game so the lack of connection to the rest of the series wouldn't bother me, but weapon degradation/breaking is one of my biggest gaming turnoffs.

Offline M.K.Ultra

  • is late to the party
  • *
  • Score: 15
    • View Profile
    • Games I'm Playing
Re: Shocktober VI: Curse of NWR
« Reply #17 on: October 17, 2025, 07:08:10 PM »
I'm trying to work through ZombiU and am being reminded why my previous two efforts ended quickly.  The controls are very stiff and the move stuff around with your finger on the gamepad screen is not accurate enough (for me at least).  I don't know if that was intentional to make it more "horror-y" like the tank controls in early RE games or just poor design, but the frequent "cheap" deaths quickly sap my will to play it.  My gaming resolution for 2025 was to finally get some of the over 10-year-old games off my backlog so I'll keep at it.  For reference to anyone who has played it, my first two attempts stopped before getting to the supermarket.  I have gotten farther than that this time at least.

I recall the game having a difficult start. As you stock up on inventory the cheap deaths seemed less frequent. I would say to stick it out if you can as the game is not that long.

Offline M.K.Ultra

  • is late to the party
  • *
  • Score: 15
    • View Profile
    • Games I'm Playing
Re: Shocktober VI: Curse of NWR
« Reply #18 on: October 17, 2025, 07:19:41 PM »
I am playing quite few games right now with all being possibly completed by the end of the month. To avoid waiting until the end to talk about them I will give some first impressions on the game I am least likely to finish this month.

I have played the first hour or so of Resident Evil 7: Biohazard on Playstation VR (via PS4). I have only played RE4 and Revelations but enjoyed those. If not for the abundance of great games in other genres I would probably play all the mainline games at least. Of course it was the Virtual Reality option that enticed me to this one. I also have RE8 for PSVR2 but figured I should start with the earlier game.

The technical difficulties I was having with my headset seem ameliorated by playing seated, which is not typical for VR games I play. Also unusual is playing with standard controls i.e., the dualshock 4. It is probably better than motion controls would be in this case. The game just would not work with teleporting so you do move along in the usual way. The sluggish pace is actually helpful for limiting the motion sickness, not so much for escaping from all the baddies chasing me.

The graphics obviously took a hit but that is fine with me as along with playing this with Japanese audio (talk about an anatopism!) I am happy for anything that can make this less scary. It's interesting how you hit a point when fun scary is just disturbing scary. Well I have hit that point. I am not sure about you all but the thing that scares me most is being held prisoner with violent people, well that is the premise here.


I will definitely continue on for now but with an average time of about 9.5 hours I don't see myself beating the curse this year.
« Last Edit: October 17, 2025, 07:22:22 PM by M.K.Ultra »

Offline M.K.Ultra

  • is late to the party
  • *
  • Score: 15
    • View Profile
    • Games I'm Playing
Re: Shocktober VI: Curse of NWR
« Reply #19 on: October 17, 2025, 07:21:20 PM »
Mina the Hollower releases on actual Halloween so if there are any arbitrary prizes, anyone who beats that game in October should win by default.

Agreed, anyone who beats Mina in Shocktober will lift the curse of NWR!

The Curse lives! Mina delayed to TBA :'(

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Shocktober VI: Curse of NWR
« Reply #20 on: October 17, 2025, 07:51:25 PM »
Good to know since I did have some interest in this game.  I've never played a Silent Hill game so the lack of connection to the rest of the series wouldn't bother me, but weapon degradation/breaking is one of my biggest gaming turnoffs.

What's weird is that Silent Hill keeps trying to make weapon degradation a "thing", despite players universally hating it, and yet the series keeps doing it. It was a thing in Silent Hill 4; Origins; Book of Memories; and Downpour, and now it's a thing in f as well. We didn't like it then, we still don't like it now, and yet I expect we'll continue to see it in future games...because.  :rolleyes:
There was a Signature here. It's gone now.