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Messages - AzureNightmare

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51
bringing back rumble wont save them at all, theyre already way too far behind Nintendo to have any hope of claiming victory this generation.

52
TalkBack / RE:Wi-Fi Battles Re-Confirmed for SSB Brawl
« on: September 17, 2007, 08:40:38 PM »
Quote

Originally posted by: Professional 666
This ain't no Sonic the Hedgehog announcement.  When's the real news coming?


This IS the real news fool!

53
TalkBack / Multiplayer for NiGHTS: Journey of Dreams Confirmed
« on: September 17, 2007, 12:55:33 PM »
We all knew it was coming, but with the confirmation comes a few more details about the game.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14418

 SEGA Reveals New Details on NiGHTS: Journey of Dreams    


SEGA Europe Limited today announced that NiGHTS: Journey of Dreams, the sequel to the critically-acclaimed hit NiGHTS, will feature a two-player mode and network support at launch. SEGA also unveiled plans to reawaken the Artificial Life (A-Life) feature in NiGHTS: Journey of Dreams, which gives gamers the freedom to oversee and develop their own sandbox environment enabling them to capture, raise, and even combine the inhabitants from the world of Nightopia.    


Unlike any other game available today, NiGHTS: Journey of Dreams will deliver the feeling of flight through the innovative Wii Remote. Players will glide, spiral and loop through a variety of mystical dream worlds packed with action and adventure as they dive and blast through rings, gather orbs and come up against fantastic and unforgettable boss battles. Anchored by a storyline about courage, hope and inspiration, NiGHTS: Journey of Dreams is an ideal game for the entire family.    


NiGHTS: Journey of Dreams unfolds in Nightopia, the spectacular dream world of two young characters, Helen and Will. Struggling to overcome the every day challenges of growing up, these two 12-year-olds find their real life experiences spilling over into their dreams. As Helen and Will fall into a deep sleep, they are greeted by NiGHTS, a fantasy jester, who leads them to explore the rich and vibrant land of Nightopia. Along the way, NiGHTS helps the youngsters bravely face their fears by finding inventive ways to confront, outpace, and outwit foes - such as the villainous Nightmarens. Through the freedom of flight, execution of stunning acrobatic moves and tapping into special abilities that enable gamers to combat danger and restore peace to Nightopia.


54
TalkBack / RE:Wii Overtakes Xbox360 In WorldWide Sales
« on: September 13, 2007, 08:17:18 PM »
Quote

Originally posted by: GoldenPhoenix
Yikes, gamefaqs is spreading to NWR more and more each day!


you speaketh truth.

55
TalkBack / RE:Wii Overtakes Xbox360 In WorldWide Sales
« on: September 13, 2007, 04:33:36 PM »
Quote

Originally posted by: Mashiro
Quote

Originally posted by: tacky fad
The real worst console ever from nintendo was the n64. It had exactly 3 decent games. harvest moon, Mangina Masque, and Paper mario. It was also the console that killed Mario with the horrid mario 64, and it killed Zelda with Ocarina of lame and is directly responsible for the pile of crap known as Toilet Princess. n64 made me hate video games. gamecube restored some hope. Toilet princess ruined Zelda again.


Incoming forum ban.

If I was a mod . . . which I'm not . . .

Mario 64 horrid? OoLame? Well I mean I didn't like OoT all too much but it was far from lame (I felt it was ahead of its time if anything and I knew the later Zelda incarnations would benefit from increased technology to convey it's great system of play).

I give you credit though man you are the first person I ever heard call Mario 64 horrid.

What about Star Fox 64 and Goldeneye? You didn't like those either? No Mario Kart?

Futhermore, what the hell made you like GC MORE than N64? All GC had were sequels to what was on N64 for the most part lol.


You're forgetting that I'm here, watching over this thread like a hawk. Let me make this clear to those who wish to troll this thread, once and only once, do NOT make me repeat myself. I will NOT tollerate trolling, flaming, derailing, or personal attacks in this thread. Think before you post, or the consequences will be heavy and their execution swift and decisive. You have been warned.

56
TalkBack / Capcom Stock Reaches Five Year High on Wii Software
« on: September 12, 2007, 04:14:34 PM »
High sales for Capcom's Wii titles fuel growth spurt; company doubles number of planned releases for the console.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14380

 Japanese publisher Capcom has seen its stock grow by a considerable amount this year, climbing 6.3% to 2,855 Yen ($25.10), a five year high for the company.  Over the past few days alone, the company's shares have risen by a total of 14%, with a year-to-date increase of 33%.    


Resident Evil 4: Wii Edition was among the top 10 titles sold in the U.S. and Japan in June, and continues to surpass Capcom's sales expectations.Due to this, Capcom has doubled the games scheduled for release on the Wii, now set to release a total of 6 games on Nintendo's seventh generation home console. "Resident Evil's Wii edition has continued to sell well," said Jay Defibaugh, an analyst at Credit Suisse Group in Tokyo who rates Capcom shares.  The analyst goes on to say that he expects the game to exceed its shipment expectation of 620,000 units for this fiscal year.


57
TalkBack / RE: Wii Overtakes Xbox360 In WorldWide Sales
« on: September 12, 2007, 03:46:11 PM »
It was a dream come true and an absolute honor to be able to post that piece of gaming news.

58
TalkBack / Wii Overtakes Xbox360 In WorldWide Sales
« on: September 12, 2007, 01:19:58 PM »
It has finally come to pass.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14379

 Back in the days of the N64 and GameCube, if you said to some one that Nintendo would once again be back on top, you would be laughed at. If you said it on a gaming forum, you would be laughed at and either given some ridiculous forum title, or be banned.    


Well, the impossible has come to pass according to the Japanese financial publication, Financial Times. This publication has collected the sales data of every major region, collected by Enterbrain in Japan, NPD Group in the United States, and GfK in Europe respectively. The report issued by the Financial Times states that to date, there have been 9 million Wiis, 8.9 million Xbox360s, and 3.7 million PS3s sold worldwide. This marks the first time in almost two decades that Nintendo has climbed to the top of the worldwide video game market.    


One analyst attributed the quick sales of the Wii to it selling strong in all three major regions, compared to the Xbox 360, which only sells strong in 2 major regions, despite the full year's head start it had on Nintendo's console.    


The combined success of the DS and Wii has allowed Nintendo to skyrocket past Sony and embed itself deep within the list of top 10 most valuable companies. Furthermore, the success is likely to continue as the Wii has the highest purchase intent among consumers, which is according to a report released by BrandIntel.


59
TalkBack / Blaze Announces High Quality A/V Cables For Wii
« on: September 12, 2007, 10:52:08 AM »
Maker of The Xploder line of cheating devices to make the cables available at retail by the end of September.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14378

 Blaze Premium Cable range launched including Xploder digital media management software    


High quality cables for PlayStation 3, Nintendo Wii and XBOX360    


Blaze International today announced the launch of a range of premium gaming cables for PlayStation 3, Nintendo Wii and XBOX 360 consoles, in typical Blaze distinctive metal packaging.    


The cable range consists of a Premium PS3 HDMI cable, Premium Wii Component and Scart cables and Premium 360 Component cables, all of which have been designed and produced using the latest AV technology. Critical evaluation of existing products and many engineering refinements has enabled Blaze to ensure the highest standards are maintained throughout the range.    


All the cables in the Blaze premium range are produced using the highest quality components, and are sure to leave end users impressed by the quality of their output. Features and benefits seen throughout the range include:    


• Superior visual and aural performance of your Game, DVD, HD-DVD and CD collections.  • Support HD modes including 480p, 720p*, 1080i* and 1080p*  • Designed for HDTV sets  • Gold and metal plated connectors for enhanced signal transfer  • Superior picture resolution  • Enhanced Stereo sound    


The Blaze Premium Cables also include best selling Xploder media and cheat management software for the various formats. Included in the PS3 HDMI cables is PS3 Xploder HD Movie Player and Media Manager, the ultimate media and cheat save software tool for all PS3 users, allowing users to convert their movie files (including HD files) to the PS3 compatible AVC (h.264) format, import and manage their music and photo files, as well as download cheat saves for the Xploder database.    


The Wii Component and Scart cables include a copy of Wii Xploder Cheat Saves and Media Manager software. With cheat saves available for the latest and top selling Wii games the software lets you unlock new levels, have new items, secret characters and more! Just download the saves to your Wii SD    


Card and they’re ready to use. Wii Xploder Cheat Saves and Media Manager also lets you convert your PC movie files to the Wii compatible MJPEG format for playback on TV, as well as import and manage your music and movie files.    


The XBOX 360 Component cable includes XBOX 360 Xploder HD Movie Player, allowing you to stream High Definition PC movie files from your PC direct to your XBOX 360 for playback on your HDTV set. Compatible with both Vista and Windows Media Centre PC’s, XBOX 360 Xploder HD Movie Player streams files with no “lag" or loss of quality, with movies being converted in real-time and at the same quality as the original file.    


The Blaze Premium Cable prices are as follows, and all are available to order at the end of September:    


Premium PS3 HDMI Cable-  Premium Wii Component Cable-  Premium Wii Scart Cable-  Premium XBOX 360 Component Cable-    


*Not applicable to Wii cables, as Wii does not support these High Definition outputs


60
TalkBack / Developer and Publisher Announced For Eternity's Child
« on: September 11, 2007, 06:49:56 PM »
The former Xbox Live Arcade game will now see a full retail release on Nintendo's platforms, courtesy of developer and publisher Alten8.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14372

 Alten8 To Develop "Luc Bernard's Eternity's Child" For DS And Wii    


Alten8 has agreed with Luc Bernard on the creation and publication of Nintendo DS and Wii versions of the Eternity's Child game , bringing this delightful creation to an even wider audience. Luc will be working closely with Alten8 to bring his creations to life on these formats    


The story of Eternitys Child and the orphan ‘Angel’ - the planet on which Eternity's Child is set on. The planet was once filled with many living creatures and vast forests, however due to the pollution created by the habitants the icebergs melted and the whole planet was flooded and most of the creatures became extinct. The creatures without wings that were left became jealous of the ones with wings (that allowed them to survive the flooding), so the land creatures started murdering all the winged creatures until there was none left. To repopulate the world, many mechanical robots were created so that the world would not seem as empty as before, but most of those creatures got out of control and started attacking and destroying what was left.    


Eternity's Child Wii version details -    


Angel was left at the door of a orphanage when he was a baby, to protect him from being murdered his wings were cut off. The years went by as he stayed in that orphanage, not accepted by the other children and being often tortured and picked on. Angel then escapes from the orphanage to try to find any remaining creatures of his species and hoping to be accepted by them despite him not having his wings.    


Details about Wii version –    


    * The entire game is hand drawn      * the animations are done traditionally by hand frame by frame (like old disney films)      * the soundtrack is all orchestral      * the game is an Interactive Fairytale      * there will be songs in the game like old disney films      * 2 player co operative mode will be available    


DS version –    


    * the game will be a 3D platform game      * will not have the same story as the Wii version    


Regular updates and information will appear on the Alten8 and the Eternitys Child web site.    


About Luc Bernard    


Luc Bernard is a young 21 year old artist/dark fairytale creator, he is currently working with Alten8 on the Wii and DS versions of Eternity's Child. Eternity's Child is planned to be turned into a animated series, toys, and various merchandise. For each one of his tales he takes inspiration from his life. Apart from Eternity's Child he is also working on various other dark fairytales such as The Rose Princess, Samuel, Manufactured Beauty. www.myspace.com/lucbernard    


About Alten8 Limited  Created and operational during 2005, Alten8 Limited is a new force in the development, publishing and distribution of games and other content, across a wide range of formats. Licensing both older titles under its Retro-Soft brand, and all new titles under the Alten8 label. Alten8 is becoming the first port of call for new talent looking for a more flexible way of working. With a wide range of content across PC, Phone, GBA, DS, PSP, PS2 and Wii, either already released, or in development for release during 2007 and beyond. Alten8 also provides business , sales , and media solutions for third party labels , as well as a new range of video content for release starting summer 2007. Visit www.alten8.com for more information.


61
TalkBack / RE: Radio Trivia: Podcast Edition – Episode 12
« on: September 07, 2007, 03:52:24 AM »
Here are the videos I mentioned in the podcast, these are just some of them, so go check out the others while youre at it. (WARNING, SPOILERS AHEAD!!!)

Gomar and Shioh
Movie

Bio Rex
Movie

Blood Falcon
Movie

Jody Summer
Movie

Daigoroh
Movie

Dr. Stewart
Movie

Captain Falcon
Movie  

62
TalkBack / RE:REVIEWS: Mega Man Star Force
« on: September 05, 2007, 12:14:56 PM »
Quote

Originally posted by: KDR_11k
Quote

Mega Man games in the past have been held in high regard, often pushing any genre the franchise enters into new territory. Sadly this franchise began to stagnate a long time ago, and Mega Man Star Force is absolute proof of that stagnation.


It's just the stagnation of the BN series. ZX doesn't seem too stagnant to me.


also the culmination of the stagnation of the classic mega man and mega man x. Its in no way the franchise's fault, its that Capcom puts no effort or money into most Mega Man games anymore.

63
TalkBack / REVIEWS: Mega Man Star Force
« on: September 04, 2007, 06:13:28 PM »
The Blue Bomber returns on the DS with a stylish new look, but does this new Mega Man have substance or is his beauty skin deep?
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=14341

 Mega Man has seen many incarnations over the years, going from robotic helper turned savior of the world, to futuristic Maverick Hunter, to treasure hunter, and even a computer program. Mega Man Star Force is a complete overhaul of the Battle Network concept, but for the things that are different, there are many more things that remain the same, quite a few of which should have been changed in the first place. Mega Man Star Force takes place in the same universe as Mega Man Battle Network. Two hundred years have passed since the events of the Battle Network games, and the emphasis on technology has now lessened. The world is no longer networked by computers, but by EM (Electromagnetic) waves. These EM waves create a world invisible to the naked eye, but visible through a special pair of glasses called a visualizer, which the game's protagonist, a boy by the name of Geo Stelar, is given by a research colleague and personal friend of his father's. Geo Stelar is the exact opposite of Lan, who was Battle Network's main protagonist. He is disconnected, quiet, and antisocial; he sees no value in friends and avoids school; and he spends his days being taught by the Navi Teachman and his nights staring up at the sky waiting for his long lost father to return to him.    


At the very core of Mega Man Star Force lies the still slowly beating heart of the almost seven year old Battle Network formula. However, the formula is shaken up a bit with a simplified battle system, an online friend system, a new point of view for battles, and a completely new take on the old net world in Mega Man Battle Network, having it be integrated with the rest of the world instead of being inside computers.  The new friend system, which is called the Brother Band Network, is a replacement for the Navi battle chip system that was in Mega Man Battle Network. Instead of getting battle chips of boss enemies you defeated, you get a chip of your friend's power that you can use in battle. The effects are mostly the same: you gain an extremely useful attack from your friends to use in battle.    


The visuals themselves haven't changed all that much, still sporting 2D graphics with the isometric point of view. The level of detail has been noticeably boosted, though, thanks to the additional horsepower that the DS affords developers, though the boost is less than adequate. The visuals in battle are one hundred percent in 3D, with an over-the-shoulder view of the battlefield from Mega Man's perspective. These graphics don't do anything for the game play, which has remained largely the same.    


The controls have remained the same aside from several game elements that make use of the  touch screen. Geo and Mega Man are moved via the D-Pad, with certain buttons thrown in for becoming Mega Man or opening the menu. The implementation of the touch screen is trivial at best, as the game itself would have been perfectly playable without them. The touch screen controls at times tend to be more of a hindrance, particularly during battles ,where the game gives you the option of choosing your attacks with the touch screen, but forces you move Mega Man and initiate his attacks with the directional pad and buttons, respectively. The directional pad controls have a one or two second lag in their response, so some enemies will be entirely too easy to beat, while the faster enemies will be near impossible to even land a hit on before dying.    


The sound quality in the game has received a modest boost, thanks to the superiority of the DS hardware, but that's not to say the sound pushes the hardware in any respect, because it doesn't. The music and sound effects are still mostly at GBA quality, still sporting the familiar sounds and tones of Mega Man Battle Network, much in the same way that many series that have made the transition over from the GBA to the DS have recycled audio assets.    


This game, when all is said and done, is mostly the same as Mega Man Battle Network. If you did not like the Battle Network series, you aren't going to like this game. To reiterate, Mega Man Star Force, despite all the changes they have made to the Battle Network formula, still feels, plays, and looks like its ancestor. If you are curious about this game, just wait for it to hit the used games shelf or the bargain bin.

Pros:
       

  • More engaging characters.
  •  
  • Deeper story.
  •  
  • 3d battle sequences.


  •        Cons:
           
  • Visuals are mostly the same as the Battle Network games.
  •  
  • Battle system is the same, with a new coat of paint.
  •  
  • Sound doesn't push the DS hardware much.
  •  
  • Online functionality does not do much to increase lastability.


  •                Graphics:  4.5
           The visuals of the GBA games remain largely intact despite a boost in detail. The DS is capable of far better graphics than this. Truly disappointing.

                   Sound:  5.0
           As with the graphics, the sound hasn't changed very much, either. The very least they could have done is put a little more effort into the in-game music and sound effects. Most of the audio sounds like it was composed with the GBA in mind.

                   Control:  6.0
           Haphazard implementations of touch screen controls and a lag in control response are barely adequate.

                          Gameplay:  4.0
           The core game play mechanics of Mega Man Battle Network make a return, and they are not welcomed. Those wishing for a completely new Mega Man RPG formula will be disappointed.

     


           Lastability:  6.0
           The online functionality will keep hardcore Mega Man fans occupied for quite some time, but aside from a few end-game side-quests and completion rewards, there's just not enough to keep people coming back.

     


           Final:  5.0
           Mega Man games in the past have been held in high regard, often pushing any genre the franchise enters into new territory. Sadly this franchise began to stagnate a long time ago, and Mega Man Star Force is absolute proof of that stagnation. This new series is just Mega Man Battle Network with a few variations, revisions, a new story, and new characters. For that reason I cannot recommend this game to anyone except Mega Man fans.      


    64
    TalkBack / EA To Publish Boulder Dash - Rocks! in Europe
    « on: September 03, 2007, 07:51:42 AM »
    Release in Europe is set for this holiday.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14334

     CULT FIGURE ROCKFORD TO CONTINUE HUNT FOR THE PERFECT DIAMOND ON THE NINTENDO DS THIS HOLIDAY 2007 AND SPRING 2008 ON THE SONY PSP    


    Darmstadt/Geneva, September 3rd 2007 – Electronic Arts Inc. (NASDAQ: ERTS) and 10TACLE STUDIOS AG announced they have signed a distribution agreement to release Boulder Dash-Rocks! across Europe this holiday. The modern remake of this cult classic is currently in development at 10TACLE STUDIOS MOBILE in Duisburg for the Nintendo DS and PSP (PlayStation Portable) system. Through the agreement, Electronic Arts will distribute the title across Europe and 10TACLE STUDIOS AG will be responsible for marketing and PR activities.    


    Jörg Rohrer, Business Development Director at Electronic Arts Germany on the new edition of the famous diamond hunt, “We are incredibly pleased with the new approach the 10TACLE STUDIOS has taken on the classic Boulder Dash brand. The game has been immensely popular throughout the years and offers an enormous amount of variety for a fun, casual digital gaming experience."    


    10TACLE STUDIOS AG Marketing & Sales Director, Frank Holz said, “With Boulder Dash-ROCKS! we are continuing our thoroughly positive partnership with Electronic Arts in Europe. We are extremely pleased with the seal of quality this cooperation represents for us and are looking forward to a successful holiday season release."    


    This tricky puzzle and dexterity game made its debut in the early 80s and continues to fascinate its large fan base making it a classic in the history of interactive entertainment. Now Boulder Dash is back with a hot new look to take the Nintendo DS and the Sony PSP platforms by storm. The hit game principle remains unchanged: players have to collect sparkling diamonds while avoiding numerous traps and beating opponents to reach them.    


    In addition to the classic single-player mode taking players through different game worlds, Boulder Dash-ROCKS! now offers a new multi-player mode and three additional play modes, as well as two new game modes custom designed for the different platforms, modes never seen before in a Boulder Dash game.


    65
    TalkBack / Nintendo Launches Mywiihistory.com
    « on: August 23, 2007, 04:36:14 PM »
    Nintendo tells the stories of families that play Wii together.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14281

     Beyond the usual anecdotal stories, evidence, and market sales data, is there really any truth to Wii expanding the video game market? Well Nintendo and their new website, mywiistory.com say yes, it is true. Mywiistory.com is a website that collects and chronicles the stories of everyday families that have been brought together by Nintendo's latest gaming phenomenon. It has pictures of people playing Wii along with stories of real life people whose families are now gaming on a regular basis. There's even a link on the website that allows you to submit your own story to be posted up on the website. So what are you waiting for? Go tell them your story already!


    66
    Nintendo Gaming / RE: Predict the Daily Update Thread.
    « on: August 09, 2007, 07:01:52 PM »
    i predict new game mode

    67
    TalkBack / RE:Chibi Robo Park Patrol Still Alive
    « on: August 09, 2007, 02:12:39 PM »
    Quote

    Originally posted by: Infernal Monkey
    This is Nintendo's way of saying it's as good as Tenchu DS!


    DING DING DING! You win the thread!

    68
    TalkBack / Chibi Robo Park Patrol Still Alive
    « on: August 09, 2007, 12:17:22 PM »
    Once thought to be canceled, Nintendo says otherwise, announcing the title would be exclusive to Walmart stores nationwide.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14204

     Reports have been floating around the internet about GameStops calling up people who had reserved Chibi Robo Park Patrol for the DS, telling them their reserve had been moved to another game because the game had been canceled. As these reports grew and grew, Gamespot's Rumor Control feature investigated the issue and contacted Nintendo directly for comment. Nintendo outright denied the game had been canceled, telling Gamespot that instead the game would launch on October 2nd and had become a Walmart exclusive. Nintendo World Report will keep you updated on the issue. Stay tuned.


    69
    TalkBack / RE: Virtual Console Mondays: August 6, 2007
    « on: August 08, 2007, 03:24:43 PM »
    Wave Race is a beautiful and fun game, its water physics and effects still represent the standard to this day.

    70
    TalkBack / Activision Reveals More of Guitar Hero III's Soundtrack
    « on: August 02, 2007, 08:39:31 AM »
    Classic songs from the likes of ZZ Top, Black Sabbath, and Red Hot Chili Peppers join the extensive soundtrack of Guitar Hero III: Legends of Rock.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14147

     GUITAR HERO III: LEGENDS OF ROCK CRANKS IT UP,  BLARING 11 NEW TRACKS TO THE SET LIST    


    Master Tracks from AFI, Iron Maiden, Queens of the Stone Age,  Red Hot Chili Peppers, Slayer and the Strokes Added to Playlist    


    SUNNYVALE, CA - August 2, 2007 - Activision, Inc. (Nasdaq: ATVI) announced today 11 new songs for Guitar Hero III: Legends of Rock, the next installment in the #1 best-selling music and rhythm based game franchise, including master tracks from rockers AFI, Iron Maiden, Queens of the Stone Age, Red Hot Chili Peppers, Slayer and the Strokes.   The 11 additional tracks include:    


    ·    Miss Murder (by AFI)  ·    Through Fire and Flames (by Dragonforce)  ·    Number of the Beast (by Iron Maiden)  ·    3's and 7's (by Queens of the Stone Age)  ·    Suck My Kiss (by Red Hot Chili Peppers)  ·    Raining Blood (by Slayer)  ·    Reptillia (by The Strokes)  ·    Paranoid (as made famous by Black Sabbath)  ·    Cities on Flame (as made famous by Blue   Oyster Cult)  ·    Mississippi Queen (as made famous by Mountain)  ·    La Grange (as made famous by ZZ Top)    


    "Guitar Hero III: Legends of Rock features the most comprehensive song list ever assembled for a game," said Tim Riley, Activision's worldwide executive of music.  "Artists and music execs from the major and independent record labels and publishers respect the brand and have given us unrivaled access to their music vaults allowing us to give gamers what they want - to grab their Gibson guitars and shred to their favorite music."    


    In fact, real rock stars like Jade Puget, guitarist for AFI, a band featured in the game is anticipating the upcoming release of the Guitar Hero III: Legends of Rock and wants fans to know that "if you're going to start playing Guitar Hero III: Legends of Rock, make sure you have, say, the next 2 years free, because that's all you're going to want to do."    


    In addition to the newly announced tracks, Guitar Hero III: Legends of Rock's previously announced tracks include:    


    ·    Slash's Original Boss Battle Recording  ·    Welcome to The Jungle (by Guns N' Roses)  ·    Paint It Black (by The Rolling Stones)  ·    Cherub Rock (by Smashing Pumpkins)  ·    Sabotage (by Beastie Boys)  ·    The Metal (by Tenacious D)  ·    My Name is Jonas (by Weezer)  ·    Knights of Cydonia (by Muse)  ·    Even Flow (by Pearl Jam)  ·    Lay Down (by Priestess)  ·    Cult of Personality (by Living Colour)  ·    Rock and Roll All Nite (as made famous by Kiss)  ·    School's Out (as made famous by Alice Cooper)  ·    Rock You Like a Hurricane (as made famous by Scorpions)  ·    Slow Ride (as made famous by Foghat)  ·    Barracuda (as made famous by Heart)    


    Guitar Hero III: Legends of Rock will include explosive new content and features including a multiplayer action-inspired battle mode, grueling boss battles, a host of exclusive unlockable content and visually stunning rock venues.  Expanded online multiplayer game modes will also allow axe-shredders worldwide to compete head-to-head for true legendary rock status.  While continuing to retain all the key features from their prior legendary performances, fresh downloadable content will be offered on multiple platforms, and players can now shred to a killer set list from many of the most popular rock songs ever recorded.    


    For the first time ever, Guitar Hero fans will also be able to thrash and burn with new wireless guitar controllers available for each platform, including exclusive Gibson Guitar's Les Paul model for the Xbox 360 video game and entertainment system from Microsoft, Wii home video game system from Nintendo, and PLAYSTATION 3 computer entertainment system.  PlayStation 2 gamers will also get to shred on a new exclusive shape, Gibson's Kramer guitar, popularized by hard rockers and known for its body design, pickups, electronics and construction for furious finger fretting.    


    Guitar Hero III: Legends of Rock, published by RedOctane and developed by Neversoft, is not yet rated by the ESRB and will be available this October.  For more information about the Guitar Hero franchise, please visit the dedicated community site: www.guitarhero.com.


    71
    TalkBack / Mario Strikers Charged Ships To Retailers
    « on: July 30, 2007, 03:53:12 AM »
    I hope you have your cleats...I mean Wii Remote and nunchuk ready.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14115

     ONLINE SOCCER GOES SUPERNOVA WITH MARIO STRIKERS CHARGED FOR WII    


    New Controls and Wi-Fi Features Give Nintendo's Soccer Smash a Wicked Boost    


    REDMOND, Wash., July 30, 2007 - It's gonna take more than a good pair of shin guards to protect Mario and his turbo-kicking teammates in Mario Strikers Charged, Nintendo's blistering new soccer title for Wii that launches today. Earthquakes, firestorms and electric shockwaves are just a few of the otherworldly hazards in this ball-chasing battle royal. And with players from coast to coast competing online, this wildly unpredictable pitch is for neither the faint of heart nor the heavy of foot. It's not just soccer, it's soccer - Mario style.    


    Mario Strikers Charged introduces nine sensational new stadiums, plus a host of new characters with their own special abilities and power moves. Players create their own teams by mixing and matching captains and sidekicks, then use the Wii Remote and Nunchuk to face opponents in single-player or multiplayer modes. Mastering Striker Challenges or the tournament-styled Road to the Striker Cup will unlock new elements and cheats.    


    The excitement extends beyond your living room as Nintendo Wi-Fi Connection, Nintendo's wireless gaming service, enables players nationwide to meet and compete online. Participants are ranked using a positive structured points-based system, and rankings are reset to zero each week to keep the competition fresh and fierce.    


    "Mario Strikers Charged incorporates unique Wii controls such as flicking the Wii Remote to tackle the ball from your opponent or using it to block shots on the goal," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "There's no better way to keep a game challenging and fun than to invite more people to join the action. With Nintendo Wi-Fi Connection, we're creating a real community where players at any experience level can take part in the fun."    


    Mario Strikers Charged is rated E 10+ for Everyone 10 and Older. For more information about the game, visit www.MarioStrikersCharged.com. Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.


    72
    TalkBack / Picross DS Ships To Retailers
    « on: July 30, 2007, 03:44:12 AM »
    The newest Touch Generations game is available on the DS for $19.99.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14114

     DID YOU KNOW? DAILY PUZZLES GO WIRELESS WITH NINTENDO'S PICROSS DS    


    July 30, 2007 - Puzzle lovers, drop your newspapers. With today's release of Picross DS, Nintendo gives daily brain teasers a wireless jolt. Who needs inky fingers and eraser crumbs when players can use their hand-held Nintendo DS and stylus to solve a new type of challenging grid puzzle? Players can compete with others online or create their own puzzles to share.    


    Picross DS is a remarkable mix of crossword and sudoku dynamics. Every Picross puzzle features an image hidden beneath a grid of numbered squares. Using simple logic, players reveal the hidden picture by decoding the number sequences in each column and row.  Everyday puzzle fanatics will love using the Nintendo DS stylus like a high-powered pencil to write, draw, select and solve.    


    In the game's Daily Picross mode, players can track their progress over time, opening up new activities as their skills increase. Race the clock to solve puzzles quickly or deduce errors in a filled grid. Switch over to My Picross mode and design custom puzzles or convert hand-drawn pictures into challenging Picross DS grids.    


    Want to network with other puzzle lovers? Link up wirelessly with other local players to exchange puzzles and host multiplayer matches. Nintendo Wi-Fi Connection also enables players to download exciting new puzzle packs, upload their own Picross DS creations, or compete in head-to-head puzzle-solving races.    


    Picross DS is the latest addition to Nintendo's growing Touch Generations series, which includes games such as Brain Age: Train Your Brain In Minutes A Day, Nintendogs and Planet Puzzle League. With combined sales of 6.5 million in the United States alone, Touch Generations titles continue to make video games a more broadly inclusive medium, attracting players of all ages, backgrounds and experience levels.    


    For more information about the game, visit www.PicrossDS.com.


    73
    Quote

    Originally posted by: Caliban
    Quote

    Originally posted by: Kairon
    Iansane


    He isn't staff.


    I, however, am staff. Nice to meet all of yas. ::insert maniacal laughter::  

    74
    TalkBack / RE: Radio Trivia: Podcast Edition – Episode 8
    « on: July 28, 2007, 01:52:23 PM »
    why thank you.

    75
    TalkBack / Big Rooster's Tim Gerritson Speaks Highly of Wii
    « on: July 27, 2007, 02:14:09 PM »
    Big Rooster's founding member Tim Gerritsen calls the Wii "A much needed slap to the face" for the industry, but claims he's still waiting to see games that make good on the promise.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14109

     In an interview conducted by Game Daily, Big Rooster's Tim Gerritsen was asked a question that inquired what his thoughts on the new consoles were. He responded by saying, "From a purely technical perspective, all of the new machines have great pluses and perplexing minuses. I love my Xbox 360, and that's the big winner in my home right now, and I can't wait for the kinds of experiences I'm seeing down the line on the PS3. The Wii threw the gauntlet down and made fun the priority over bullet point technical specs, and the industry quite frankly needed that slap to the face, but I'm still waiting for the games to follow up the promise."    


    He then went on to say "In terms of approach to design, I don't see the Wii sharing many multiplatform games with the other two systems. It's not just a matter of tech specs but of fundamental design. A lot of games that would rock on 360 or PS3 would just not work on the Wiimote, and the Wiimote demands a style of design that simply won't work on the other two systems. I don't want to play a game like Call of Duty on my Wii, but a game like Wii Sports just wouldn't work on the 360."    


    "The economic reality of that situation is that publishers and developers have to make a choice to design for one platform or the other, or make a port that's shoehorned onto a platform on which it just doesn't work. That means a split between Wii games and PS3/Xbox 360 games, or a lot of really bad ports churned out to make a quick buck." he added.    


    Big Rooster is a fledgling game development company, whose founding members have a variety of accomplishments to their name, from developing military simulation games, to contributing to the founding of id Software and cultivating Human Head Studios' First Person Shooter, Prey. Big Rooster is currently developing a game called Talisman for Xbox 360 and PlayStation 3.


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