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DS

North America

Mega Man Star Force

by Brad Mosbacher - September 4, 2007, 10:13 pm EDT
Total comments: 6

5

The Blue Bomber returns on the DS with a stylish new look, but does this new Mega Man have substance or is his beauty skin deep?

Mega Man has seen many incarnations over the years, going from robotic helper turned savior of the world, to futuristic Maverick Hunter, to treasure hunter, and even a computer program. Mega Man Star Force is a complete overhaul of the Battle Network concept, but for the things that are different, there are many more things that remain the same, quite a few of which should have been changed in the first place. Mega Man Star Force takes place in the same universe as Mega Man Battle Network. Two hundred years have passed since the events of the Battle Network games, and the emphasis on technology has now lessened. The world is no longer networked by computers, but by EM (Electromagnetic) waves. These EM waves create a world invisible to the naked eye, but visible through a special pair of glasses called a visualizer, which the game's protagonist, a boy by the name of Geo Stelar, is given by a research colleague and personal friend of his father's. Geo Stelar is the exact opposite of Lan, who was Battle Network's main protagonist. He is disconnected, quiet, and antisocial; he sees no value in friends and avoids school; and he spends his days being taught by the Navi Teachman and his nights staring up at the sky waiting for his long lost father to return to him.

At the very core of Mega Man Star Force lies the still slowly beating heart of the almost seven year old Battle Network formula. However, the formula is shaken up a bit with a simplified battle system, an online friend system, a new point of view for battles, and a completely new take on the old net world in Mega Man Battle Network, having it be integrated with the rest of the world instead of being inside computers. The new friend system, which is called the Brother Band Network, is a replacement for the Navi battle chip system that was in Mega Man Battle Network. Instead of getting battle chips of boss enemies you defeated, you get a chip of your friend's power that you can use in battle. The effects are mostly the same: you gain an extremely useful attack from your friends to use in battle.

The visuals themselves haven't changed all that much, still sporting 2D graphics with the isometric point of view. The level of detail has been noticeably boosted, though, thanks to the additional horsepower that the DS affords developers, though the boost is less than adequate. The visuals in battle are one hundred percent in 3D, with an over-the-shoulder view of the battlefield from Mega Man's perspective. These graphics don't do anything for the game play, which has remained largely the same.

The controls have remained the same aside from several game elements that make use of the touch screen. Geo and Mega Man are moved via the D-Pad, with certain buttons thrown in for becoming Mega Man or opening the menu. The implementation of the touch screen is trivial at best, as the game itself would have been perfectly playable without them. The touch screen controls at times tend to be more of a hindrance, particularly during battles ,where the game gives you the option of choosing your attacks with the touch screen, but forces you move Mega Man and initiate his attacks with the directional pad and buttons, respectively. The directional pad controls have a one or two second lag in their response, so some enemies will be entirely too easy to beat, while the faster enemies will be near impossible to even land a hit on before dying.

The sound quality in the game has received a modest boost, thanks to the superiority of the DS hardware, but that's not to say the sound pushes the hardware in any respect, because it doesn't. The music and sound effects are still mostly at GBA quality, still sporting the familiar sounds and tones of Mega Man Battle Network, much in the same way that many series that have made the transition over from the GBA to the DS have recycled audio assets.

This game, when all is said and done, is mostly the same as Mega Man Battle Network. If you did not like the Battle Network series, you aren't going to like this game. To reiterate, Mega Man Star Force, despite all the changes they have made to the Battle Network formula, still feels, plays, and looks like its ancestor. If you are curious about this game, just wait for it to hit the used games shelf or the bargain bin.

Score

Graphics Sound Control Gameplay Lastability Final
4.5 5 6 4 6 5
Graphics
4.5

The visuals of the GBA games remain largely intact despite a boost in detail. The DS is capable of far better graphics than this. Truly disappointing.

Sound
5

As with the graphics, the sound hasn't changed very much, either. The very least they could have done is put a little more effort into the in-game music and sound effects. Most of the audio sounds like it was composed with the GBA in mind.

Control
6

Haphazard implementations of touch screen controls and a lag in control response are barely adequate.

Gameplay
4

The core game play mechanics of Mega Man Battle Network make a return, and they are not welcomed. Those wishing for a completely new Mega Man RPG formula will be disappointed.

Lastability
6

The online functionality will keep hardcore Mega Man fans occupied for quite some time, but aside from a few end-game side-quests and completion rewards, there's just not enough to keep people coming back.

Final
5

Mega Man games in the past have been held in high regard, often pushing any genre the franchise enters into new territory. Sadly this franchise began to stagnate a long time ago, and Mega Man Star Force is absolute proof of that stagnation. This new series is just Mega Man Battle Network with a few variations, revisions, a new story, and new characters. For that reason I cannot recommend this game to anyone except Mega Man fans.

Summary

Pros
  • 3d battle sequences.
  • Deeper story.
  • More engaging characters.
Cons
  • Battle system is the same, with a new coat of paint.
  • Online functionality does not do much to increase lastability.
  • Sound doesn't push the DS hardware much.
  • Visuals are mostly the same as the Battle Network games.
Review Page 2: Conclusion

Talkback

KDR_11kSeptember 04, 2007

Quote

Mega Man games in the past have been held in high regard, often pushing any genre the franchise enters into new territory. Sadly this franchise began to stagnate a long time ago, and Mega Man Star Force is absolute proof of that stagnation.


It's just the stagnation of the BN series. ZX doesn't seem too stagnant to me.

couchmonkeySeptember 05, 2007

Whenever a review headline rhetorically asks if the product is good or disappointing, it's almost always disappointing.

AzureNightmareBrad Mosbacher, Features EditorSeptember 05, 2007

Quote

Originally posted by: KDR_11k
Quote

Mega Man games in the past have been held in high regard, often pushing any genre the franchise enters into new territory. Sadly this franchise began to stagnate a long time ago, and Mega Man Star Force is absolute proof of that stagnation.


It's just the stagnation of the BN series. ZX doesn't seem too stagnant to me.


also the culmination of the stagnation of the classic mega man and mega man x. Its in no way the franchise's fault, its that Capcom puts no effort or money into most Mega Man games anymore.

MashiroSeptember 05, 2007

Mega Man X was turned into such garbage . . . especially with the story. Stupid capcom.

ShreddersDojoSeptember 07, 2007

I saw a video online of Pokemon games, that I looked up just too see why so many people are into them. What's the fun if the computer does most of the battling for you?
That's what I gather these new Battlenetwork games are like and it's why I never picked one up.

Who cares about the story. It's a fricken' video game......give me more of Classic Megaman face-icon-small-smile.gif.

LuigiHannSeptember 07, 2007

Quote

Originally posted by: ShreddersDojo
I saw a video online of Pokemon games, that I looked up just too see why so many people are into them. What's the fun if the computer does most of the battling for you?


It is interesting that Pokemon is always well-received and this sub-series isn't.

Then again, a sequel to a constantly-rehashed collection-fest RPG is probably going to be better than a sequel to a constantly-rehashed knock-off of an existing constantly-rehashed collection-fest RPG. Just because at least the guys making Pokemon were original once.

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Mega Man Star Force Box Art

Genre RPG
Developer Capcom
Players1 - 6

Worldwide Releases

na: Mega Man Star Force
Release Aug 07, 2007
PublisherCapcom
RatingEveryone

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