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Messages - NWR_Josh

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201
TalkBack / Pokemon Puzzle League
« on: March 02, 2011, 10:07:29 AM »

In preperation for the new generation of Pokemon, Josh gives an old game another go.

http://www.nintendoworldreport.com/extralife/25528

Pokémon Puzzle League is a game that was released a little over 10 years ago for the Nintendo 64. Aside from it being a puzzle-based Pokémon game, there are several other things that set it apart from the rest of the Pokémon franchise. First, it’s the only game that is based off of the anime. Second, It was only released in North America and Europe (Japan got a handheld version). Lastly, It has little to do with actual Pokémon. Nonetheless, the game is addicting, and for good reason.

The game has scores of different modes. There’s the single-player campaign that takes you through the different gyms and Elite Four from Kanto. This is accompanied by the two-player arena, where you can play against friends. There is also a University where you can go train and learn different combos, as well as a “Spa Service” where Team Rocket wears different disguises that put your puzzle prowess to the test.

DAMN YOU, TEAM ROCKET!

The rules of the game are fairly easy to pick up on, especially since it is based on Nintendo’s Panel de Pon series, which is more widely recognized in North America as Tetris Attack or Puzzle League. You are presented with a bunch of blocks with symbols on them (fire, water, leaves, circles, etc.). It’s your mission, nay duty, to match these pieces up with others like it. You must do this while new rows of new blocks are added every couple of seconds. If you string enough of these blocks together, they transform into giant blocks that land on your opponent’s blocks. If you, or your opponent, isn’t quick enough in matching up blocks and your blocks reach the top of the screen, then it is game over.

Now, it’s been a good couple of years since I played this game, and dear Thor in Asgard, this game is still as awesome as I remember it. When I started playing through this game, I breezed through Easy mode. I thought to myself “Ha! This game is a joke. I’m the best Pokémon Puzzle Master in the World!” As I continued on to Medium, I felt a tad more challenged. The clicking of the cursor echoed through the room while my eyes were fixated on the blocks as they fell into place. “Hmph. You almost had me there, game. But I am still a champion of champions! What else do you got?”

Then Hard mode came up next. I was nervous, but as I pressed the A button, I steadied myself. I continued to create combos and string blocks together, wiping the sweat from my brow and keeping my fingers ever busy. I could never rest. I had to become a champion. I ended up using about one continue a round, to my dismay, but I did it. I became a Pokémon Puzzle League Champion. Then I was tempted with Very Hard Mode, which I am still trying to beat.

Even Gary came along for the ride.

The moral of the story is this: Pokémon Puzzle League is addicting. The game has a great structure thanks to the Pokémon theme and gym leaders. I remember picking it up as a kid just because Ash was on the cover, but picking it up a week ago was the worst decision I could make during my first week of school. Pokémon Puzzle League will make you forget about the outside world. The game mechanics are solid. You pick up fast and then you play faster. The music is nostalgic for anyone who watched the show or listened to the ever classic 2BA Master soundtrack. The music even changes and gets faster when you’re in danger. The visuals are pleasant and  nice too look at.

I’m really glad I picked this game back up and gave it another shot. The nostalgia was overwhelming, and the replay value is amazing. There’s no better way to get psyched up for the new Pokémon games that are coming out this Sunday then by playing your way through Pokémon Puzzle League.


202
TalkBack / Top 5 Pokémon
« on: February 28, 2011, 12:52:07 PM »

We take a look back at pocket monsters past.

http://www.nintendoworldreport.com/feature/25496

With the newest Pokémon games (Black & White) just around the corner, a few of us at Nintendo World Report thought it would be fun to reminisce about our favorite Pokémon from the different games. It's also, you know, the 15th anniversary of the series in Japan, which is noteworthy.

Since the new games feature an entirely new cast of critters, what better opportunity to wax nostalgic on the virtues of Bulbasaurs and Marowaks? Join us, readers, as we take a tearful look back at our Top Five Pokemon.


203
TalkBack / Naruto Shippuden: Shinobi Rumble Review
« on: February 25, 2011, 06:23:14 PM »

Just because you don't understand 75 percent of the title doesn't mean you can't enjoy the game. 

http://www.nintendoworldreport.com/review/25482

If you don’t know what or who Naruto is, then please allow me to explain. Naruto is a manga and anime that has become increasingly popular in the last few years. It is a story of young kids/teenagers who want to become the best ninjas, or “shinobi,” they can be. The story focuses on this one loudmouth and extremely powerful ninja named Naruto Uzamaki. The original Naruto series ended a while ago and a sequel series, Naruto Shippuden, is currently running. That should hopefully clear up what the title of this game, Naruto Shippuden: Shinobi Rumble, means. Shinobi Rumble is the latest installment of the long line of Naruto-based video games. The majority of them are basic fighting games.

The mechanics shouldn’t feel that foreign to anyone who has played a game in the genre before. There is a light attack, a hard attack, a block and a jump, in addition to a set of special and ultra-powerful moves. Each character has a different style of attack, as in some characters are fantastic at stringing along melee attacks, while others can attack from a safe distance with shadows and bombs. Each of the 16 characters has a unique fighting style, and anyone who plays this game will easily find a favorite depending on how they like to attack their opponents. I found one character who carries a big-ass sword and can turn into water. That character, much like every character in the game, is easy to learn and fun to play as.





There are four different game modes, including the story mode, VS mode, Personal Battles, and Missions. The first two are self-explanatory, as the story, which is slightly boring, tells a simplified version of an arc from the series, and VS mode lets you fight your friends or the computer.

Personal Battles is a series of battles that you must progress through to unlock more game content. This mode is both the most fun and frustrating part of the game. While you can fight more and more opponents, they also get smarter and sometimes leave you unable to retaliate by spamming moves more than you do when you first pick up the game. But it’s because of the challenge that these battles are fun. If it weren’t for these battles, the game wouldn’t challenge you to learn more combos and stick with the game. It’s frustrating to the point where you might grumble or shout, but not so challenging that you’d break your DS.



Missions gives you three choices of missions at a time. Depending on which one you choose and complete, you get a stamp on a bingo card. Once you get bingo, you unlock a new move or ability for your character. This mode is creative in the sense that it opens you up to new gameplay concepts that you likely didn’t think about before. Some of the missions include gathering items and avoiding damage with your character. Unfortunately you need to do this with each of the sixteen characters to unlock their special moves. Needless to say, it gets repetitive fast.

The visuals are rather simplistic, but the art style implemented is interesting. The style is a lot like the manga and anime that the game is based on. There are also elements of old Japanese art styles throughout the game. Some moves really take advantage of the art style by turning opponents into frogs, or by poking them in the butt so hard they shoot through the air crying. Sadly, the music doesn’t complement the visuals, as it is rather generic and falls short of anything memorable.



With a story mode that is weaker than most fighting games, the often frustrating Personal Battles mode, and shoddy music, the game falls short of greatness. The unlockables, missions, and wide variety of characters save the game from being terrible, luckily. Overall, the game is alright, with a nice mix of high and low points. It isn’t anything special, but if you have a few hours to kill, and a love for Japanese anime and manga, you may want to check out a copy.


204
TalkBack / Looking Back: First Memories of the DS
« on: February 21, 2011, 10:08:58 AM »

Several staffers look back at their earliest DS memories.

http://www.nintendoworldreport.com/feature/25433

With Nintendo's newest handheld on the cusp of release in Japan, we begin our reflection on the six magical years of the DS by rekindling our first memories with the system. Ranging from ridiculous launch events to hum-drum tales of walking into a store without pre-ordering, we've got all the bases covered.

While some of the earliest memories might not be fond (the DS launch lineup wasn't the strongest), everyone seemed to have an idea of what was to come, as the DS proved that it was a force to be reckoned with. All those memories of PictoChat, Super Mario 64 DS, and Metroid Prime Hunters: First Hunt seem quaint in retrospective, and we're going to show just how damn quaint they were over the span of the next week or so.


205
TalkBack / Madden NFL Football Impressions
« on: February 18, 2011, 05:12:17 PM »

Madden comes back and delivers a huge hit.

http://www.nintendoworldreport.com/impressions/25404

Madden NFL Football has been absent from Nintendo's handheld systems for two and a half years, and with this new 3DS launch title Madden intends to make its comeback. At the recent EA expo I was able to play the final version of the game and was pleasantly surprised.

From the first snap to the final touchdown of my game I was impressed. I’m not a big Madden guy, but I had a lot of fun playing this game. The controls were easy to pick up on, which made the game a lot of fun from the get go. When I was on the offense, I took the place of the quarterback at first. I could move around with the Circle Pad and use the various buttons (A, B, etc.) to decide who I was throwing to and when. Any other time (either when catching the ball or when I was on defense) I controlled the player’s movements with the Circle Pad and could use the A button to push harder. The game really takes advantage of GameFlow, an automatic play calling system that allows the game to go from play to play as smoothly as ever.

The camera angles are fixed and a bit awkward at times, but it’s all for the 3D. Although the 3D took some getting used to, once I got through a play or two I was in the game.

I was told there is no franchise mode or multiplayer which bummed me out. Aside from that though, it looks like a pretty polished and fun game.


206
TalkBack / Japanese 3DS Game Cases Are Full of Holes
« on: February 16, 2011, 09:29:36 PM »

A thinner, lighter case will house the new 3DS game cartridges. How do they decrease the weight?

http://www.nintendoworldreport.com/news/25409

A few days ago some images of the new Nintendo 3DS game cases surfaced on a Japanese retailer blog. These cases are more eco-friendly than previous game cases, as they use less plastic. The packaging seems to be reminiscent of Nintendo DS game cases, but with the 3DS logo on the opposite side of the box. They also appear to be thinner than previous game cases. 

They're so similar yet so different.

One of the game cases is for the new Professor Layton game, which is to be expected with Layton’s huge following and success in recent years.

New Layton! And a bunny on the back!

Recently, Nintendo started manufacturing Nintendo DS game cases with less plastic and no Game Boy Advance/Rumble Pak slot, as seen in our DS Counterfeit Spotting Guide.

New style US case


207
TalkBack / Electronic Arts Cancels My Garden
« on: February 16, 2011, 06:53:05 PM »

One of the first-announced 3DS launch titles is no more, thanks to a small target demographic.

http://www.nintendoworldreport.com/news/25401

My Garden, EA's 3DS garden simulator, is canceled, as revealed at an EA event in New York City today.

EA is sending out an official statement soon, but the only official reason they gave was that the "target demographic was too small."

My Garden was first announced at the Tokyo Game Show last year and, up until today, was scheduled to be a launch title for the Nintendo 3DS. My Garden is the first game to be publicly announced and canceled for the Nintendo 3DS.


208
TalkBack / The Final Quest for Mushrooms: The Mario RPG Retrospective
« on: February 16, 2011, 10:49:59 AM »

From giant swords to Bowser's innards, the NWR crew reminisce about Mario's adventures in role play.

http://www.nintendoworldreport.com/feature/25391

Mario is a character that needs no introduction. The plucky plumber has become synonymous not just with Nintendo, but gaming in general thanks to starring in some of the most memorable, creative, and polished games ever created. But, would you believe that Mario is just as popular in the RPG world as he is in the platforming world? As surreal as that sounds, Mario and friends crossed over to the realm of RPGs, giving us some of their most surreal adventures yet. From fighting evil robots to traveling down Bowser's guts, we look back at these marvelous adventures, highlighting each of three Mario RPG series along the way.


209
TalkBack / Dragon Quest Fans Can Meet Yuji Horii
« on: February 10, 2011, 12:19:33 PM »

The creator of the series will be on hand at the Dragon Quest VI launch event.

http://www.nintendoworldreport.com/news/25317

On February 12 in Palo Alto, California, fans can meet Yuji Horii, creator of the Dragon Quest series. Horii will be attending the Dragon Quest VI: Realms of Revelation release party. Fans of the series are invited to GameStop flagship store to celebrate the North American release of Dragon Quest VI.

Dragon Quest VI was originally developed for Super Famicom and never released in North America until now. The new version has updated graphics and features designed for Nintendo DS. Attendees can buy a copy of the game before it hits stores at the event, as well as get autographs from and interact with Horii.

The Dragon Quest series is a rich role-playing adventure that spans many worlds. Players with their allies fight monsters on a quest to defeat the evil bosses they encounter. The series has been around since 1986 and is still going strong.


210
TalkBack / Hudson Entertainment Shutting Down
« on: February 08, 2011, 03:50:07 PM »

Hudson Entertainment, the US subsidiary, is shutting its after seven years.

http://www.nintendoworldreport.com/news/25103

Today it was announced the Hudson Entertainment is closing down. Hudson Soft, the parent company, is located in Tokyo, Japan. Recently, the entirety of Hudson Soft was acquired by Konami, and the publisher intends to boost its social gaming division through Hudson's mobile and online gaming experience.

The blog by Morgan Haro, product and brand manager for the company, states "It was revealed today that all of Hudson's previously planned projects have been canceled and that our office will be closing it’s doors at the end of February."

Hudson Entertainment was responsible for bringing Hudson’s games to North American territories, such as the Bomberman games, Star Soldier R, and other Nintendo DS and Wii titles as well as games on other platforms.


211
TalkBack / Re: Special Edition Pikachu Available for DS Download at Toys \
« on: February 05, 2011, 02:16:38 AM »
That would be me.

212
TalkBack / Play Super Street Fighter 3DS in LA This Week
« on: February 02, 2011, 11:59:15 PM »

The game will be playable at a Marvel vs. Capcom Fight Club event.

http://www.nintendoworldreport.com/news/25043

This Thursday, February 3, gamers will have a chance to play a demo of Super Street Fighter IV:3D Edition in Los Angeles as part of a promo for a Marvel vs Capcom 3 event run by iam8bit, known for their annual art exhibition.

SSFIV3D will be available to play on the Nintendo 3DS at the event. Along with the demo version of SSFIV, attendees will also be able to play MvC3 as over 30 characters.

The event is called MVC3 Fight Club Los Angeles and is taking place at Club 740 in Los Angeles on February 3 from 8 p.m. to 11 p.m. Entry is first-come, first-served and the show will include musical acts, food, and exclusive swag for the first 200 attendees.


213
TalkBack / Special Edition Pikachu Available for DS Download at Toys "R" Us
« on: February 02, 2011, 03:26:39 PM »

Get Ash's Pikachu to travel around with YOU. 

http://www.nintendoworldreport.com/news/25036

For a limited time, Ash’s Pikachu is ready for download in Pokémon Diamond, Pearl, Platinum, Heart Gold, and Soul Silver at local Toys "R" Us retailers.

The store announced that today through February 13 people with the requisite Pokémon games can go to their nearest Toys "R" Us to download the very special Pikachu, who will have moves including Thunderbolt, Iron Tail, and Volt Tackle.

The Pokémon's availability is part of the advertising campaign for the new Pokémon TV show, which follows Ash and Pikachu into the Unova region. The region is the setting for Pokémon Black and White, which heads to DS in North America on March 6.


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