This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Fans finally have a release date for the favorite space-fox.
http://www.nintendoworldreport.com/news/26896
Star Fox 64 3D will be released in the United States on September 11, and Europe on September 9, Nintendo has announced.
Japan's July 14 release date had already been announced.
Star Fox 64 3D is a new and updated version of the classic 1997 Nintendo 64 game for 3DS.
Two new commercials have been released in anticipation of the 3DS remake.
http://www.nintendoworldreport.com/news/26883
Namco Bandai is getting everyone ready for next Thursday's launch of Tales of the Abyss with two new commercials. You can watch both below.
Strong demand and technical issues necessitated the extension.
http://www.nintendoworldreport.com/news/26884
Club Nintendo will be extending their offer for fans to get the Legend of Zelda: Ocarina of Time 3D soundtrack to midnight tonight. To get the CD, members will have to register the game and complete a short survey.
Club Nintendo states "Due to strong demand and technical issues, we are extending this offer. Members who register the game by midnight, Pacific Time on Monday June 20, 2011 will receive the soundtrack CD."
The CD includes 50 tracks from the game, some that have never before released and one fully orchestrated medley specially recorded for the soundtrack.
Level-5 will be involved with the new Gundam series every step of the way.
http://www.nintendoworldreport.com/news/26807
Level-5 CEO Akihiro Hino announced that they are developing a new Gundam RPG at the Gundam Age press conference today. It has not been revealed what platform the game is being designed for, nor when it will be released.
Word of Level-5’s involvement with the game was leaked a week earlier from Coro Coro Comics. Hino will be involved with the story and series for Gundam Age, the latest installment of the ever-popular Gundam series. This includes creating all manga, anime and video games.
It's-a him!
http://www.nintendoworldreport.com/news/26592
More details on the 3D Mario game have been announced for the 3DS today at the Nintendo Press conference. Mario 3DS will be released "before the end of the year."
In the trailer for the game, Mario's famous Tanooki suit was featured.
It isn't exactly dreamy.
http://www.nintendoworldreport.com/review/26412
Dream Trigger 3D is easily one of the most interesting and original concepts I’ve seen in a while. A take on the shoot-em up genre, it combines controlling your avatar with the Circle Pad with drawing on the Nintendo 3DS touch screen to reveal hidden enemies that shoot at you. You must then hold down the L or R button to become invincible and destroy everything in your sight. If this explanation sounds confusing, that’s because the game is initially very difficult to follow. It can take quite a while to understand and actually get a grasp of the gameplay, but once you do it is a pretty fun ride.
The visuals are both the best and worst part of the game. The 3D is used wonderfully. It really adds another dimension to the game. The backgrounds are just beautiful, they are like treats for your eyes. Some are intricate and feel as though you’re flying through them, others are vibrant and strong. The backgrounds can sometimes get too distracting, though. The action is already hard to track and the background can make that even more of a problem.

The most confusing part of the game is the objective. You must avoid flower petals and other projectiles as they come hurtling towards you, while at the same time trying to locate the invisible enemies. You do this by emitting a sonar ping with the touch screen, then annihilating them on the top screen using the Circle Pad. After you’ve killed a certain number of enemies, a mini-boss shows up. You must uncover the mini-boss enough times so that it comes to your field, and then you can invincibly run into it until it dies.
The game doesn’t feature any type of story. This may be a blessing, because coming up with a story for the action would probably just hinder the game. The action is fine on its own. It’s engaging and there are always new challenges for the player to beat. Again, the gameplay is difficult to grasp initially, but once you do the game opens up with hours and hours of levels and challenges for you to complete. Effortlessly locating enemies whilst saving up energy to defeat them is one of the most satisfying elements of the gameplay, particularly after overcoming the learning curve.

In short, Dream Trigger 3D is a very interesting game, but just a little too frustrating at first. It’s impossible to just pick up and play, the tutorial is essential if you’ve never played it before. Once you get the hang of it, though, the game’s beautiful set pieces and endless challenges can entertain you for hours.
Thor hits just as hard as he does in the movie, but with less feeling.
http://www.nintendoworldreport.com/review/26371
From the moment I received Thor for Wii, I was skeptical. I opened the package to find a four-page pamphlet. Looking at the packaging and presentation of the physical product, the game screamed “discount shelf,” which was disheartening for me. Still, I was excited to take control of Thor, the Odinson. When I booted up the game and held my Wii Remote and Nunchuk in hand, my palms were sweating. I was so nervous that the game was just another doomed-to-fail movie franchise game. In a way, my fears were both confirmed and proven wrong.
One of the best things about developer Red Fly Studio’s take on Thor is the gameplay. The controls take a few minutes to get used to, but once you get into it, you can lose yourself in fighting Frost Giants. You can choose the basic combo chain or you can swing the Wii Remote and Nunchuk around and pull off some visually stunning combos, summoning the power of thunder to strike down your biggest enemies. Although most of the game consists of you running down halls and taking on seemingly endless enemies, which can be tiring at times, the boss battles are breath taking. Easily the best part of the game, the boss battles will keep you on your toes wanting more.
The thing is, when you’re beating down Thor’s biggest and baddest enemies (Frost Giants, demons, etc.), it doesn’t really feel like Thor cares. The voice acting, which features Chris Hemsworth and Tom Hiddleton, Thor and Loki respectively in the motion picture, is sub-par. It just doesn’t seem like Thor cares when he smashes his hammer into a demon’s face. Accompany that with the lackluster in-game videos, and, if I may quote my high school drama teacher, you “lose the feeling behind it.” I understand that the story is as basic as can be (Loki tricks Thor into fighting other planets, chaos ensues, blah blah blah), but is that any excuse to let the rest of the game suffer?
I shouldn’t say “the rest of the game.” The visuals are actually pretty good. The cel-shaded style of the characters was a good choice for Sega to make for the Wii adaptation of the game. The game does stutter from time to time, and sometimes can’t maintain a decent frame rate. If you can look over the minor hiccups, you can actually enjoy the game.
Thor’s not a bad game, it just doesn’t seem to care whether or not it does well. It had the potential to be the next Spider-Man 2, but instead, it’s just another game that will be thrown in the 2-for-1 bin at your local Toys “R” Us.
New game connects the bricks of the final chapters. The wizarding world will never be the same.
http://www.nintendoworldreport.com/pr/26353
Warner Bros. Interactive Entertainment, TT Games and the LEGO Group are pleased to announce that LEGO® Harry Potter™: Years 5-7, the follow-up to the hit game LEGO Harry Potter: Years 1-4, will be available holiday 2011 for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system, the NGP system, the Wii™ system, the Nintendo DS™ and Nintendo 3DS™ hand-held systems and Windows PC.
Based on the last three Harry Potter books and final four films, LEGO Harry Potter: Years 5-7 takes players through Harry Potter’s heroic adventures in the Muggle and wizarding worlds. From Privet Drive in Little Whinging to Diagon Alley, Hogsmeade and Hogwarts – plus new locations including Grimmauld Place, the Ministry of Magic, and Godric’s Hollow – players will encounter new faces, new challenges and new magic, preparing them for the ultimate face-off against Lord Voldemort™.
“In LEGO Harry Potter: Years 5-7, we are giving gamers a truly epic conclusion to the most successful movie franchise in history with delightful gameplay for fans of all ages,” said Tom Stone, Managing Director, TT Games. “We have built upon the first game and are giving fans even more magical abilities, puzzle solving and exploration, in addition to our distinctive brand of hilarious LEGO humor and charm.”
“LEGO Harry Potter: Years 5-7 offers Harry Potter and LEGO fans an immersive experience that is fun and accessible for players of all ages,” said Samantha Ryan, Senior Vice President, Development and Production, Warner Bros. Interactive Entertainment. “With this game, TT Games captures everything fans love about the Harry Potter universe – and adds a distinct LEGO twist.
“This game is a game of magic! LEGO Harry Potter: Years 5-7 distills the drama and action of Harry Potter‘s magical world, and then gives players the chance to immerse themselves in their favorite characters and environments, where they can discover new adventures and have great fun,” said Lisbeth Valther Pallesen, Executive Vice President, LEGO CED. “TT Games has successfully combined a deep appreciation of the Harry Potter story with signature LEGO humor and superior production capabilities in another fantastic LEGO video game.”
LEGO Harry Potter: Years 5-7 builds upon the magical gameplay, lessons and potion-making skills learned in LEGO Harry Potter: Years 1-4 to equip gamers with the tools necessary to challenge a host of new foes and some familiar ones (including He Who Must Not Be Named). The upcoming title is action-packed from start to finish, including loads of new lessons, spells, and bonus content for hours of family friendly gaming.
Vikings, dragons, and jets! Oh my!
http://www.nintendoworldreport.com/extralife/26269
Recently, I reacquired a Game Boy Pocket and dusted off all of my old Game Boy games. While rummaging through Monster Rancher Battle Card GB, Pac-Man, and The Legend of Zelda: Link’s Awakening, I found one of the first video games I ever owned - Wario Land: Super Mario Land 3. This gem from 1993 was the first game to ever feature Wario as a playable character. The immediate follow up to Super Mario Land 2: 6 Golden Coins, this game was the first (at least in my memory) that had nothing to do with being a good guy. There was no princess or land to save. There was no ship to reassemble and no bounty to collect on. It was you, and a whole bunch of money just waiting to be collected. This game is a game of greed, a theme that has been featured in all the following Wario games.
Look at those coins. You know you want them. Despite being created and distributed in 1993, the game holds well over time. It plays as you would expect most platformers to from the time. With the classic “A is jump and B is attack” dynamic, the simplistic controls make the game easy to re-pick up and play. The game also has one other element that stands out and acts similarly to power-ups in the other Mario games: Wario’s different hats. There are five different Warios in the game. There is regular safari-hat wearing Wario, tiny just-got-hit-by-an-enemy Wario, viking hat Wario, jet hat Wario, and dragon hat wario. Each of these incarnations holds a different power that helps Wario collected his much needed booty.
The only time Wario wears his signature hat. You can also see Wario's crazy eyes. Although this is, technically, part of the Super Mario Land, Wario’s basic movements are almost opposite of the classic plumber’s. While Mario’s jumps are graceful and precise, Wario’s are blunt and strong. He also has a move called “The Butt Smash”. When Wario dons the viking hat he is able to jump in the air and come crashing down to break blocks and shock enemies.
Those enemies have no idea what's about to happen to them.I have to give Wario Land some credit, the game withstands the test of time. I played through the first set of levels and beat the first boss within an hour and continued on to the second level, all the while smiling and anticipating what kind of level I would encounter next. Although the first level is excruciatingly easy, the difficulty curve is steady and challenging. The enemies get harder, the boss battles get more interesting and you get to fight against pirate ducks. You read that right, there are pirate ducks in the game. But I digress, the game plays really well. It’s very much its own game as well as another installment of the Super Mario Land franchise. I can see how this game spawned seven or eight sequels. Nintendo took a lesser-known character, fleshed him out a little and gave him his own style and gameplay. A little part of me wishes that Nintendo did this with some other villains. Who knows? Maybe one day I’ll be reviewing “Super Waluigi Land”.
The Saints Row spin-off seems to be dead in the street.
http://www.nintendoworldreport.com/news/26228
Earlier today THQ stated "We are not developing Saints Row: Drive By." With this statement it is safe to assume that the Saints Row spin off that was to be released on the Xbox Live Arcade and the PlayStation Network has been cancelled indefinitely.
A Nintendo 3DS release of Saints Row was planned, but since the 3DS version was to be the same game as the XBLA/PSN release, Saints Row will not be coming to the handheld anytime soon. When asked for more on the Nintendo 3DS game information, THQ replied they "had no further comment at this time."
Saints Row is an action-adventure style sandbox-style video game that has found a following on Xbox 360.
It's like a car crash, a terrible travest that you had to take a peek at.
http://www.nintendoworldreport.com/review/26138
Asphalt 3D is the latest Need For Speed knock-off from the people that brought you Assassin’s Creed. It is not a good game, plain and simple. From the intro movie to the actual gameplay, everything feels off.
From the very beginning, the game gives off a bad impression. When you turn on the game, the first thing you see in Asphalt 3D is a laggy intro movie. You read that right: the opening movie lags. It is very awkward that within the first two minutes of starting the game, it already shows a lack of attention to detail.
Even if you are able to look past that and start the game with no judgment, disappointment will set in as soon as you start to play. The game puts you directly into the first race with no tutorial included to explain the controls. While the controls are typical of a racing game, without experience of the genre you would be completely lost. Moving the car is only about a third of the battle, you must also figure out what all the power-ups mean (there appears to be boost and money among them), learn how to maintain a consistent speed so you can catch up to the other racers, and then you must manage the difficult task of not crashing and dying.

The crashes in Asphalt 3D are probably the most frustrating part of the game. You don’t see the car coming towards you until it’s two inches from the hood of your car. After the car crash you start back on the track and then you must slowly work your way up to a speed where you can catch up to the last place car without crashing again, an unlikely event.
This game does nothing to represent the capabilities of the Nintendo 3DS. The graphics are not only lackluster, marginally better than cheap racing titles found on smartphones, but make it difficult to play the game, The cars look cool, as do the environments, but only when things are standing still. Once things start moving it’s hard to tell the difference between a turn and a dead end. When you turn on 3D, the only difference is that you can kind of see inside the car, but there is no time for that in a racing title. The music is also lackluster, portions of songs play over and over in the background as you listen to cars obnoxiously honk at you as you scrape past them. While this could be said to be a realistic effect, no one plays racing games to listen to constant car horns.

The only redeeming quality of the game is the unlockables. There are over 40 cool-looking cars you can unlock along with a plethora of courses. All this means nothing to you though, if you can’t get past the first batch of races. Even if you’re a fan of racing games, think twice before buying this game.
It's dinosaurs fighting. What more do you want?!
http://www.nintendoworldreport.com/review/26124
Let me start this review by saying this: Combat of Giants: Dinosaurs 3D has an amazing concept. Let’s follow the thought process that probably led to this game’s creation: “You know what’s awesome? Dinosaurs. What’s more awesome than that? A bunch of dinosaurs fighting each other to decide the fate of the world!” This is the basic premise of Combat of Giants: Dinosaurs 3D. Unfortunately, just having an awesome concept doesn’t make Combat of Giants: Dinosaurs 3D an awesome game.
This 3DS launch title from Ubisoft is fun, but nothing groundbreaking or worthwhile. In this game, you must fight an evil overlord dinosaur by utilizing four different classes of Mesozoic saurians: Chargers, Predators, Defenders and Hunters (aren’t Hunters and Predators…synonymous?). Each of these classes has at least five different dinosaurs to choose from and you can further customize your choice from there: I made a pink and black Velociraptor with stripes (I’ll get to him later). The customization is fun, though a lot of it has to be unlocked through the game. This limits how much fun you can have with it—an unfortunate oversight, since customization is one of the most fun parts of the game.

The game is too easy. Each battle is determined by how well you can predict an oncoming attack, and each dinosaur only has two attacks. The ability to predict the opposing moves becomes easier and easier over time as you replay each level with a different dinosaur. Eventually it all becomes second nature and you breeze through entire levels in minutes.
Remember that pink and black Velociraptor? His name is Steve, and he is the best dinosaur ever. Using Steve was the most fun I had with the game, though I only used him for about 20 minutes. I know the game is aimed more towards kids, especially when you fight broccoli (yes, you fight a giant piece of broccoli named Brocco Lee), but even a kid could beat the game within a few hours. Not to say this dino-game isn’t fun; watching Steve rip through a Stegosaurus like piranhas through a cow was insanely entertaining, but even that becomes mundane after seeing it five times in a row. After going through the game with each of the four classes, you eventually reach the final boss, which is challenging, but too little too late—just when the game becomes challenging, it ends, which was kind of a bummer.

Once you completely beat the game, there’s absolutely no reason to replay it, because you’ve already won with each of the four classes of characters for at least 20 battles each. Because there’s not much difference between the dinosaurs in each class, there’s not much reason to continue playing the game. Even the animations, which are really fun to see, get repetitive. If there were different animations or secret victory cries, I might have given the game another go. But alas, there was nothing to be gained.
Now, one thing I’m split on is the 3D (this is a 3DS game, after all). The 3D really shines when you’re walking around the different environments. The waterfalls and mountains add so much depth to the game, but these shots are far and few between. Sadly, the 3D effect doesn’t really add much to the actual fighting. Basically, the only time you get to enjoy it is when you’re staring at the back of your dinosaur while walking around from fight to fight.

All in all, the game’s okay, but feels thrown together. It’s a lot of fun to see that ancient rivalry between Triceratops and Tyrannosaurus play out, but after seeing the same fight over and over again, the game quickly loses its appeal. Combat of the Giants: Dinosaurs 3D has an amazing concept but, unfortunately, fell short of its potential.
After years of neglect Josh reconnects with his gaming roots.
http://www.nintendoworldreport.com/extralife/26015
Ah, Mario Party 2. This was actually the first dedicated multi-played game I ever purchased. I can thank this game for giving me my competitive nature. After not having playing the game in years, I finally saved a little green ($10) and bought it on Virtual Console. I invited a few friends over the other night and as the screen came to life, so did my love for the game.
The game is the second in the Mario Party franchise, obviously. Four players are placed on a game board and must collect coins via events and mini-games in order to purchase Stars. The player who has the most Stars at the end of the game, wins.
Even after years of not playing Mario Party, the rules were still simple enough to grasp the first time around. The game board is easy enough, each one different in its own way, some harder to navigate than others. Each board came along with a set of costumes for each character as well, a part of the Mario Party games that I wish they had kept for longer than just one game. It wasn’t really the different styles that grabbed me; it was the mini-games which held my attention.
I mean, it is pretty attention GRABBING. Eh?The mini-games in Mario Party 2 continue to be some of the best of the series. Each one is very unique. For example, Hexagon Heat is a game where you have to stand on the right colored hexagon as the rest of the hexagons drown in lava, knocking out any player that can’t reach the right color within the time limit. Another great game is Bumper Balls, where you’re located at the top of an icy mountain (don’t ask me why) and you must, while balancing on your own ball, knock other players off the side of the mountain.

The game was originally released for the Nintendo 64, so I was a bit hesitant to buy it on Virtual Console. But lo and behold, when the game prompted me that I could use a GameCube Controller (which I had four of) my heart filled with joy. The translation from Nintendo 64 controller to GameCube controller is seamless and actually made some games much easier than I remembered. This also might be because I was a young lad when the original came out.
I’m glad I picked up this game again. It’s fun, creative and surprising at times. Not to mention, you can play as a dinosaur dressed as a pirate.
He's adorable no matter what you dress him in.Josh has been running around the internet and collecting the coolest Nintendo fan art he could find.
http://www.nintendoworldreport.com/feature/25945
I'm a huge fan of fan art. When an artist can capture a character and make them their own, it fills my heart with so much glee that I save the picture to my desktop (if that's not dedication, I don't know what is). This past week, I was wondering what I should do with all of these pictures and the thought came to me: share them with the loyal (and awesome) readers of Nintendo World Report.
Today's featured artist is the extremely talented Dan Hipp! Visit him at http://mrhipp.blogspot.com/




This one was created by Caldwell Tanner and Shawn Handyside. The t-shirt can be purchased at http://www.levelupstudios.com/a-link-to-the-future
This one was created by up-and-coming artist, Katari Sporrong.Andrew here, taking over for Josh. We're thinking about turning this into a regular feature here - if anyone has artwork they'd like to show us or would like to get more publicity, send it on over to us! We could post up the best pictures each month and if we see something good enough, we might even consider some small prize incentives... what do you guys think?
Namco Bandai has announced a delay in the release of the 3DS version of Tale of the Abyss.
http://www.nintendoworldreport.com/news/25956
Namco Bandai has announced that the 3DS version of Tales of the Abyss will be delayed. Namco Bandai did not give a reason for the delay, which to date has only been officially announced for Japanese release. Originally scheduled to release on May 19, no new release date has been announced.
While not officially confirmed for western release a listing on Amazon for a Tales of the Abyss manga states that the manga's release is timed to match the North American release of a Tales anime series and the "franchise's RPG title debut on Nintendo 3DS." The listed release date for the manga is August 16.
The new dungeon-crawler is near completion.
http://www.nintendoworldreport.com/news/25908
Recently it was revelaed that Class of Heroes 3D will be coming out later this year. In this week’s Famitsu, the magazine stated that the game was 80% done and was slated to be released later this year. It was also reported that the pricing was set at ¥5,880.
Class of Heroes 3D was announced in Septemeber and is being developed by Zerodiv.
It's hitting a ball against bricks... in space?
http://www.nintendoworldreport.com/review/25811
Soccer Bashi is a game in which you take control of a panel and smack a ball into bricks that are positioned in specific ways. If you’re sitting there thinking “that sounds A LOT like Brick Breaker,” that’s because it is. Except, instead of metal balls, you’re using a soccer ball, and you play on a variety of sports fields.
The first of many levels like this.Soccer Bashi doesn’t really bring anything new to the table. You progress through different levels, which are planets, to reach the end of the game. Throughout each level, you can collect a number of power-ups. The game doesn’t tell you what any of them do, so it’s up to you to collect each one and figure out what they do (aside from missiles, which immediately cause all hell to break loose), which may result in the loss of a life or two.
The best part of the game is the boss battles. After clearing nine levels, you get to face a robotic boss. These bosses can be anything from giant drones to rock robots to metal scorpions. These parts of the game are awesome, but the effort it takes to get to the bosses outweighs the reward. The levels are more of the same as the game progresses, with each level introducing a new element to the game. Getting the hang of these elements is easy enough, but with the trivial lives system that the game has set up, it gets increasingly annoying each time you see the “Game Over” screen and have to start back at level one. Once the first boss emerges, the fun kicks in, but the journey isn’t even worth half of what the destination offers.

There is also a co-op mode that seems like it would be a little different than the single-player, but it is not. Co-op is exactly the same as the other mode except with an added panel for a second player. This mode has very little to do with cooperation and more to do with who can hit the ball first. There isn’t anything that can be done in co-op that couldn’t be done in single-player.
In terms of controls, Soccer Bashi requires the player to hold the Wii Remote parallel to the screen and wave it back and forth. It is an extremely awkward way to play. It would have been more enjoyable if the D-pad was used instead. Additionally, the game doesn’t tell you how to use the controls, or even offer you any kind of hint about anything that would help you master the game.
Luckily, the music has redeeming qualities and is enjoyable. The smooth techno soundtrack feels like it is pulled right out of an ‘80s cop flick in the best way possible. Unfortunately, this is ruined at times with the awful sound effects. At the most random times, you hear a man scream “LEMONADE, anyone want some LEMONADE?” It sounds like a goblin screaming in a blender.
Soccer Bashi feels like a glorified flash game. It’s the same game that people have been playing on their phones for years now. The only way Soccer Bashi mixes it up is by bringing boss battles and annoying people shouting at you to purchase their drinks. For 500 Wii Points, you get what you pay for, but this game plays more as a “while you’re waiting for the bus” game than a “sitting at home” game, which sucks, because there’s no other way to play it.
Players will have to wait a bit longer before getting their hands on a new Megaman Legends demo.
http://www.nintendoworldreport.com/news/25780
Capcom announced today that their previously scheduled Nintendo 3DS event that was scheduled for March 29 in Japan has been canceled. Capcom stated the reason for cancelation was the earthquake that took place on March 11 as well as “the state of society” currently.
The event would have featured playable demos of Megaman Legends 3, resident Evil Mercenaries 3D, and Super Street Fighter IV 3D Edition.
Josh gives this game two barrel rolls.
http://www.nintendoworldreport.com/extralife/25721
Released in the summer of 1997, Star Fox 64 made a huge splash in the pools of my childhood. This was the first game that utilized the Rumble Pak that connected to the Nintendo 64 controller, which was one of the big promotional aspects of the game. Little did Nintendo know that they would not need such promotional ploys, for they were in possession of one of the best games for the Nintendo 64.
At the outset, players don the role of Fox McCloud, leader of the Star Fox team, a mercenary group who are made up of some of the best pilots out there. In this (mostly) on-rails shooter game, it’s up to you and your team to save the galaxy from the evil Andross.
The galaxy as you know it.In my not-so-humble opinion, Star Fox 64 is one of the greatest games ever. Being without this game for the past couple years, my nostalgia for it has grown exponentially. Last week, after trading in a bunch of old games and receiving some much needed money, I was able to purchase the Virtual Console version. As I picked up the GameCube controller, my mouth was wet with anticipation. As the screen lit up and my eyes danced across my television, I was filled with delight. From Corneria to Venom, the levels were just as I had remembered them from my childhood. The ships still control so smoothly, and the voices echo in my head with their ever-so-classic lines. The ships explode in front of me as I announce to the world that I am Star Fox and that I am on a mission to save the Lylat system.
You may have gotten the impression that this is a great game, which, regardless of my adoration for it, it is. The story, visuals, and controls all hold up well. It was well received when it first came out and it’s well received today, even to the point that Nintendo is working on a remake of the game for 3DS.
From time to time when I talk about the game, I tend to compare the game to Star Wars: Episode V - The Empire Strikes Back because it’s a sequel that’s better than its predecessor. Star Fox for the SNES was a great game. It roped people in, and kept them coming back for more. That ‘more’ was Star Fox 64, which did a lot of the same things but to a higher degree. Where I only came back to play Star Fox a few times, I have beaten Star Fox 64 four times in the past week. With a variety of branching paths, the replay value is astounding for a shooter. I am still striving to beat Expert mode and get those damn sunglasses. I cannot wait for the 3DS remake later this year, especially after replaying the original.
Say your prayers, Andross.Nintendo talks about '3DSWare', 3D Classics, transferring DSiWare games onto the 3DS.
http://www.nintendoworldreport.com/news/25597
Charlie Scibetta, Nintendo's senior director of corporate communications talked to Joystiq about the new 3DS eShop. The 3DS eShop is an online marketplace where 3DS owners can purchase and download games. Scibetta revealed to Joystiq that most of the DSiWare library will be available from the launch of the new eShop.
As for people who have old DSiWare already downloaded to their DSi, there will be a way to transfer old downloaded games to the new 3DS. Recently, there have been rumors spreading about how players could only transfer a certain number of games. It has now been announced that there will be a limit to how many times a game can be transferred from one device to another, but no limit on how many games.
In addition to the library of old games, the eShop will also have the Virtual Console which is a library of old games with some that have been rendered in 3D or have certain 3D elements added to them. Scibetta adds "Anything that's rendered in 3D, converted into 3D, is called 3D Classics, but we don't have any other terminology yet." There has been no word yet if there will be original and entirely 3D games available for download yet.