after those last two titles i almost forgot about starfox, until this thread. I only played five seconds of adventure and i wasnt put off by it really, just wasnt interested. on the auhter hand i did play ST Assault and although i knew it wasnt a true starfox game, it was still enjoyable to some degree. who didnt like that level in corneria where you're standing on star wolfs wing trying to take out sgt. pepper? that was awesome in my book.
i do agree that straying too far from the formula however just wont work for a next gen SF game.
I like all the ideas of different paths within a single level. who remembers that level in the original starfox where you fly INTO a few of the enemies giant ships and avoid all the traps and come out th eother end? what if you take that sort of scenario and all a few different corridors to go down, where you have to find a certain part of the ship to destry and fly out, but the entrance was the only exact. what if you blew up like a reactor or something and you have to escape the ship before it ultimately explodes, so you do a U-turn and go back the way you came, but because the ship is falling out of orbit your path isnt restricted to simply going straight forward but as the ship tilts as it falls you go up and down. say you applied that to a submarine leven and the ship you're escaping turns completely upside down, changing the way you navigate your way out.
online multiplayer would be awesome too. ever since SF64 i wanted multiplayer to be co-op and not just VS battles. i want to have my wingmen help me out in a level. i want two on the ground/sea and two in the sky. what if one of those ships you have to fly into to destry can be severly damaged from the outside by one of your wingmen and thus as YOU'RE inside of it you have to escape prematurely. co-op gameplay would be, in my own opinion, very much welcomed to the series.
ian was right in his post to say that though the formula didnt change much from the first two titles, what made ST64 stand out was the formula used within the levels. i too loved the landmaster/train level and getting to completely decimate that train. every level should be different. his boat idea was great too.
i picture something more like this. start off underwater but take a certain type of damage while trying to complete a mission objective could cause you to have to resurface, and thus branching off to a seperate part of a level otherwise unable to be reached. then yes, i could totally picture the submarine floating on the surface of the water as its forced down a math where you only have the minimilast control of left and right, maybe even an option of "ducking" for a second or two as a dodge. from there you have other paths the leven can branch off to and go down Ians waterfall and shoot enemies/obstacles as you descend.
now add co-op to that. atleast two of you start off underwater, either different points on the same map working towards the same destination, or start together but take different paths later on. one of you gets damaged and needs to resurface, the other proceeds submerged. two arwings in the sky are taking out air-based enemies as well as taking out obstacles for your surfaced wingman. say you both have to shoot at a boulder at the sime time or receive heavy damage to your ship. maybe even help you take out a few mines scattered in the water.
meanwhile the still submerged submarine (i cant remember the name of the sub!!) has to complete his objectives. if he doesnt take out the enemy ship its able to shoot surface to air missiles which can harm your wingmen in the arwings.
in the end you reach a boss battle that could be free-roam like many of the bossbattles in ST64 were. depending on whether or not certain objectives were taking care of, the difficulty increases. say you shot out anchors for a hidden weapon underwater with your sub, now its surfaced and the weapon concentrates most fire to the arwings as it protects itself. underwater you can shoot out a few weakpoints that will reveal the weakpoint for your buddies on the surface. OR...if you fail at your underwater mission you would have to fight the boss underwater while the arwings shoot certain weakpoints that reveal the main weakpoint underwater for the sub to fight.
all that in one level. is it impossible? i doubt it. will it happen? i hope so. thats only one level i could think up, and i got myself excited at the possibilities. anywone else have an idea for a crazy level? single or co-op, i wanna hear your thoughts!