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Messages - Skeeter8887

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26
TalkBack / Game Developers Conference 2009: Day 3
« on: January 01, 1970, 03:00:00 AM »
http://www.nintendoworldreport.com/blogArt.cfm?artid=18052

  Wednesday was an exciting day to be at GDC. Day 3 was full of interesting sessions, lots of panels, the expo floor was opened up and not to mention Satoru Iwata gave his opening keynote speech to hundreds of people. Today kicked GDC off into full effect.    


Let me start off with a quick summary of Mr. Iwata’s keynote. If you didn’t feel like reading the semi-live blog, this’ll be a perfect substitute. I’ll do it as short and sweet as possible.    


Upon entering the doors I was greeted to a gigantic room full of attendees all waiting to see the president of Nintendo. I sat down and prepared to live blog the speech. Aaron told me the internet wasn’t available so we resorted to a semi-live version, which consisted of Aaron blogging into a text document and me texting updates to Jonny so that he could post it onto the site. Whatever it takes right? It was well worth it too because from start to finish it was an exciting keynote.    


Mr. Iwata started by talking about his history at Hal before he joined up with Nintendo. For years he had admired Miyamoto’s methods and techniques. For Miyamoto, game development began with a core conception and that concept always came with the observation of other human beings. He sees something a lot of people enjoy and pinpoints exactly what makes it fun. That’s why he can invent games that excite both veteran players and those who’ve never played games before.    


Iwata then gave some figures and numbers all of which continue to display the success of the Wii, the DS and yes, even the Balance Board. This success is not limited to Nintendo but to the developers as well. 75% of third party games have each sold over a million copies. That’s impressive.    


The biggest news (which should be no surprise by now) was the finally announced storage solution. The new 4.0 menu update adds the ability to save games onto an SD card and can even allow for the games to be played off of it. It took only two years so no big deal.    


It wouldn’t be a Nintendo presentation though without any demonstrations right? That’s exactly what we got. With more and more purchases of the Wii Balance Board, more and more games can cater to its functionality. A great example of that is Nintendo’s rock climbing WiiWare title called Rock N’ Roll Climber which was first shown today. You use the Balance Board, Wii Remote and Nunchuk simultaneously to traverse up a cliff. Simple and fun, it should get a lot of people checking it out.    


We got DSi titles demoed, an announcement that arcade titles are now available as part of the new Virtual Console Arcade and we even were told that all of us were getting copies of Rhythm Heaven for free after the show. How awesome is that!    


Iwata happily ended his keynote with a trailer for the new adventure of Link on the DS, The Legend of Zelda: Spirit Tracks. It’s the sequel to Phantom Hourglass. Think of it as the same thing except this time you’re a conductor of a train instead of sailing a boat.    


The rest of the day was spent attending panels and checking out both expo floors. There were a ton of people looking for jobs in the video game industry. It’s gratifying knowing that there’s never a short amount of people willing to work for video games.    


Check out the blogs later for a recap of two sessions I attended. The first being Masato Kuwahara presentation of the “Inspiration of the Nintendo DSi and the second being the Level-5’s “Techniques to Producing a Hit Game: From Professor Layton to Inazuma Eleven and The Another World. You won’t want to miss them.    


That’s a wrap on Day 3! Expect Punch-Out and Excitebots impressions later this week. Pictures from the event will be available soon too. GDC just started and it’s already almost over.


27
TalkBack / Re: Super Punch-Out!! Headed to Virtual Console Next Week
« on: March 26, 2009, 02:26:09 AM »
FINALLY! I've been waiting for this one. I can't wait to install it onto my SD Card.  ;D

28
TalkBack / Game Developers Conference 2009: Day 2
« on: March 26, 2009, 01:42:18 AM »
http://www.nintendoworldreport.com/blogArt.cfm?artid=18041

  Being a video game journalist during GDC and a student is definitely demanding. Finding a balance between both of them is an incredibly hard task but I find a way to make it work. I headed straight for San Francisco to catch day two of GDC.    


I unfortunately could only come in at around 4 completely missing all the panels I had intended to go to. Instead I just sat in the middle of Yerba Buena Park and enjoyed the afternoon until my six o’clock Deep Silver event. They were showing off two games I was interested in checking out.    


The first one was Duke Nukem: Critical Mass for the Nintendo DS. To put it in their words, “The Duke is back.” Without going into too much detail, Critical Mass is a 2.5D action platformer similar to the original Duke Nukem. It wasn’t playable so I can only go by what I saw. It seems to be in the same vein as the classic so fans should be excited.    


Now the second one, which was the real reason for me going, was Cursed Mountain. I didn’t know too much besides a couple of screens and a trailer so I was excited to check this out. It’s Deep Silver’s survival horror game for the Wii set in the high altitudes of the Himalayas. There’s everything from gesture controls to paranormal activities so I’d definitely keep an out on this when it comes out later this year. You can check out more of my impressions later this week.    


Besides that I enjoyed the rest of my time meeting fellow journalists and even taking advantage of the complementary food and open bar. Day 2 is over and I can get some sleep.


29
TalkBack / Re: Iwata Keynote Liveblog
« on: March 25, 2009, 04:27:22 PM »
Hahahaha Miyamoto kidnaps his employees. Someone's bound to make that image of him into a meme.

Man the whole audience definitely lol'd at that part.

30
TalkBack / IMPRESSIONS: Tiger Woods PGA Tour 10
« on: March 23, 2009, 10:35:48 PM »
The golf experience we’ve all been waiting for.
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=18017

 I was fortunate to attend a Wii community event that EA was throwing to show off three of their upcoming Wii titles. Tiger Woods PGA Tour 10 was one of them. Tiger Woods will offer the same great visuals and gameplay fans adore from the series with one additional bonus, the ability to use Wii MotionPlus.    


When the Wii was first announced people pondered the different ways the Wii Remote could be utilized. With the ability to swing the remote like a club, golfing was a sure fit. Ever since then, companies have been trying to produce the most practical method for a golf game on the Wii. Some got close but ultimately it never felt as authentic as it could've been. With the announcement of Wii MotionPlus, all of that would change.    


The game can still be played without MotionPlus using the old mechanics but you don't get the better feel that it adds. Wii MotionPlus adds a whole new depth thanks to a gyroscope that can precisely measure rotational movements. In combination with the accelerometer, it provides a more authentic feel to the game.    


One of the biggest tweaks is the ability to draw and fade your shots with much more ease. I got to try one of the new courses, Bethpage Black, which is located in New York. It's the first time the course has ever been in a video game, so it was exciting to practice my skills on it. All it takes is a twist of the wrist to easily choose whether the ball will curve to the right or left. To make a shot, you put your remote down and then hold B. At this point you can twist your hand. Once you make a selection you do your backswing and then your forward swing all the while keeping it as straight as possible. One slight twist at the point of contact with the virtual ball and your shot will hook. When I play golf, my shots usually curve to the right. The same thing was happening in the game.    


It can even measure the speed and momentum of your swing to determine how much force to apply on the ball. You can do a big swing to hit the ball as hard as you can or you can simply flick the remote to "punch" the shot making the ball fly lower and land closer.    


The putting mechanics also get a dose of MotionPlus. Just like the drive, it accurately measures the angle of the remote and shows it on the screen. The rotation doesn't matter in this case since you're putting but momentum is still there. You can putt lightly or heavily depending on how hard you swing the Wii Remote. The follow-through can come into play as well. You can put your club far back and swing or you can put it up close and quickly hit with a long follow-through. Both are possible to do and it’s up to the player to decide based on their playing style.    


Besides the addition of Wii MotionPlus, EA has enhanced the PGA Tour with a new tournament atmosphere. They've gone as far as recruiting Scott Van Pelt from ESPN and Kelly Tilghman from The Golf Channel to provide commentary on both the player and the tournament as a whole. Constant updates on the upper right side of the screen let players know how the other tournament players are doing. All in all, it gives a more broadcast-style approach to the presentation. It will also feature a real-time weather system that taps into the Wii's Forecast Channel making the game's weather mimic the actual current weather of any course.    


This is indeed the golf game for Wii we've all been waiting for. While the MotionPlus may or may not be releasing alongside this game, it's nice to know that it already has the capabilities for it when it actually comes out. Tiger Woods PGA Tour 10 is scheduled to be released this summer.


31
TalkBack / Game Developers Conference: Day 1
« on: March 24, 2009, 05:40:04 AM »
http://www.nintendoworldreport.com/blogArt.cfm?artid=18016

 


Well it’s been an awesome day over at the Moscone Center in San Francisco. Even though this is the first day, many people are already out and about checking the different summits and tutorials.    


After I picked up my badge I started walking around the West Hall to see what I could get my hands on. There were attendees everywhere either chatting or typing away on their computers. Technically the exposition doesn’t start until Wednesday so the first couple of days are mainly for the developers and business people but there were still some stuff I could still check out.    


I quickly stepped into one of the AI Summit’s sessions involving AI postmortems from Eric Grundstrom, senior software engineer at EA, Matt Tonks, gameplay programmer for Epic Games, and John Abercrombie, AI programmer at 2k Boston. I learned what was successful and unsuccessful for them in their attempts at programming AI. It was quite interesting actually and I definitely got something out of it.    


With this being my first GDC I finally realized how beneficial it really is. It’s wonderful to have people who’ve professionally worked on games come and talk about their experiences to help influence the future developers. It makes me wish I made video games too.    


So that’s all I have for now. Come back all week for more GDC posts and news stories. Aaron and I will be at Iwata’s keynote and I’ve got a couple of interviews with developers lined up so you definitely don’t want to miss that. And if you’re at GDC don’t be a stranger! Look for the guy with a blue backpack and say hello.


32
TalkBack / Resident Evil: The Darkside Chronicles Trailer
« on: March 13, 2009, 03:53:07 PM »
You saw the screens. Now see the game in action.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=17966

 Last night at the San Francisco launch of Resident Evil 5, co-producer Masachika Kawata showed a surprise trailer for his next project, Resident Evil: Darkside Chronicles which Capcom released today to the public.    


The trailer shows off the stunning graphics the game has. The lighting looks superb and the atmosphere blends well with the action. The camera acts amazing as well. It gives off a more immersive experience, like bobbing motions while walking, as opposed to just sitting on a cart riding a ride.    


Resident Evil®: The Darkside Chronicles is set to hit North American retailers later this winter.    


 


33
TalkBack / REVIEWS: Kung Fu Panda: Legendary Warriors
« on: March 05, 2009, 01:52:13 PM »
Legendary Warriors delivers a short and sweet brawler but is held back by often unnecessary gameplay elements.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=17885

 Kung Fu Panda is a Dreamworks CG animation film that takes place in a Chinese village and features anthropomorphic animals. At the end of the film, Po, the Panda, becomes the true dragon warrior and is able to defeat the evil Tai Lung, thus saving the village and world from his terror. Kung Fu Panda: Legendary Warriors for the DS is an action platformer that brings us back to the world of kung fu masters.    


Legendary Warriors takes place shortly after the events in the movie. Tai Lung has returned with his minions and is trying to kidnap the Furious Five in order to acquire the chi and energy that they possess for his own use. It is up to Po and Tigress, one of the Furious Five, to stop Tai Lung once again.    


The gameplay is simple. Po and Tigress each have their own set of stages that can be completed in any order. Each stage involves going through an entire level, fighting bad guys and trying to collect orbs and secret tokens along the way. You can get points by building up a combo meter and collecting orbs. Each level also has a rating out of five stars, so the more points you get the better your rating will be. The rating system establishes goals for players, but they can always go back to a level to attain an even higher score.     The immersive visuals and sound bring life to Po's world. This 3D engine is one of the best I’ve ever seen on the DS. Chinese structures and plant life are drawn with great detail, as are the characters. The animations are smooth and pleasant to watch, with a mostly consistent frame rate. There are a few hiccups here and there, but only if too many objects and enemies are flying around the screen. And even though the voices aren't done by the original actors and actresses, they sound pretty close. Sounds of kicks and punches sound real alongside breaking wooden tables and chairs. It could have used some catchier music: it becomes tiring after awhile.     Po and Tigress each have their own set of attacks and combos. Each are executed with a sequence button presses, and you unlock more as you progress through the game. These attacks range from quick to heavy. Some combos launch enemies into the air, while others end with a special move similar to Chun Li’s rapid kicks. Overall, the combo system provides a nice variety.    


What I found boring were the unnecessary platforming sequences. When going through a level, there were instances where an occasional gap of water must be jumped over to continue. There’s no telling at which point to jump because the spacing between platforms differs from level to level. I found myself falling into the water several times because of it. At other moments you needed to use the stylus to lower an object that is vital to crossing. Having to stop and do all of this haphazard platforming just to get to more action brakes up the flow of the game.    


The only redeeming stylus control involves the use of chi powers. After completing a certain number of stages you unlock the ability to perform special moves. These moves are performed by drawing a specific symbol on the screen. Some are quite intricate, so they can take more than a few strokes. Mastering the symbols rewards you with fancier moves that do more damage.    


All gripes aside, Legendary Warriors is a nicely formed package that does a good job of continuing the movie's story. If you’re a fan of the movie you will definitely get a kick out of this. Who couldn’t use a bit more panda?

Pros:
       

  • Combat is fun and varied
  •  
  • Detailed character models and environments
  •  
  • High score system


  •        Cons:
           
  • Platforming sections are a hassle and unnecessary
  •  
  • Short levels
  •  
  • Camera sometimes too close to your character during fights


  •                Graphics:  8.0
           Legendary Warriors boasts an impressive game engine producing very detailed character models and worlds.

                   Sound:  7.0
           Punches, kicks, and voice clips sound great and bring immersion, but the repetitive music could’ve been improved.

                   Control:  7.0
           The majority of the game is controlled with the D-Pad and buttons, making moves easy to execute. The touch screen controls during platforming sequences can be buggy, but controlling your chi powers is easy.

                          Gameplay:  7.0
           There are many different moves, and the chi-based attacks allow for a variety of action-filled gameplay. The point system adds an arcade like feel. Enemy difficulty is challenging but balanced.

     


           Lastability:  6.0
           This game is fun the whole way through. A lot of collectibles will make completionists come back for more, but there’s nothing much beyond that.

     


           Final:  7.0
           While nothing amazing, Legendary Warriors is still a fun game. If you enjoyed Kung Fu Panda, then you’ll most likely want to check this out.      


    34
    TalkBack / Cave Story for WiiWare gets DLC
    « on: January 09, 2009, 09:24:54 PM »
    After a month of silence on the project, developer Nicalis has updated their development blog with information for the upcoming WiiWare title.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=17505

     The acclaimed independent game Cave Story is in fact still coming to WiiWare later this year. The game may have missed a Christmas release date, but Nicalis has confirmed that "Cave Story for Wii hasn't been killed" and that they are taking the extra time to "make sure everything is perfect."    


    Nicalis went on to say that they are working hard to stay faithful to creator Daisuke "Pixel" Amaya's original while adding things of their own, like downloadable content. Many fans have e-mailed Nicalis expressing their desires for the game, so the studio is doing their "best to include some new surprises in the WiiWare release."    


    For further specifics though, the development blog said that fans are "going to have to wait."


    35
    TalkBack / Re: REVIEWS: We Cheer
    « on: December 26, 2008, 07:11:34 AM »
    Despite both games assisting in making a fool of myself, I highly enjoy the complexity of We Cheer over the simplicity of WiiMusic. Good review Carmine. When's that video review coming?

    36
    General Gaming / Re: The Next Metal Gear is...
    « on: December 17, 2008, 09:48:55 PM »


    This can't possibly be fun. I really hope it's not a bomb like The Force Unleashed was.

    37
    General Gaming / Re: XBox Live Gamertag rollcall
    « on: December 10, 2008, 09:02:39 PM »
    Mine is SkeeJay.

    If you add me, leave me a message saying you got me on NWR. I usually just delete the random friend requests.

    38
    Nintendo Gaming / Re: GTA China Town
    « on: September 28, 2008, 12:02:28 AM »
    I'm glad that Rockstar is paying homage to all the fun I had playing Dope Wars.

    39
    TalkBack / Re: SimCity Creator DS and the Global Warming Age
    « on: September 27, 2008, 11:55:19 PM »
    Just think of the world we'd be in if our world leaders played video games.

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