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Nintendo Gaming / RE:Revolutionary Controller
« on: May 20, 2005, 01:20:07 PM »
I totally agree about the gyroscopes, by the way. I've been speculating about this for a long time - it's not only the most intuitive form of control, but it's also a much more effective method of force feedback.
I doubt that the controller will into separate parts. It's probably possible, but more trouble than it's worth. Would they put separate wireless ports on each section? Wouldn't that suck if you lost half of it? Isn't that a huge complication when they're aiming for simplicity?
Anyway, even if Nintendo's controller doesn't utilize an internal gyroscope for the purposes of tactile control and force feedback, I hope this kind of controller will be developed someday. The tactile control available with a gyroscope is much more advanced and precise than that available with a Tilt 'n Tumble-type tilt sensor; even just one embedded gyroscope would be able to cause smooth resistance to tilt, and another configuration could conceivably do all sorts of things with it.
If this isn't the wave of the future, I don't know what is. It's kind of an *OF COURSE* that the controller should be able to convey tactile information back to the player - and Rumble is only the very first tiny step towards that.
I doubt that the controller will into separate parts. It's probably possible, but more trouble than it's worth. Would they put separate wireless ports on each section? Wouldn't that suck if you lost half of it? Isn't that a huge complication when they're aiming for simplicity?
Anyway, even if Nintendo's controller doesn't utilize an internal gyroscope for the purposes of tactile control and force feedback, I hope this kind of controller will be developed someday. The tactile control available with a gyroscope is much more advanced and precise than that available with a Tilt 'n Tumble-type tilt sensor; even just one embedded gyroscope would be able to cause smooth resistance to tilt, and another configuration could conceivably do all sorts of things with it.
If this isn't the wave of the future, I don't know what is. It's kind of an *OF COURSE* that the controller should be able to convey tactile information back to the player - and Rumble is only the very first tiny step towards that.