Screw you guys, Sunshine is the best 3D Mario game. I don't understand the control and camera complaints, I've never had any issues. In fact, I think that Mario controls better here than every other 3D Mario. The controls are so fluid yet tight when they need to be. Hell, during that secret mission in Delphino Plaza where you have to steer the lily pad down the poison river and collect the red coins, if I didn't get them all in one go, I just jump onto the ledge outside the river and run straight back to the start and get on another lily pad. That's how easy and precise this game controls. The only thing I didn't like about this game is the blue coin collectathon. Other than that, perfect game.
Pardon me if I sounded negative, I do think Mario's controls are incredible, and at the time it came out I thought the camera was incredible. it's simultaneously the inverted nature and the fact that there's almost no automation to the camera that makes it tricky. it's VERY easy to get it caught in an object or simply not have time to manage it in a high pressure situation. there's a surprising number of situations where flicking in and out of over the shoulder FLUDD aiming view became the preferred method of getting my barings quick in comparison to actually futzing around with the C stick.
Yoshi, on the other hand, drops a few of Mario's movement options for the flutter jump, which has serious issues with essentially locking Yoshi's current inertia rather than giving you more control of the jump like it does in Yoshi's Island or Yoshi's Story. his movenent speed is ever so slightly faster than what mario can run at, but not faster than even spamming belly flops, much less the slip & slide. it's just enough to throw off percise movement, especially given that yoshi doesn't do the same sort of sliding turn around that Mario does in preparation of doing a side jump. Because of the size of the model, he gets stuck on geometry or doesn't stand right on things like small ledges next to walls. it's also very easy to accidentally activate flutter jump prematurely. the whole affair makes everything a slight bit looser while riding Yoshi. This is why I referred to him as a 'buttery mess'.
I'm pretty sure i mentioned during my segment that I had clipped through the plaza no less than 5 times during my playthrough. once or twice was on purpose, granted, but the collision in this game is occasionally odd, particularly whenever you try to ground pound and there's SOME sort of roof above mario's head or you're merely nearby the corner of geometry.
I also feel like there's something to be said about the poison river Shine forcing the player to use tactics like walking across a very tiny wall in order to have a second shot at this red coins shine without being ejected back to the plaza or being forced to eat a death.
I'm not here to refute what is clearly your favorite 3D Mario game.
I'm here to say that maybe you're going about this with rose tinted glasses. Super Mario Sunshine is not a perfect game.