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Messages - Caterkiller

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Yooo! John! I don't know if their Star Fox answer was your hope or intent with that last question but right on none the less!!!

The only reason I'm purchasing this game is because I love Star Fox. To me these games have no overlap beyond mid air dog fights but that's all it takes for me.

Any time any developer talks about Star Fox openly it feels like it's one arbitrary step forward to a brand new game.

It's looking like the Switch will sell will into the Switch 2's early years. With cross gen gaming so much more of a thing these days I have to imagine some of Nintendo's smaller titles will get duel Switch/Switch2 releases.

What was the wording in regards to Pokemon Legends Z? Releasing simultaneously world wide? Simultaneously where? The Light and the OLED? That type of wording appears very deliberate and tells me we will see a Switch version and Switch 2 version for legends.

Games like that and the usual evergreens will probably keep late adopters coming and busy.

Nintendo Gaming / Re: Switch is so popular people don't even post
« on: January 13, 2024, 10:37:19 PM »
The Switch's library just runs circles around the Gamecube. We aren't slogging through drought land or swimming across red oceans any longer. It really is amazing considering how generation after generation since the N64, Nintendo's pipeline of games always ended up that way. It's no wonder we don't talk about anything anymore. Well that and we are all 20 years older...

As Ian Sane said the Switch is a great time capsule for game history. So many old school collections and remasters that give someone like me who is nearly pure Nintendo a chance to see what all the hubbub was about. Also beyond that, its just easier for me to have it all on one convenient device instead of 7 ancient consoles hooked up into my modern tv.

Circling back to Nintendo's output this generation, that first year really did them wonders. There were a ton of Wii U ports/enhancements and ultimately it paid off big time. With the Switch2 however all of those games have dried up. Star Fox Zero? I loved it but nah that won't cut it. There aren't many Wii U upgrades they can turn to this time but I don't think they need to. Especially if these rumors about more generations old games getting remasters or remakes as well. Bring on more Mario RPG's I say.

With the way that Nintendo holds back releases and sends them out when it's time makes me feel like they've got their development schedules on lock. Well as down pat as something like video game development could be. I'm betting the next Nintendo is going to have a very satisfying first year as well with something major to majorish coming out every month with 3rd parties filling in the gaps as well.

Seems like Mario, Metroid, Mario Kart and a few others are just waiting...

Nintendo Gaming / Re: Official Sales Thread
« on: August 02, 2023, 07:34:45 AM »
Oh is that right? That makes sense as it was the dungeons and puzzle solving that I originally did like the most. Today I certainly value the complex dungeons as much as I always did but as seeking them out became more linear the series grew stale for me.

Still it's interesting to read that Nintendo's dungeon and puzzle concepts were so far ahead of everyone else's. I don't play much of anything else to know that first hand but what's interesting about that is how bored I became of Zelda puzzles beginning with the Wind Waker and lasting until Twilight Princess.

Naturally Oot and MM's puzzles threw Jr High School Caterkiller for a loop. Link's Awakening for 2nd grade me was like trying to learn a new language lol. I'm sure they were absolutely the most complex puzzle systems for a time as that stuff used stump the ship out of me. By Wind Waker I remember being able to walk into a room and darn near with a single glance I understood exactly what needed to be done. I was conditioned to solve the puzzles before I even saw them. So the simpler puzzles of Wind Waker were a let down but over all the game was very enjoyable at the time.

Twilight Princesses dungeons and puzzles are given so much praise but even then I just knew the answer to everything right away. Push a block, light a torch, guide the water this way and that. It's interesting to hear they were so complex compared to the wider industry but man to this day I find most of them so formulaic I could never bring myself to do a 2nd play through.

Skyward Sword changed all that though. Those puzzles were so fresh and delightful for me. I really enjoyed those motion controls as well because thats what made so many of the puzzles so interesting. Of course those controls turned some people off after the motion craze died down. However I say the over all presentation was just as much of a turn off. Dated graphics, no voice acting(for better or worse) and a super linear, hand holdy progression system.

Now that Zelda is as open as it once was on the NES, has a smidge of voice acting and an art style that doesn't feel super dated gives it more of a premium vibe. It's no wonder this has resonated with audiences. Then for puzzle lovers like me all that stasis and ultra hand stuff littered about the world in small doses was just what the doctor ordered.

The massive audience doesn't seem to come for the complex dungeons alone. Giving people the open air surrounding the story and puzzles seems to be a massively winning formula for now. Zelda has a premium look again.

Nintendo Gaming / Re: Official Sales Thread
« on: August 01, 2023, 02:40:53 PM »

In 1998, Ocarina of Time was Tears of the Kingdom.  The first time I played it I thought it was the most grand ambitious game in the world.  You actually play the notes on your ocarina!  You can ride a horse!  You plant seeds in the past and they grow in the future!  But then for a while it was like Nintendo decided that Zelda wasn't going to expand much beyond that, which made no sense to me.  I think back to the NES and SNES and us kids tended to regard videogames as an abstraction of a concept that you couldn't quite do with the hardware of the time but as time went on you got closer to it.  I liken it to how the graphics in a game would be all pixelated but the characters on the box would be a detailed drawing.  My assumption at the time was the box was what it was all supposed to look like, it just couldn't be done so you had to have a pixel art version to convey the general idea.

I remember you talking about this topic years ago and it always stuck with me. I more or less thought and felt the same just never put it into words. The disconnect between the art and the games really became apparent with the Gamecube. As much as I loved Wind Waker that's when I noticed that these 3D worlds don't seem as grand or "real" as even Zelda 2. In Adventure of Link I remember coming across these towns with people every where walking around and it just made it feel like a functioning society. If the game matched the art it would probably be like watching a scene from a cartoon.

With Wind Waker, Twilight Princess and Skyward Sword there were these superficial means to make the world seem vast. Lot's of empty and mostly boring space in-between the towns, sky islands, ocean, etc but the destinations themselves never seemed to evolve beyond these tiny little locals that made each game seem dated even back then.

Seeing the homes of the Rito in WW and Zora in TP always broke the immersion for me. Why do they live in these little holes? Why do the vast majority of towns feel so cramped and unlivable? I never expected an open world or even knew what that really was back then but games like Grand Theft Auto 3 had me wondering why Zelda was consistently stuck with us exploring little theme parks title after title.

With BotW and TotK the Zelda series feels genuinely epic again and the world has gladly taken notice. Zelda is a sales juggernaut now.

Nintendo Gaming / Re: Official Sales Thread
« on: July 31, 2023, 05:54:58 PM »
Nintendo's sales really are something this generation. Pikmin outselling a mainline Final Fantasy in Japan in it's first week is not something any of us could have imagined back in the day.

I haven't played Pikmin 4 yet as I'm waiting to finish my first(and probably only) run of Tears of the Kingdom. From what I understand about Pikmin 4 though is that it's a bit more open then the first 3 games. I assume that means sand box like or more open ended challenges? I've not read a single review but thats what I hear.

I'm super mega happy with Nintendo's franchises going for a bigger and grander approach lately. Mario, Zelda and Pokemon are finally doing what I've been wanting them to do for ages and while not perfect it seems to be paying off big time. Kirby's 3D approach feels like the old dated corridor 3D platform style but since it's Kirby's first 3D game I'm glad it's here at all. Smash has embraced all of it's history of characters and most of it's stages and that's equivalent to open world Zelda to me.

I know a lot of people don't like the new direction of a lot of Nintendo games but this is the kind of stuff I've wanted for ages. I want it bigger and grander. I can play 3D World in Odyssey and I can play Ocarina of Time in Tears of the Kingdom. I can't play Odyssey in 3D World and I can't play Totk in OoT. I can't imagine too many people look at it that way but the sales this generation speak for themselves.

It also helps that cute is in I suppose. Maybe it's because I'm near 40 and not on the school yard but when is the last time I heard the word Kiddy? Especially when you've got grown aspirin adults running around with Nick Toons all across their shirts.

Wait, this thing is available? I've been so out of the loop with Zelda, I've barely payed attention to anything. I thought it was just an announcement.

When I get it, I'll sleep with you Uncle!

Nintendo Gaming / Re: Zelda: Tears of the Kingdom
« on: May 18, 2023, 11:52:01 PM »
I just played my first boss and holy smokes! That had to be the most fun boss I've played from any Zelda game. Nothing in the last few games came close to that by far it was that exciting! I'm going to assume I played one of the coolest ones first and will mentally prepare myself for encounters that won't be so exciting.

16ish hours in and I am having such a good time. I did one major play through of BotW. Over 355 hours before I was done. I played ever so often to help my kids with their play throughs but that was years ago so the old landscape feels entirely new to me. The new stuff is like GADZOOKS what am I playing?! and I've only been to 3 parts of the OG map! Maybe 2 in the sky!

Nintendo Gaming / Re: Zelda: Tears of the Kingdom
« on: May 05, 2023, 02:52:32 PM »
You are hyping me up Luigi Dude. I mean for real! I've listened to the previews from a few outlets but I've barely looked at all the new footage aside from the last big trailer and the commercials recently released. These comments that I am reading just seem too dog on good.

Just Luigi Dude's comment above... Botw was already huge, I'm thinking with the sky and underground how much more are we talking? It excites me but I'm still keeping my imagination and expectations reserved.

When Wind Waker hit, that Great Sea really excited me. Finding new islands and civilizations across the huge ocean seemed like such a great new way to explore. The idea of seeing a new grand island over the horizon seemed like we were in for something special. And to a point the game is special and is held in high regard for me personally. Though it was with this game I realized Nintendo wasn't going to build a Zelda world to the scale that I expected.

There was like 3 maybe 4 islands tops that actually held lived in ecosystems and populations. Tiny islands everywhere, only one island actually felt like people really lived there and just the over all scale was so tiny it was a let down.

Twilight Princess didn't do much more for me in that regard and Skyward Sword was even worse. Loved the way the games played for the most part and always loved solving puzzles but the games were so small scale it just felt like Zelda had been left in the past.

Now after Botw it feels like the Zelda team as gotten on with the times and those WW through SS memories feel like they will be left in a far gone era.

TalkBack / Re: Nintendo Sales Panic: December 2022 US NPD Group Results
« on: January 18, 2023, 01:17:15 PM »
Top selling since 2019? Did I read right? I guess that makes sense. Nintendo really seems to have found a solid footing. I hope this keeps up.

Kirby did really well and thank goodness. I thought the game was pretty fun, the trailers hyped me more than the actual game but over all it was a huge step in the direction I've been begging for for years.

I'm ready for Kirby to have his running, jumping and flight speed adjusted and big ol' sand boxes to explore with all those super awesome Mouth Full and traditional power ups. The linear nature of these stages felt a little too close to the traditional Kirby side scrollers.

Nintendo Gaming / Re: Zelda: Tears of the Kingdom
« on: January 13, 2023, 12:02:16 AM »
I do think that people are vastly overestimating the existence and depth of caves, as we have seen brief references and hints at subterranean areas but nowhere near the extent or importance of the sky-focused content. Now, admittedly, we haven’t seen much of the actual masses in the sky and that could be used as an excuse for the lack of information about caves, but if there were going to be grandiose underground caverns or even intricate networks, I feel as if the developers would prioritize telegraphing that element to us in the promotional material.

The fact remains that we’re going into the close months leading up to launch and it still feels like we know very little, which I honestly prefer. A major part of Breath of the Wild was discovery and not knowing what to expect from this game adds to its overall mystique.

Judging by Aonuma's words, I think a decently meaty underground is in store for us. However his little comments about exploring the sky and an expanded world really don't mean much at the moment. It's the initial story trailer that leads me to believe we will have more underground caverns and such.

When looking at our very first teaser/trailer of Breath of the Wild we saw Link and horse just idle in a massive field and then all of a sudden a giant Gardian comes around destroying everything. Link jumps off the horse in super cinematic bullet time fashion and shoots an ancient arrow. At first glance it seemed like yeah that was just a fancy in engine(or maybe cgi) concept of what the game may or could look like. When I really think about it however the only thing in the final game not found in that trailer were the Shieka locals farming or gathering. That trailer gave us relatively honest gameplay hints. Big world to explore, giant robots would chase you down and there is indeed a bullet time mechanic when you pull out the bow.

It all looked too cool to be true but it was very evocative of actual gameplay.

Fast forward to our first look at Tears of the Kingdom and looks to me the same thing is happening. We are given a very story heavy look at the game. Zelda and Link exploring a fairly well lit dungeon/cavern. A big ceiling worm to fight in cave and what ever the devil else. Looks to me that the trailer is telling us this game will be more story heavy and we should expect a lot of underground to go with the sky.

Nintendo Gaming / Zelda: Tears of the Kingdom
« on: January 09, 2023, 02:16:03 PM »
I went through topics from 2022 and 2021 and didn't see anything so I'm putting this up.

I'm happy to discuss all aspects of the game but what I really want to talk about though is potential flying! Be it through a Loftwing type of mount or any other means. Preferably a Loftwing mount for my tastes. The first thought that comes to mind is that it would just break the game but if designed with the whole game in mind I think it could be balanced pretty well.

1 - Glider - It's back and it's undoubtedly going to be used as heavily as it always was. Just looking at that one portion of the trailer with Link gliding into absolute nothingness with sky islands way the heck out I just can't imagine the Glider being the means of transportation between the sky islands. If there is a Loftwing maybe it gets you through the larger gaps but the Glider is then used for more narrow areas and precision landings.

2 - Underground - If we have a ton of caves, cities and other locales underground I'm certain this is where no Loftwing would be allowed. If the underground is as extensive as even 1/4 of top ground Hyrule is that's a ton of area to explore that keeps the Glider and other traversal tools relevant that outright flight wouldn't completely omit.

3 - Dungeons - Epona don't get to go in dungeons neither does Loftwing. Same pricipal as the underground.

4 - Sky - If the Loftwing is limited to the "heavenly" part of the sky maybe there are certain natural or unnatural barriers that keep you from just flying to any portion right off the bat. Those weird antenna may produce force fields, super powerful monsters early game Link isn't ready for yet, thunder clouds, etc. At some point though I would love to feel the freedom of flight again like Skyward Sword but in a much more meaningful world. Let the Loftwing land with me on the ground. Let me feed it and pet it like I do my horse.

5 - Hyrule Surface - Depending on how much has changed I wonder how much the development team wants us to climb the same land masses like we once did? New traversal tools like the Hook/Claw Shot would change things up to let the old feel new again and who knows what other new powers will be introduced. Maybe the story logic says Loftwings can't go down to the surface again but man I'd love if by the end of the game we could totally fly around the surface and the sky at will. Especially if it means epic boss battles taking place across the sky during flight and having to free fall at times and what ever the devil else they cook up.

Oh and that big, rock bird, floating in the sky last trailer? That's a bad omen...

Nintendo Gaming / Re: Pokémon Scarlet and Pokémon Violet
« on: January 05, 2023, 12:37:00 PM »
Yeah it's gotta be some kind of malware. I know this isn't the place but if anyone can DM me of what I could get to rid myself of malware that would be appreciated. I don't know how to fix computers beyond buying a new one.


Back on my normal Safari browser. I deleted all my cookies and cleared my cache!
Wow my Laptop feels brand new!!! What ever was blocking me ain't blocking no more!

Nintendo Gaming / Re: Pokémon Scarlet and Pokémon Violet
« on: January 05, 2023, 03:28:17 AM »
Also did I get banned recently? Or is some weird forum joke going around?

There should not have been any ban on you nor was there any weird joke happening lately that I was aware of that would have resulted in users being banned temporarily. What issue did you experience to think that?

So I tried to log in today and it said “you are banned and can’t view this forum. This ban is not temporary.” Something like that. I’ll take a screen grab because its still happening but only in my Safari browser on my laptop. From my phone and opening a private/incognito window I was able to get in just fine. My laptop is old and jacked up, wouldn’t be surprised if it has all kinds of issues.

20 years Perm?! How the wheel slowly turns. 20 years ago I was 16. I was in and out this forum constantly. Where does the time go?

Nintendo Gaming / Re: Pokémon Scarlet and Pokémon Violet
« on: January 04, 2023, 05:22:01 PM »
Finally beat the game and I am pleasantly surprised by the story. I was really getting into it by the end! This and Arceus aren't exactly what I want out of Pokemon but man it's getting close!

Also did I get banned recently? Or is some weird forum joke going around?

Nintendo Gaming / Re: Happy 20th Birthday Eternal Darkness
« on: July 30, 2022, 05:53:05 PM »
Song of Horror ay? That sounds pretty fun. I'm going to look into it.

I was in my moms garage and found my cousins old Eternal Darkness. I think my bother sold mine ages ago once I moved out. A lot of nostalgia just looking at that old disc and game case. I'd love it if Nintendo brought it back. The little teases in Smash at least acknowledge its existence.

Nintendo Gaming / Re: My Video Game Collection/Museum
« on: July 25, 2022, 06:08:18 PM »
Thats all presented very nicely.

I have a bunch of stuff in mismatched display cabinets that you can see here

Dude you've got so much stuff! Where did you get a Donkey Kong arcade cabinet?!

Most of my stuff was originally in different types of cabinets. I owned a few things before I moved in with my wife and only kept it all until fairly recently. When we moved I decided matching cabinets for the bigger collectibles. what was supposed to be 2 separate displays become one giant one.

Nintendo Gaming / Re: My Video Game Collection/Museum
« on: July 18, 2022, 12:31:33 PM »
Last thing Kairon and anyone else interested in shelves like these.

These moducase cubes are mostly custom sized. So there are 11 cubes total. I could display each of them individually or mix and match them in almost any way I'd like. Also all of them are black frame white interior. Most people choose all black inside and out but I think the contrast between the black and white speaks for itself.

All black tends to such out all the light and it just never fully satisfied me. But the white makes the black look blacker and black makes the white look whiter. Plus I've got a black/white theme going on in my living room so I wanted the display cases to match the surrounding furniture. Couches, fire place, coffee table were all purchased with these cases in mind. 

- Standard DF60 x3
- Custom Moducase L90cm x D60cm x H130cm x2
- Custom Moducase L75cm x D60cm x H65cm x6
- Back half shelf x2
- Side Shelf x2
- Custom risers on the bottom to lift everything off the ground. x4
- LED lights came with each one
- reinforcement bars x8

I purchased 2 extra back half shelves and 2 full half shelves for the giant cases but only in case I wanted mix things around in the future.

Total was over $4000. USD

The length of my 8 custom cases is different than the standards but the heights and depths work out in a way if I wanted to attached standard cases to them in the future. Or basically what I have now. '

Moducase's customer service is phenomenal. It takes as long as 6 months to your cases delivered once ordered. Mine took 14 months because of covid and them moving to a new factory. Totally worth it for me.

I've noticed that the Comic Book store chain Comic Bug tends to carry standard DF60 moducases.

These things are super sturdy. Big enough that I can fit inside and hold my big 200lb butt.

For smaller figures you want the DF30's. They only stick out from the wall 30cm instead of 60cm. There is also a style for hot toys and stuff that come out 45cm.

If you are collecting and want something that can evolve with your collection to be made taller or shorter, wider or thinner this is the way to go. I got a few cases made 75cm across because I knew I wanted the Turtles comfortable together as well as Mario and Bowser comfortable together.

I used to crowd my figures and it was just too tacky. They'd bump each other every now and then as well. Spreading them out a bit definitely is the way to go.

Nintendo Gaming / Re: My Video Game Collection/Museum
« on: July 17, 2022, 06:13:22 PM »
Hey Kairon, thank you! For the statues this was about 16 years in the making. I used to collect marvel statues but only because they never really made gaming things. At least not the gaming things I wanted.

I displayed Fierce Deity Link way back in 06, Skull Kid after and then Sonic after that. I put them in Ikea Detolf furniture but after a few years I just didn't like the look of it. It was just messy and cluttered. Since then every new statue I purchased was only taken out once to be inspected and then just boxed up as I bided my time and money. I knew some day I'd have enough money and space to do things that I dreamed about. For years we were using the boxes like they were tables or something. It was lame but my wife put up with it so long as we kept them out of the living room for guests to see. Though when guests came over I still showed the boxes and told them my plans lol.

1 - So glad the Smash Amiibo or basically done despite wanting to play as more characters. I've got just enough room saved for the final releases. Mostly.

2 - The art, framed cartridges and discs, came to mind some time ago while at a friends house. I saw something at friends house, I don't remember what, it was a little nicknack framed in a little black case on the wall. To me it was insignificant but under glass like that it looked so special. I said I can do that! But with Nintendo! Then I remember going into Michaels because my daughter had some art project. I was floored that they sold those little shadow boxes. I had no idea where one would find such a thing nor what it would be called. Then I noticed vinyl album displays and CD displays. I know right then exactly what I could do. But this was years ago.

I never purchased any of that stuff however. Just the memorabilia themselves over the years and just stored them in giant tupple ware under my kids bed.

The japanese katakana sprite artwork on canvas came from Target. Since the Switch released Nintendo has released so much neat stuff at Target! I have these really cool Yoshi Egg mugs that are so cute during christmas time or some event. Some are kind of cartoony and not exactly my style but these pixel arts plus the canvas gave it a really "legit" vibe that I was going for. Got them during Switch's 1st or 2nd year and put them under the bed. Originally I was going to frame the club Nintendo posters from way back. But they are so huge I opted out. Not sure what to do with them now.

Once I moved and we were somewhat settled I tried to decorate. I took the games I wanted on the walls and got Shadow Boxes for each. After fitting them inside I placed them on the ground in way that thought was kind of natural and artistic. If you notice the games are attached somewhere to their sequels and such. Nothing about it was going to be symmetric so I played with the layout over and over to give it that certain "modern artsy" look I have now. Once I placed it out on the floor as we see it now, my wife and I knew, oh yeah thats it! Spacing them out was the toughest part. Lots of tedious measuring but it was worth it.

Michaels has better baseball bat casings for Amiibo if you like what I did there. Hobby Lobby's CD displays are better than Michaels for my tastes. The black circle that holds the discs are black. It just frames it nicer than the clear ones. Compare DK to Zelda.

3 - The display cabinets! MODUCASE!

I've got to leave but I have sooooo much to say about them! It's expensive but God dang it! Their shelves are MADE for statues/toys/collectibles! Those are 11 separate units combined to make one big super sturdy cabinet!

Nintendo Gaming / My Video Game Collection/Museum
« on: July 16, 2022, 02:21:44 PM »
Ahoy my friends. I would like to share with you my little gaming collection/museum. Everything is themed and organized around certain games that I loved the most, plus what ever I managed to dig out of my mothers garage. Smash Bros, Donkey Kong, Mario, Zelda, Metroid and Sonic.

I've managed to become a home owner in the last year and finally had enough space to display certain things in ways that I've always dreamed of! I've owned many of these statues since they were released day one but never displayed them. Some of them are older than my 10 year old daughter and only now do I have the means to display them in a way that I thought satisfies my vision.

Special thanks to my(as BlackNMild would put it) "fine a$$ wife" who put up with these boxes cluttering our closets and bed rooms for years in our tiny little apartment.

Still a work in progress, trying to tastefully fill in certain empty spots on the walls but you can see what I'm going for.

Charles Martinet signed this photo for me! "Matthew you da best! Wahoo!"

Dixie Kong! We are one step away from getting her off of the mobil game and into the real deal! Dixie Kong for Smash and Mario Kart!

Great review! I am so sold! The trailers sold me but now I'm super sold after reading this. I'm coming for you Rishman64, if that boss theme doesn't absolutely(as the kids would say) slap!

Man I better Download Bomberman 64 ASAP. Man what fun that was. I loved the single player and multiplayer. My kids deserve to try that multiplayer!

TalkBack / Re: Pokémon Legends Arceus (Switch) Review
« on: January 28, 2022, 03:30:26 AM »
I enjoyed this review a lot. This was the first review I read in full and I thought is this game really in "9" territory? I've only started playing about an hour before this post and now I can easily see how it could be rated that high.

Ok I'm only about 23 minutes in and I am super pleasantly surprised. I've been complaining for God only knows how many years about what you actually play in Pokemon games. I want to move around and interact for corn sakes!

Throwing the balls feels good! Aiming manually like that while still being able to move around feels really nice so far! Sneaking up on a Pokemon in the tall grass is fun so far and feels good! And when you battle you can still run around as your human character? Right on! I don't know what it would even mean to do that I just love that I can! I wondered what would happen if I got in-between 2 Pokemon fighting but was too afraid to see what would happen. I imagine nothing though.

Oh and then I can throw my poke ball at tree or something and my Pokemon will head butt the tree to grab berries? I love it! Is there more things like this down the road. It's almost exactly what I've been asking for for years!

I like that I can throw my Pokemon out at anytime and just talk to them. I thought for sure one at a time but then wouldn't you know it seems like you can just surround yourself with your whole team at a moments notice. It doesn't seem like it does anything aside from maybe raising affection, if thats still a thing but I'm just glad I'm able to do it!

The Pokemon I have seen so far, only about 7, seem to really exist in the world. When you battle they come out right then and there. When you find them they are there and not just in the mystical battle realm. I like that they subtly turn their heads and watch you when you approach them.

I hate that so far I have not seen a door opening animation but I can forgive that considering what I've experienced above.

Keep in mind I am as jaded a Pokemon fan as they come. Love the creatures themselves but man Sword and Shield put me off hard. The first 20 minutes of this though? Sold me so hard!

I've been wishing for a 3D Kirby since the N64 era. I was happy to see the Crystal Shards and Yoshi's Story but I was always disappointed they didn't make the big 3D jump. After Sunshine I thought for sure Yoshi would get his own 3D Adventure by the Wii. By the time Return To Dreamland came out I completely gave up on both franchises going 3D.

What a time to be alive! It looks really nice if a little simple so far but I am so happy this is being attempted. Bout time something other than Mario gets a 3D platformer!

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