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Messages - NovaQ

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76
Nintendo Gaming / Re: New Wii Zelda
« on: June 05, 2009, 08:37:55 AM »
lol I love that this artwork was released. Our NOA rep hunted me down yesterday telling us to immediately take down the picture. I'm guessing you can thank NWR for this official artwork getting out to the world.

Sweet, nice work!

77
General Chat / Re: Official Avatar Discussion
« on: June 05, 2009, 08:32:59 AM »
We want to see your strength and spirit.  It's not too late, the month is very young.
Alright, I threw a little something together just now:



What do you think? Should I use it?

Yes. Yes you should.

78
Nintendo Gaming / Re: New Wii Zelda
« on: June 05, 2009, 01:08:00 AM »
I definitely side with theory 1.

Instead of re-describing what you are referring to, maybe you should find an actual example so people understand. I'm sure google pics has plenty of excellent examples to illustrate your idea.

Now, let's load this thread with even more images. I went looking, and I've found some examples that might help illustrate what I mean by a watercolored game world for this new Zelda:











A (likely simplified) take on this kind of visual style could be fantastic.

79
Nintendo Gaming / Re: New Wii Zelda
« on: June 05, 2009, 12:05:09 AM »
Technically, I think he'd hold her by the legs. That way he could bash her pointy head against things.


I mean, there will be magic involved. Probly. Heh, heh...

80
Nintendo Gaming / Re: New Wii Zelda (TP 2?)
« on: June 04, 2009, 11:54:08 PM »
Quote from: NovaQ
I agree that I'm jumping the gun based on a single blurry image, but the idea/concept is too interesting to me to not mention it. As for Okami, while it emulated Japanese scroll paintings, the art style I'm imagining for the new Zelda would be closer to European or American oil or watercolor works. (I mean, Zelda is a Japanese take on more European-style fantasy, right?)

Instead of re-describing what you are referring to, maybe you should find an actual example so people understand. I'm sure google pics has plenty of excellent examples to illustrate your idea.

Good idea. I'll look around the Intertubes and see what I can find.

Shy Guy, nice find!! (I've added the new image and a tidbit from BlackNMild2k1's IGN interview to the OP.)

Now, I was wondering about this, but because the original image was so gunky, I saved it. Now, though, Miyamoto has brought it up himself:

Quote from: Miyamoto
Maybe from the art work you can see that he's not holding a sword.

When the original blurry image was posted, I thought Link simply had the Master Sword on his back. Once I heard that it was this strange cloaked girl and that Link didn't have a sword at all, it got me thinking. I wonder if there's any chance that this odd, almost statue-like girl ends up being an embodiment of Link's sword. I suppose, if this were true, it would have more of an effect on the game's story. Maybe there could be some effects on gameplay, though I can't think of any.

I may also be over-speculatin' from this single image.

EDIT: Oh, I guess stevey was thinking the same thing. Plus, with the girl's skin and cloak both being the same color silver, her body looking pointy, and the Master Sword's gem placed on her body, it seems even more likely.

81
Nintendo Gaming / Re: No More Heroes: Desperate Struggle
« on: June 04, 2009, 03:56:46 PM »
Well, you did a fine job. I honestly wouldn't be surprised if the story you guessed was close to the real thing. (Suda could always just fudge/ignore the age discrepancy you pointed out...)

82
Nintendo Gaming / Re: New Wii Zelda (TP 2?)
« on: June 04, 2009, 03:46:44 PM »
I think some people may be jumping the gun a bit suggesting that this game will have a watercolor-esque art style just because one concept art image used it.  While it would be interesting to see a Zelda game play with such a graphical filter, do we really need any more comparisons to Okami than there already are?

I just can't fathom why Nintendo isn't embracing the chaos of the internet and unleashing a high-res viewable version of this image online.  Any hype in their direction is good hype, and all we have to work off is this vague image.

I agree that I'm jumping the gun based on a single blurry image, but the idea/concept is too interesting to me to not mention it. As for Okami, while it emulated Japanese scroll paintings, the art style I'm imagining for the new Zelda would be closer to European or American oil or watercolor works. (I mean, Zelda is a Japanese take on more European-style fantasy, right?)

I think it would be much better to stay in 3rd person and have the 1:1 control, I think that would be allot more satisfying for people to play and the fans to just look at.

I imagine the puzzles could likely be more elaborate and easier to understand if the game kept its 3rd person perspective, too.

83
TalkBack / Re: IMPRESSIONS: Spyborgs
« on: June 04, 2009, 03:33:01 PM »
This sounds really fun. How do the team attacks work? Can you do them whenever you want?

84
I just watched those walkthrough videos. This game is looking solid, for sure.

85
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: June 04, 2009, 12:56:44 PM »
So it's Super Mario Galaxy: The Lost Levels.  Or maybe The Lost Galaxies.

Has there been any word on the music?  The trailer makes me worry that they're not going to bother with the orchestra this time, and that would be a crying shame.

I've been wondering the same thing. I hope they go for it again. (And maybe Koji Kondo can get a chance to compose more than one song for this one. I remember in some pre-Galaxy Iwata Asks that he regretted only being able to compose the first level's song.)

86
Nintendo Gaming / Re: New Wii Zelda (TP 2?)
« on: June 04, 2009, 12:47:50 PM »
I agree very much with your painting idea. I think it would be a great aesthetic change of pace and help this title become more distinct. It could be a fantastic way to convey the sense of it all being part of some old legend, too. And just think of what could be done with any magic effects (animations) taking on paint-like qualities. Transitions, too: the title screen could be a still painting that comes to life when you begin a new game, and the file select screen could have the same effect with mini-paintings from whatever part you left off with before saving your progress.

And not to get too crazy about the single, blurry image we have to go off of, but what's up with the cloaked figure? She (he?) seems small and pale. Jonny didn't think it would be Zelda, but who else could it be? Might it be a suggestion of multi-character control, similar to what's being displayed with Spirit Tracks at this year's E3?

Another question: does anyone think the whole game will be in first person, or will it switch the way it has since Ocarina (when you pull out specific items)? Maybe it'll switch when you go into combat for better sword control...

87
I'm trying to tie new Wii Zelda discussions to a dedicated thread, which you can find here.

88
TalkBack / Re: New Zelda in the Works With More Mature Link
« on: June 04, 2009, 11:25:40 AM »
Since there are a couple separate threads with new Wii Zelda speculation going on, I thought I'd try to consolidate. Here's the thread.

89
Nintendo Gaming / The Legend of Zelda: Skyward Sword
« on: June 04, 2009, 11:23:44 AM »
Back in 2008, Iwata gave a vague and near-useless "reveal" that the Zelda team was working on something after Twilight Princess' release. Finally, at E3 2009, Miyamoto gave a more concrete confirmation of another Zelda for Wii during his roundtable discussion. He gave very little info other than these tidbits (gleaned from Jonny Mett's writeup):

-Players will again control Link to explore dungeons on his next adventure.

-The game will be released in 2010 at the earliest, though 2011 is more likely.

-The game will use Motion Plus, and may even require it (will this depend on how well Wii Sports Resort and MotionPlus sell?)
EDIT: Miyamoto has clarified in a Wired.com interview by saying the goal is to make Motion Plus "required."

-The archery and swordplay controls from Wii Sports Resort may give a good indication of how some of the new Zelda's controls will work.

No footage was shown, despite Miyamoto's hopes that something would be ready for the show. There was, however, a piece of concept art, which was not supposed to be captured by camera (but of course was anyway in very blurry form (EDIT: excellent quality image nabbed!)):



The next day at E3, Miyamoto had an interview with IGN and revealed that this new Zelda would not be directly connected with Twilight Princess. He also made sure to point out that Link is carrying no sword in the image. Interesting...

All sorts of speculation has been going on ever since on several threads throughout the site. What say ye all we do some consolidatin'? Bring your new Wii Zelda ideas / hopes / doubts and any further updates or rumors here.

90
I think a different kind of art direction than the one in Wind Waker could do wonders for the series. Maybe something that resembled an oil painting, something Baroque/Rococo inspired (that's Baroque as in the 18th century art style, not the game), for example.

Oil painting huh? That is a nice idea. I to really want a new visual style for the next Zelda, too much of every other game looks exactly the same.

I was thinking the exact same thing. And who knows, Jonny described the single Zelda artwork as a watercolor piece in his detailed write-up of Miyamoto's roundtable discussion. How awesome would it be if the new Zelda looked like a living watercolor or oil painting? I can even imagine the title screen simply being an impressive still "painting," and when you start a new game, the camera fades into the painting, which starts moving to begin the opening cutscene. (They could even do mini-paintings with the same effect in the file select screen.)

91
TalkBack / Re: Black Wii, Red DSi Announced in Japan
« on: June 04, 2009, 10:21:46 AM »
Cool beans. I wonder if black will ever come stateside.

92
Yeah. Fortunately, I (and the public, I guess) just found out about MonolithSoft's new game, Monado: Beginning of the World, which looks like it'll play a lot like Kingdom Hearts.

93
I'm pretty sure this game doesn't have experience points or levels for your character. Check this post and see for yourself.

95
TalkBack / Re: IMPRESSIONS: A Boy and His Blob
« on: June 03, 2009, 03:48:17 PM »
Do you know if each regular level dictates the jellybeans you have, or will you simply discover and accumulate more types as you progress?

96
Sure, though I didn't do much.

I don't think I'll be around to help with Konami's later today, so I wish you (or whoever else covers it) luck!

97
I'm going to edit this post with whatever news is revealed.
Gamespot people are entering the theater.
Reguardind exclusivity of FF 14 they plan on making a PS3 and PC version. Considering 360.
FF14 takes place in a different world than FF11. Different races than FF11.FF14 has been development for 4-5 years.Influences for FF14 has been WOW. Tries to be unique from WOW.Simultanious worldwide launch for the game.Servers will be worldwide and cross platform.No plans for Spanish language translation but will consider it if there is demand.Trying to implement new systems for MMO's into FF14.Part's of yesterday's trailer was prerendered but most of it was ingame.Job system will be different from FF11.No way to move your characters from FF11 to FF14.New Players will like the world and story.

I'm piggybacking 'cause it looks like Maxi took a break: the cost and payment plan are both TBD.

I just finished a phone call and thought I'd make it to the good stuff. Turns out it was all about FFIV, so it looks like I didn't miss much.

98
General Gaming / The Last Guardian
« on: June 03, 2009, 01:57:05 PM »
Formerly referred to as "Trico," Team ICO's PS3 game The Last Guardian is meant to be the third and final chapter in the ICO/Shadow of the Colossus trilogy. Like previous entries, it stars a seemingly clumsy young man on a quest. This time, he's accompanied by a... giant bird-dog. Thing. It looks great, though, and is sure to be another atmospheric success from Team ICO. Here's the debut trailer, and here are some screens I yoinked from bingegamer.net:











EDIT: An early interview between IGN and the game's director, Fumtio Ueda.

It looks from the trailer and interview to be a mix between the castle-crawling puzzle-solving of ICO and the awesome interactivity with giants from SotC. Man, I've got to find a PS3 I can borrow when this comes out! Anyone else as excited for this as I am?

99
Nintendo Gaming / Re: Nintendo Motion Camera
« on: June 03, 2009, 01:38:57 PM »
I know that a camera isn't integral to any of Nintendo's current plans and that the camera we saw was Ubisofts idea, but what I was thinking was that since Nintendo has decided to shift focus to the casual consumer and have become the peripheral add-on king, why not complete the living room package and include a camera?

Maybe combine the hardware of the camera and the sensor bar. while your at it, why not combine WiiSpeak into too for an all inclusive devise that sits on top of or under your TV. A camera would also be perfect for bringing Nintendogs over to the Wii, another WiiFit+ upgrade, wacky family oriented mini games (like seen in the MS conference), and bringing more functionality to the Wii outside of games. Such as taking photos on the Wii with the camera and being able to send them to friends, video chat with friends and family or posting videos straight to youtube.

Does anybody see Nintendo maybe taking the initiative to do more with a camera than just help Ubisoft design it within Wii specs?

You know, if they really tapped into the potential you're pointing out, they may be able to release a new camera-mic-sensor bar in a year or two and even further delay the release of a Wii successor. Or they could save it for the successor.

Also, real life face-mapped Miis? Alithough I bet they'd look pretty weird, what with the bodies still being cartoony.

100
TalkBack / Re: IMPRESSIONS: Silent Hill: Shattered Memories
« on: June 03, 2009, 01:30:28 PM »
Quote
Another great addition was a highlighted path that demonstrates where the player must go next. Walls, edges and doors are all highlighted blue in order to direct the player. Now this may seem as though it takes much of the challenge out of the game but navigating a dark world with a small flashlight beam while evading several monsters at a time tends to disorient and confuse players adding a new challenge to the title that was previously based upon killing enemies.

This kind of reminds me of Mirror's Edge and how the main path was littered with the color red. I found it surprisingly unobtrusive and helpful, especially in such open areas. Did I read correctly somewhere that this game will allow you to unlock any door you come across? If so, this highlighted path will be even more necessary.

Quote
The other interesting feature that I truly enjoyed was the peaking ability. I am, sad to admit, one of those gamers who whines as they have to turn a corner or open up a door. Ever since the dogs burst through the window in the original Resident Evil, I have been scarred. Onward then. In Shattered Memories players have two options when opening a door. The first is to simple run into the door barging it open regardless of what awaits them on the other side. The second is to slowly approach the door and tap the "A" button which allows players to take a small peek as to what is hiding on the other side.

I can imagine some really creepy moments coming from using this ability.

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