Author Topic: EA Sports Grand Slam Tennis w/ M+  (Read 18890 times)

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Offline Kairon

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #25 on: May 16, 2009, 02:33:15 PM »
Hmm.... I do think that game consumers are a little soft, so I'm starting to wonder if a higher price point, $59.99 US, will actually hurt sales.
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Offline D_Average

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #26 on: June 07, 2009, 01:19:17 AM »
Ouch.  Nintendo Power gave it a 7.5.  I had higher hopes for this one.  But then again, they're all over the place and lack any sign of intelligence in their review summaries, so hope is not yet lost.
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Offline BlackNMild2k1

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #27 on: June 07, 2009, 03:50:14 AM »
any word on a review for Virtual Tennis from SEGA?

Offline NWR_insanolord

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #28 on: June 07, 2009, 06:30:11 AM »
any word on a review for Virtual Tennis from SEGA?

The only review currently up on Metacritic is an 85, but IGN's impressions have been negative compared to those of Grand Slam Tennis.
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Offline BlackNMild2k1

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #29 on: June 08, 2009, 07:52:15 PM »
So who is picking this up tomorrow?

I'm waiting on TW in the mail(Amazon est. arrival is the 15th) , so GST is my pick up game tomorrow.
Is anyone looking forward to this, or do you prefer VT 2009 instead?


Also it looks like Nintendo decided not to play favorites in Europe and is bundling both GST and VT2009 w/ M+

Offline D_Average

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #30 on: June 08, 2009, 08:09:13 PM »
Hmm, I'm waiting before I buy this one.  Reviews are all over the place right now.  Eurogamer gave it a 5/10 and had this to say:

Grand Slam Tennis is an underwhelming representation of tennis, crippled by unintuitive controls, and just makes you want to go back to the precision of Top Spin or Virtua Tennis on a control pad. You can't blame Wii MotionPlus for this failure, because it's almost impossible to tell whether it's helping or hindering. What you can say is that Grand Slam Tennis isn't very good either way. Bring on Wii Sports Resort.

5/10


Hopefully, Tiger's reviews are more consistent.
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Offline Stogi

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #31 on: June 08, 2009, 08:17:37 PM »
I'm waiting for VT to make my decision. I loved VT back in the day on dreamcast so I'm more inclined to back it up with my $$$.
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Offline BlackNMild2k1

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #32 on: June 08, 2009, 08:24:50 PM »
Hmm, I'm waiting before I buy this one.  Reviews are all over the place right now.  Eurogamer gave it a 5/10 and had this to say:

Grand Slam Tennis is an underwhelming representation of tennis, crippled by unintuitive controls, and just makes you want to go back to the precision of Top Spin or Virtua Tennis on a control pad. You can't blame Wii MotionPlus for this failure, because it's almost impossible to tell whether it's helping or hindering. What you can say is that Grand Slam Tennis isn't very good either way. Bring on Wii Sports Resort.

5/10


Hopefully, Tiger's reviews are more consistent.

According to impressions from IGN & an interview with EA themselves, it seems more like Eurogamer had a case of user error.

Quote from: Eurogamer
It doesn't help a great deal, either, that the player you create is a bit of a chump at the start. Beginning with a zero-star rating, the only way to improve is to beat opponents - either in one-off matches or through tournaments. Winning points and games (even when you lose the match) will eventually contribute to your star rating, but the problem is just that - winning games is disproportionately and unfathomably tough.

As something of a tennis gaming veteran, I kicked off on the game's medium level to see how I got on, but was forced to drop it down simply to see if I'd fare any better. The difference was minimal, and, again, the problem was nearly always down to actual shot-placement rather than fierce AI. In the heat of a lengthy rally, you might be doing fine, but one misread shot and you're another point down. If that happens a couple of times in a game, you're not only left frustrated, but probably defeated. The AI hardly ever makes mistakes. Being able to unlock special moves, such as Serena Williams' serve, by beating them in one-off matches is largely inconsequential when the outcome of so many matches is apparently random.

Soiunds like the reviewer wasn't as much of a veteran as he thought. Appeared to be too challlenging for him.

Offline D_Average

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #33 on: June 08, 2009, 09:04:22 PM »
Yeah, that, or he could just be a tennis slob.  This isn't meant to be a sim.  Hopefully, its just a one off review.
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Offline NinGurl69 *huggles

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #34 on: June 08, 2009, 09:09:35 PM »
wtf

if you're discouraged by losing, why the hell does one become a games journalist?
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Offline BlackNMild2k1

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #35 on: June 08, 2009, 09:45:08 PM »
wtf

if you're discouraged by losing, why the hell does one become a games journalist?

All his review told me is that there is a learning curve and you're not gonna just be able to step in here with your WiiSports Tennis Pro status and think you got game. It presents a challenge and he wasn't good enough to meet it.

edit: I think I found the Eurogamers problem in the IGN Review

Quote from: IGN
It took me about 10 – 15 minutes of time to really get a feel for what Wii MotionPlus was doing, and another half hour or so to really feel confident that I was playing exactly how it wanted me to, but considering the amount of time real tennis takes that's not exactly a huge investment. Still, the time wasn't necessarily taken learning the swings or court strategy, but more so what the game does and doesn't want players doing. For starters, Wii MotionPlus can get out of sync, and if you aren't mindful of where the remote is post-play you'll run into that issue – especially during replays. The one-to-one hand-tracking will look visibly out of sync at times, and if you don't have a second to rest your hand still and recalibrate it (all MotionPlus calibration is done automatically by holding the unit still) you might be off for the next point

Since everything is calibrated to a more realistic experience – if you get tense and over swing during a match you'll actually knock the ball out of bounds – you feel more in control of the match, and losing is less about the game "cheating" you on a swing and more about honing your own skills. Yeah there's a bit of a learning curve – honestly, about time on Wii – but when the reward for shot practice is a game so fun that you're going back just to knock a few balls around in quick play over and over that's something I can get behind. Once mastered you'll be able to put the ball wherever you want on the court, and doing that with real motion control is very, very rewarding.

I also updated the OP
« Last Edit: June 09, 2009, 12:01:23 AM by BlackNMild2k1 »

Offline BlackNMild2k1

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OP Updated - IGN gives an 8.5
« Reply #36 on: June 09, 2009, 12:23:58 AM »

Offline DAaaMan64

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #37 on: June 09, 2009, 01:21:47 AM »
saaweeeet
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Offline OptimusP

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #38 on: June 09, 2009, 03:34:11 AM »
So, Eurogamer's review is actual saying "God i suck at this game, must be something wrong with the game and not me being bad at tennis, that can't be, i'm a gamejournalist!"

Much like a lot of bad WiiMusic review really

Offline D_Average

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #39 on: June 09, 2009, 10:39:45 AM »
Hmm, its disappointing you have to hold the remote still after each play.  Not an issue for me, but may be tough to explain to noobs that come over.
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Offline Ghisy

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #40 on: June 09, 2009, 04:00:31 PM »
So does the US version come bundled with WM+?
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Offline kraken613

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #41 on: June 09, 2009, 04:21:29 PM »
PLEASE DELETE
« Last Edit: June 09, 2009, 04:50:43 PM by kraken613 »
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Offline BlackNMild2k1

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #42 on: June 09, 2009, 05:09:11 PM »
The US version does not come with a M+, and I just picked this up and TW10 so maybe I'll put up some impressions later if I remember.

Ialso picked up AC:WW for $25 while I was at the store, couldn't pass up the deal... and The Conduit uses WiiSpeak, so why not.(WiiSpeak was $30 on its own)

Offline that Baby guy

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #43 on: June 09, 2009, 08:13:10 PM »
So I picked this up, and two motion plusses.  I've played two exhibition matches against my roommate, and I'll give some feedback about it, for anyone interested.

All information is with the use of the Wii Motionplus (M+), and there are none without said device.  The game may play completely differently without it, but those impressions are not included in this quick review.

To begin, motion control, or at least, how the game interprets it, does not seem to be 1:1, unfortunately.  Often, I'd swing with a clear backhand stroke, and have the character on screen use his forehand.  Not several, but a few returns and volleys were ruined by this.  However, the motion plus does read the type of stroke you're using, as it relates to topspin, slice, or a flat hit fairly well, better than other Wii Tennis games I've played.

The game has a few different movement options.  You can allow the game to move your character for you, for instance, or plug in a nunchuk and run yourself.  After a few quick tries on a ball-shooting machine, I determined that the auto-run feature just didn't make the cut.  Often, the character would be confused as to whether or not a backhand or forehand shot would be adequate, and stand in the middle--essentially, without a players swing, the character winds up directly in the ball's path.  To rectify this, my roommate and I decided we'd prefer to choose our shots, and moved to nunchuk controls, and we were happier immediately.

Beyond that, characters have difficulty changing directions and running forward and backwards.  They can run left easily enough, and run right easily enough, but if you overshoot where you need to be, you probably won't be able to turn around very quickly.  Often, it was enough to win a volley by repeating hitting the ball to the same corner of the court:  The other player will try to return to the center of the court, and characters can't change directions quick enough once they see that you've returned the shot in said corner.  An added issue with control, at least with two players on opposing sides of the court, is the camera.  When the ball is hit to the corner, it would move off camera, except the camera shifts its angle to rectify this problem.  Normally, this would be an intuitive solution, but, unfortunately, the change in camera angle also means that the direction you're running in (Precisely where you are pointing the joystick, relative to the direction the character is moving on screen,) changes.  Since your characters cannot alter their directions quickly, this ended up losing several volleys for us.  Additionally, characters do not run up or down the court with the same speed they run left and right, so it's very easy to anticipate and believe you'll make a shot, and wind up running short, not reaching the ball.

The last issue is one I'm not certain of, myself.  There is a slight delay of swinging and the screen transitioning into swing.  If you wait to swing until the ball reaches your on-screen character, you may wind up swinging a teeny bit too late, missing the ball.  As such, it appears that the timing to hit the ball early, and in the direction of an early swing (toward the left from perspective of a right-handed forehand swing), is very wide, and the timing window for a directly forward shot and one that travels in the direction of a later swing (left from earlier perspective), is increasingly narrow.  It's very possible this is an issue of my own, and not what I make it out to be, so take it with a grain of salt.  I haven't had enough experience with the game to say one way or another.

Characters are caricatures of themselves, in several cases offering little resemblance to their real-life counterparts.  They are lanky, with large heads, and despite the length, have a slower than expected stride.  Default champions have a 3-5 star rank relative to their individual fame, and possibly related to ability.  When you create your own character, this character has no stars, so it is assumed that victory and success in the single-player mode can raise the character up to the five-star level.  The one character I made, when tested, didn't seem to have an speed or power issues, so I assume that the rank has more to do with relative fame than ability.  Characters are larger than they would be in real life, so the court appears to be smaller than it is, but since movement speed doesn't match character size, the game retains the pace of a normal tennis match, and doesn't contain endless volleys.

If you were to compare the game with Mario Power Tennis, I'd say it is marginally better, despite issues with running and recovery speeds.  Button presses are used for lobs and drop shots, but detection of forehand and backhand, as well as slice and topspin is done entirely by M+.  Ball direction is conveyed by the timing of the swing only, it seems, though it could be influenced by the angle of the Wii-Remote, as well.  Controls are, in no way, 1:1.  The in-game character does attempt to hold his racket in a similar manner as the player, but does not nearly capture 1:1 motion.   If the game believes you swing, the in-game character does a full swing, regardless of your true motions in reality, and sometimes, as mentioned before, it misinterprets forehand and backhand. The same flaws present in Mario Power Tennis's re-release, and even some from Wii Sports' Tennis are present, though detection is better than those games, in most cases.

All-in-all, despite the listed shortcomings, the game feels paced like a professional tennis match flows.  Characters aren't as quick as in mascot-type tennis games, but rather a little more realistically, despite a caricature appearance that would leave other impressions at first glance.  I point out the negatives more than the positives because I was expecting more.  1:1 was promised, but is not delivered in any way I found tangible.  If you're a fan of Tennis, then you might like to pick this up, but the increased control is only marginal at best, and not worth an upgrade from Mario Power Tennis, or even Wii Sports' Tennis, if you're not.  It does contain current-day and previous/legacy tennis champions, but they're relatively unrecognizable compared to their real-life counterparts.

Hopefully that helps things for those on the fence.

Offline BlackNMild2k1

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #44 on: June 09, 2009, 08:42:30 PM »
Has anybody played VT 2010?
« Last Edit: June 09, 2009, 08:47:47 PM by BlackNMild2k1 »

Offline BeautifulShy

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #45 on: June 09, 2009, 08:43:53 PM »
Thanks for the impressions thatguy.

Does anybody have Virtua Tennis and this game. I want to know how they compare in regards to Motion Plus,Modes, and Players.
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Offline BlackNMild2k1

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #46 on: June 09, 2009, 10:26:40 PM »
Just Played Grand Slam Tennis

all I have to say at the moment is there are three very important things to know.

1.) the nunchuck needs a longer cord.

2.) when the nunchuck is plugged in, you must move your own player everytime

3.) remember to re-calibrate M+ inbetween points to avoid awkward non-control moments.

Offline that Baby guy

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #47 on: June 09, 2009, 10:34:47 PM »
I should add that I didn't do any real calibration in-between points.  I wasn't even aware of the recommendation until I came online and read a few things after I wrote my impressions.

Offline BlackNMild2k1

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #48 on: June 09, 2009, 10:57:57 PM »
a few more things i noticed.

The load screen for controller help takes forever. What is the game doing, contacting EA in the back ground?

Why is there no tutorial that shows you the proper way to hold the remote while playing. I'm still confused as to which part of the remote serves as the face of the racket.

The characters hair for some hair types looks horrible. Afro style is a bunch of square and its ugly, even from afar.

The player creation is far more basic than Mii maker as I couldn't even make simple character traits to satisfingly make my character slightly resemble me.

And don't click on the M+ tutorial as all it dioes is show you how to install and uninstall the M+ attachment for 3 minutes. I thought it was gonna show me how to play in detail with M+ attached. I was wrong and punished with an unexitable video about M+.

& don't start playing this game by challenging Venus Williams. she is currently 5 to 0 without me winning a single point. Its really sad. I blame M+ controls :(

Offline kraken613

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Re: EA Sports Grand Slam Tennis w/ M+ bundled in
« Reply #49 on: June 09, 2009, 11:24:27 PM »
I was thinking about getting this but not too sure anymore.
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