Author Topic: Trine: Enchanted Edition (Wii U) Review  (Read 2306 times)

0 Members and 1 Guest are viewing this topic.

Offline Halbred

  • Staff Paleontologist, Ruiner of Worlds
  • NWR Staff
  • Score: 17
    • View Profile
    • When Pigs Fly Returns
Trine: Enchanted Edition (Wii U) Review
« on: March 25, 2015, 03:34:16 PM »

Slow and steady wins the race.

http://www.nintendoworldreport.com/review/39921/trine-enchanted-edition-wii-u-review

Now here’s a strange beast: Trine 2: Director’s Cut was a launch game for the Wii U eShop, and almost three years later, we’re getting the original—but the original as rebuilt in the Trine 2 engine. I enjoyed, but did not stick with, Trine 2. The game is beautiful, but slow-paced, essentially consisting of a series of puzzle rooms with some minor combat. I was excited to try the original, however, as I wondered how it would differ from its sequel. As it turns out, however, it doesn’t differ very strongly.

The game concerns three protagonist joined at the hip by a magical artifact called the Trine—what this really means is that you can magically switch between characters at the tap of a button. They’re on a quest to save their realm from an ancient evil, of course, and their journey is told through an omnipresent narrator. The three heroes—Pontius the Knight, Amadeus the Wizard, and Zoya the Thief—must use their unique abilities to traverse the environment, solve puzzles, and defeat enemies.

This is a thinking man’s puzzle platformer. There is no level timer, and you are encouraged to take things slowly, noticing every detail of a given puzzle before acting. Pontius has a sword and shield and will be your main undead-dispatcher. His shield can also reflect projectile attacks. Amadeus can lift certain objects in the world, like boxes, and also conjure clockwork boxes out of thin air. Zoya can fire a bow for a distance attack and use a grappling hook to cross large gaps. As your progress, each character gains two more abilities. For example, Pontius’ first “upgrade” is the ability to carry and throw small objects using a “Gravity Shield.”  Aside from surviving to the end of each level, your main goal will be collecting all the green experience orbs and treasure chests. Collecting 50 orbs allows you to upgrade one of your characters’ abilities. For Amadeus, for example, upgrading may mean being able to conjure TWO boxes at a time.

None of the puzzles are especially difficult, and checkpoints are numerous enough that dying never robs you of too much progress. There are times when the physics engine seems to be working against you, however, especially when it comes to jumping. Jumping feels just a little too floaty to me—not Little Big Planet floaty by any means—but floaty enough that several jumps were more of a gamble than I’d like. You can actually cheat the system a bit by jumping again as you connect with the surface you’re trying to reach, but that feels like a consequence of the physics engine, not a genuine part of the gameplay.

I don’t particularly like the combat. For the most part, your enemies are undead skeletons with swords or bows. Combat just seems wholly unnecessary given the overall tenor of Trine, and whenever it crops up I’m more concerned with getting it over with than enjoying it. It’s my one big knock against the game.

Well, okay, I have one more complaint, and it’s going to sound petty.

Like its sequel, Trine is stunningly gorgeous although there’s way too much bloom lighting, especially in outdoor sections. The colors, the attention to detail, the fact that no two rooms look alike—it’s all inspiring. Every game developer should play Trine and learn something from it. But they might also want to take a step back, because too often, the game’s beauty actually obscured the underlying level design. Can I jump there? Can I step there? Is that a wooden panel that Zoya’s grapple can attach to? Is that a wall I can break through? It’s often difficult to say until you actually try it, which probably isn’t the intention, especially when taking damage (or dying) is the result of a failed experiment.

You have the option of local or online multiplayer, as well. Three players can get in on the Trine goodness, and having all three players on screen at once is quite a feat. It’s all a bit chaotic, but it works. Unfortunately, the online multiplayer component is hampered by two untoward facts: (1) nobody is actually playing;* and (2) when you do connect to somebody, you may hit connection issues, as I did. Local is the way to go unless you’re connecting to somebody on your Friends list. Oddly, with two players, either can switch at any time between their character and the third unused character—this means, practically, that the third character has the ability to teleport.

Trine: Enchanted Edition is a good game, well made and competent, but not necessarily for me. I can appreciate what it has accomplished, but its slow, methodical brand of puzzle platforming and the “meh” combat leave me wanting. Now, if you got a real kick out of Trine 2: Director’s Cut, understand that Trine: Enchanted Edition was made using the Trine 2 engine, so you’re essentially getting an expansion—have fun!  I just prefer something a little faster-paced.

This would be my PSN Trophy Card, but I guess I can't post HTML in my Signature. I'm the pixel spaceship, and I have nine Gold trophies.

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: Trine: Enchanted Edition (Wii U) Review
« Reply #1 on: March 25, 2015, 11:36:50 PM »
I felt the level design was Stronger in Trine 1, but maybe that was because it was the first one I played.

Offline Phil

  • Good day, citizens!
  • Score: 51
    • View Profile
    • SuperPhillip Central
Re: Trine: Enchanted Edition (Wii U) Review
« Reply #2 on: March 26, 2015, 02:26:52 AM »
The treasure chests were certainly must easier to get in Trine 1 and the second. Hidden in easier spots and didn't require mastery of the mechanics. That can be good or bad depending on the person.
Switch Friend Code: SW-4962-7799-3963 (Phil)

Offline peacefulwar

  • Localization isn't censorship
  • Score: 0
    • View Profile
Re: Trine: Enchanted Edition (Wii U) Review
« Reply #3 on: March 26, 2015, 11:04:18 AM »
The games are really beautiful. Like REALLY REALLY beautiful.  But unfortunately this is a clear example of when aesthetics can affect gameplay.  The physics on the boxes that the Wizard generates can be quite a pain in the ass at times and like it's been said, the jumps are extremely floaty.

Offline famicomplicated

  • The OG Japan Correspondent
  • NWR Staff
  • Score: 5
    • View Profile
Re: Trine: Enchanted Edition (Wii U) Review
« Reply #4 on: March 26, 2015, 09:22:37 PM »
I excitedly tried the demo of Trine 2, but I got stuck and frustrated with the controls.
Ironically the demo made me NOT want to buy the game...

It looks so good though, and theoretically it's a game I should like, I just...I dunno.
I am your (Fami)father.
Follow me on Twitter for some #hypertrollGET fun.
Troll with love, not hate.

Offline Soren

  • Hanging out in the Discord
  • *
  • Score: 35
    • View Profile
Re: Trine: Enchanted Edition (Wii U) Review
« Reply #5 on: March 27, 2015, 02:25:51 AM »
I started playing the game on Steam (because it was on sale for 2 dollars, sorry Nintendo) and it's got that very same Trine 2 feel. It's floaty and a bit awkward but I love it.
My YouTube Channel: SenerioTV

Offline azeke

  • He's ruining Splatfest for the rest of us
  • Score: 11
    • View Profile
Re: Trine: Enchanted Edition (Wii U) Review
« Reply #6 on: March 27, 2015, 02:37:28 AM »
Quote
...we’re getting the original—but the original as rebuilt in the Trine 2 engine
That's a shame because i found Trine 2 physics to be unplayable floaty garbage.

From what i remember ogirinal Trine 1 played just fine, but they ruined it by second game.
Winners don't hate and W101 rocks

Offline Soren

  • Hanging out in the Discord
  • *
  • Score: 35
    • View Profile
Re: Trine: Enchanted Edition (Wii U) Review
« Reply #7 on: March 27, 2015, 10:28:46 AM »
Both versions of the game are available in the Steam version. I'm guessing that's not the case in the console versions?
My YouTube Channel: SenerioTV