Features
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Feature
The Future of Input Devices on Nintendo Systems
March 10, 2010
Nintendo's latest generation of systems changed the way we interface with games. A number of new input methods are in development for Nintendo systems.
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Feature
GDC 2009: The Inspiration Behind Nintendo DSi
March 10, 2010
In this retrospective from last year's GDC, we examine how many of the features of the Nintendo DSi were tried and rejected in prior hardware before ultimately converging in Nintendo's latest handheld.
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Feature
2009: The Games We Loved: New Super Mario Bros. Wii
March 9, 2010
What happens when the only thing we can agree on is that there were a lot of good games last year?
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Interview
Save the Turtles Interview with Javier Otaegui
March 7, 2010
We chat with Sabarasa about their first DSiWare title, Save the Turtles.
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Interview
Red Steel 2 Interview with Jason Vandenberghe
March 4, 2010
We chatted with Red Steel 2's creative director about how sword-fighting is bad-ass and the challenges of representing it in first-person, and much more.
- Blog Nintendo's Q1 2010 Media Summit Liveblog February 23, 2010
- BlogWii Wii Owners Need A Voice February 22, 2010
- Blog Nintendo Media Summit on Wednesday February 22, 2010
- Blog Club Nintendo DS Card Case Unboxing February 19, 2010
- Blog Game of the Decade Illustration February 19, 2010
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Interview
Ace Attorney Interview with Motohide Eshiro
February 17, 2010
Producer Eshiro-san talks about the new features of Ace Attorney Investigations, the possibility of other spin-offs, and more.
- BlogDSGBA Why Q-Games Rocks My Socks February 12, 2010
- Blog Wii Remote Holder Unboxing February 11, 2010
- BlogDS Trying to Get to Square Enix’s Dragon Quest Bar February 7, 2010
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Interview
Riivolution and Fatal Frame Translation Interview
February 4, 2010
With no sign of Fatal Frame IV getting released outside of Japan, a team of hackers and translators took it upon themselves to give owners of the game a way to play it in English.
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Interview
Riivolution and Fatal Frame Translation Interview: Conclusion
February 3, 2010
With no sign of Fatal Frame IV getting released outside of Japan, a team of hackers and translators took it upon themselves to give owners of the game a way to play it in English.
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Interview
Riivolution and Fatal Frame Translation Interview: Riivolution File Patcher
February 3, 2010
With no sign of Fatal Frame IV getting released outside of Japan, a team of hackers and translators took it upon themselves to give owners of the game a way to play it in English.
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Interview
Riivolution and Fatal Frame Translation Interview: The Translation Patch
February 3, 2010
With no sign of Fatal Frame IV getting released outside of Japan, a team of hackers and translators took it upon themselves to give owners of the game a way to play it in English.
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Interview
Interview with n-Space: Ted Newman, Studio Creative Director, n-Space
February 2, 2010
We sat down with n-Space's Dan O' Leary and Ted Newman and talked about the company, the challenges of game development and the future of upcoming projects.
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Interview
Interview with n-Space
January 29, 2010
We sat down with n-Space's Dan O' Leary and Ted Newman and talked about the company, the challenges of game development and the future of upcoming projects.
New Releases
S2 Scritchy Scratchy Sep 28
Switch Scritchy Scratchy Sep 28
Switch Blades & Battles Sep 29
S2 Dicevaders Sep 29
Switch Dicevaders Sep 29
S2 Minecraft Dungeons II Sep 29
Switch Minecraft Dungeons II Sep 29
Switch The Merlies Sep 29
S2 The Witcher 3 Sep 29
Switch TOEM 2 Sep 29