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Remembering Super Mario World

by Justin Berube, Andrew Brown, and Bryan Rose - September 30, 2015, 1:07 pm EDT
Total comments: 6

We remember the classic SNES launch title.

Super Mario Bros. turns 30 this month. The fact that we are still talking about this game and series after all these years is a testament to how significant it has been since the start. Throughout the course of the month we here at Nintendo World Report will be sharing our thoughts and memories of different games in the Super Mario Bros. series. Today we are discussing Super Mario World.

While the following comments are from our staff we encourage our readers to share their own thoughts in the Talkback section below. Happy 30th Anniversary Super Mario Bros.


Justin Berube, Features Editor

I don't remember exactly how I learned about the existence of Super Mario World, but I remember wanting it badly. I saved up my money for months as a kid but still didn't have enough for a Super Nintendo with the latest Super Mario Bros. game. My parents then made a deal with me. They told me if I gave up having a birthday party then they'd give me the rest of the money I needed for a Super Nintendo with Super Mario World. Of course, I accepted the offer.

Friends at school didn't believe me when I told them I got a Super Nintendo, but I quickly proved them wrong when I brought a SNES controller and a copy of Super Mario World in for show and tell. The questions I got from everyone then were all about what it's like using Yoshi.

You see, back then Yoshi wasn't a tired and true staple of the Mario series. He was a brand new character that also acted as a vehicle for Mario. Yoshi was a huge deal and a major draw to the game.

I have many fond memories of playing Super Mario World. The game was so much more vibrant than the Mario tiles before it, there were tons of secrets, and the music was great too. I remember getting stuck at the final battle against Bowser. The next day some older girl at school ended up giving me tips on how to win. I quickly went home and beat the game thanks to her advice.

Super Mario World may not have been the talk of the playground like Super Mario Bros. 3 was, but I think that is mostly because Mario World was for a new console that most people didn't have yet. With that said, I think Super Mario World is a better game than Super Mario Bros. 3 and it's still one of my favorite games of all time.


Bryan Rose, Reviews Editor

Super Mario World is the game I have the most fond memories of while growing up. I still remember my dad walking out of KB Toys with the Super Nintendo in his arms. When I got home I knew that would be the game I'd play the most on the system. This ended up being true because for the first few years I had the SNES it was the only game I owned until Street Fighter II came along. I think that's why this was the first Mario game I actually got pretty good at - I didn't have anything else to play on the system, so I had to play that to get my fix. Not that I was GOOD good, I always made sure to use Star Road in the Donut Plains section to get to Bowser and it took me years to fully beat the game, but it was the first video game I ever beat. I'll always remember the happy ending with the fireworks and all the Yoshis hatching because all was now well in Dinosaur Land. Warm, fuzzy memories!

People usually cite this or Super Mario Bros. 3 as their favorite game in the series. I'm partial to Super Mario World because it was the game I truly grew up on and was the first one I beat. I don't think the levels or graphics are as diverse as 3, but in every other aspect the game seemed to be a huge improvement. This was the first Mario game that actually made you feel like you were travelling across one cohesive world. It made players feel like they were on this long journey and there were so many secret pathways to Bowser it felt like an experience within itself just to get to his castle. To this day I think the game is one of the beefier experiences on the Super Nintendo despite being a launch title. The 96 different exits feels huge and I have to say I never really did clear each and every one of those levels. Maybe I need to go back...

Whenever I think of Super Mario World, it's nothing but positive memories. It was my first, and for a long while my only, experience on the Super Nintendo which is my favorite video game console to this day. Super Mario Bros. 3 does have it's number in a couple of areas, but it's still a fantastic game with great level design and new concepts that blew my mind back in the day. I never thought Mario would be able to fly in the sky so easily or that I could control a mysterious green dinosaur that eats everything until I turned on my Super Nintendo for the first time. I have nothing but great memories when it comes to this game, and it's probably in my top 10 favorite video games of all time to this day.


Andrew Brown, Associate Editor (Australia)

The SNES was my first Nintendo console, but my first experience with Super Mario World was through renting the game at my local toy store. In fact, the style of the game was first introduced to me through Mario Is Missing, which for whatever reason I had rented before this game. The SNES version of the *gag* edu-tainment title featured sprites, musical themes, and elements from Super Mario World, which came as an interesting surprise when I did finally get to play the big-name title.

After completing the original trilogy on Super Mario All-Stars, this next game blew me away. I particularly loved the morphing overworld map (something we didn't see again until New Super Mario Bros. U!), the incredible castle version of the theme music, and the secret level exits. Boy, was I surprised when the title screen stage actually turned out to be a playable level in the Special World!

Whenever I talk about how great game manuals used to be around the time of the SNES, this is one of those jewels - colorful artwork, a fleshed-out intro story, a full double-page map of the world. I particularly like the character descriptions, learning about Chargin' Chucks, Thwomps, and Wigglers. Stuff like this really made the world of Mario so much more immersive. I'd love it if the new digital manuals start to incorporate details like this in modern Nintendo games.

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Talkback

fred13September 30, 2015

I remember spending a lot of time on Star Road (We called it Star World) we knew there was something extra special about it, but we couldn't figure out what it was...until we discovered how to get to that star in the middle that took you to the crazy levels. And after you beat all those crazy levels (I don't know what to call them we also referred to them as the Ninja Turtle levels because of their names "Tubular", "Outrageous" ect.)
I also remember when I discovered that every single "red" level and every single ghost house had 2 exits. I spent a lot of time opening up every secret level in that game.
To this day when we go visit my parents my dad and I will usually pull out the old SNES and play some Mario World.

ShyGuySeptember 30, 2015

The first time I played it, the spin jump baffled me. Still don't care for it.

Spak-SpangSeptember 30, 2015

Super Mario World may just be the best platform game ever created.  It holds up still today, both graphically and with game play.  World took everything that was in Super Mario Bros 3 and polished it up, and refined it...and simplified elements that could be simplified.  Yes, there are fewer power ups but that made designing levels more focused. 


Almost each and every level has something unique about it...and challenges the players in unique ways, but the game also builds upon each level so that you can revisit some core game challenges that were fun. 


Super Mario World and Link to the Past are two games that I consider perfect.

MythtendoSeptember 30, 2015

Super Mario World is still my favorite Mario game. SMB3 is good, but SMW improved on it in almost every way. Between the SNES, GBA, Wii VC, and Wii U VC, i've beaten this game dozens of times over the years and always enjoy it (though Tubular can choke on a meatball and die, I always hated that level because of how hard it was). Giving secret exits to levels, fun new enemies like Chargin Chucks, giving you a partner/sacrificial lamb in Yoshi (and I would always go out of my way to get Blue Yoshi since it can fly with any Koopa shell). The game's graphics still hold up (I don't think SMB3 still holds up as well, unless you mean the improved graphics it got in Super Mario All-Stars). I could not say enough good things about this game, I love it and will continue playing and beating it at least twice a year and would have no problem buying it again if Nintendo released it on 3DS (whether it's the SNES version or the GBA version).

And I liked the spin jump.

BranDonk KongOctober 04, 2015

Spin jump kills the Dino Rhinos so they don't crap out a baby who shoots flames at you...and it breaks blocks to get keys in a lot of levels...very useful.

jarodeaOctober 06, 2015

My favorite Mario and platformer.  The exploration, massive world, and long varied levels are why I love it.  The Star World and Special World blew me away as a kid (I don't think I ever beat the last special world level) and are what makes a platformer great imho.

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