Today we revisit one of the best reasons to own a GameCube to Game Boy Advance Link Cable and an awesome skateboarding game.
Game: Pac-Man Vs.
Developer: Nintendo EAD
Publisher: Namco
NWR Score: 7 (Ty Shughart) 8 (Daniel Bloodworth)
Why is this game worth honorably mentioning?
Pac-Man Vs. may be the best example of what could be accomplished with the connectivity built into the GameCube and the Game Boy Advance. Nintendo and Namco adapted the classic Pac-Man game into a fast-paced, four-player showdown. One player controlled Pac-Man himself using the GBA, and just like in a normal Pac-Man title, this player was able to see the whole playing field from above. The remaining players played the role of the ghosts. For them, the action takes place on the television screen, and their view is limited to what is going on in their immediate vicinity. The ghost players have to work as a team to take down Pac-Man.

While the ghosts work together with a limited view on the TV...
The game is perfectly balanced despite its asynchronous structure. Not only are the ghost players competing with the Pac-Man player, but the ghosts also compete with each other; you need to play as a team to catch Pac-Man, but only the one who touches him first gets to take over as the new Pac-Man, the position from which the most points are gained. With the right group of people, and all the hardware, Pac-Man Vs. is one of the best multiplayer games I’ve ever played. Nintendo seems to agree, as Chase Mii, one of the Wii U demos at E3 2011, uses the same gameplay mechanics, sans Pac-Man.
Why didn't it make the Top 10?
Even though it only needed one Game Boy Advance and link cable, as opposed to the several necessary to get the full experience from some other connectivity games (like Final Fantasy Crystal Chronicles), the requirement of owning a GameCube to Game Boy Advance link cable limited the number of people who could play the game. Additionally, it was also never sold as a stand-alone title; it was only available as a pack-in with other Namco games.

the player controlling Pac-Man sees the whole stage on the GBA.
Nothing beats the thrill of executing perfect teamwork as ghosts to corner Pac-Man, only to immediately turn on each other in the race to be the one who actually gets him. Perhaps it's better being that Pac-Man and being saved from certain death by the ghosts getting too greedy too soon and giving you an escape route. - J.P. Corbran
Game: Tony Hawk's Pro Skater 3
Developer: Neversoft
Publisher: Activision
NWR Score: 9 (Jonathan Metts) 9 (David Trammell)
Why is this game worth honorably mentioning?
Tony Hawk's Pro Skater 3, a launch title, is, in my opinion, the best game in the series. It's when the skateboarding genre hit its peak, before you could step off the board in game or ride a fake one in real life. This is the utter perfection of the two-minute run gameplay that made Tony Hawk a household name in video games. Also, you could totally unlock Darth Maul and Wolverine.
Activision made it, and retroactively, everyone hates Activision. Slightly more seriously, it's because it's a niche genre and skateboarding games, more specifically Tony Hawk games in general, have been poorly received since the mid-2000s. Additionally, most of these Honorable Mentions suffer from the fact that the GameCube had a tremendous quality output from Nintendo. I love me some Tony Hawk, but how can it compete with Mario and Zelda?

Managing to grind around almost the entirety of the Airport level. By that same token, anytime I'd complete any ridiculous trick combination. This game introduced the revert, which basically meant if you were good enough, you could trick forever. - Neal Ronaghan