We store cookies, you can get more info from our privacy policy.

Episode 507: Get Pooched!

by James Jones, Greg Leahy, Jon Lindemann, and Guillaume Veillette - January 29, 2017, 12:28 pm EST
Total comments: 9

You probably can't say that in the Miiverse.

Download in AAC Format

Subscribe to AAC Feed

Download in MP3 Format

Subscribe to MP3 Feed

Subscribe via iTunes (Please rate and review, too!)

It's basically February, so now's the time to review 2016! We kick the show off with our personal Top-5 lists. Greg, Gui, and James pick out the wheat from the chaff of 2016. Jon does something else entirely. I wont spoil our winners here, but fan-favorite Epic Dumpster Bear just missed the cut.

Following the break, we have the return of New Business! Guillaume kicks it off with a look at Pirate Pop Plus, the Game Boy inspired bubble popper, available (with Cross-Buy) on Wii U and 3DS. Gui was a fan of 13AM Games' Runbow, and he enjoys their newest entry as well. He doubles down on second entries from Wii U indie creators with Wii U/3DS title Severed, from the makers of Guacamelee. Greg has final thoughts on Fire Emblem Fates: Revelations, where you can indeed save everyone before offering some thoughts on Poochy & Yoshi's Woolly World demo. Two weeks ago, listeners got to listen live as Jon and James pre-order their Switches, this week Jon provides an update. James cleans the segment up with quick thoughts on Pocket Card Jockey. His praise is less effusive than Gui's, finding the whims to which the game often subjects you...lame.

It's time for our next RetroActvie, and Guillaume has been given the powers of a tyrant. He has selected Princess Tomato in the Salad Kingdom, which is available on the Wii Virtual Console - except in Europe. Why is it unavailable in Europe? Unknown, the regional whims of the Virtual Console have bedeviled this show for a decade. But, I'm sure you can figure out how to play along. Official thread and dates of the RetroActive will be available shortly. As always, you can send us your questions via the mailbag

This episode was edited by Guillaume Veillette. The "Men of Leisure" theme song was produced exclusively for Radio Free Nintendo by Perry Burkum. Hear more at Bluffs Custom Music's SoundCloud. The Radio Free Nintendo logo was produced by Connor Strickland. See more of his work at his website.

This episode's ending music is Ending Theme/Airboarder from Rhythm Paradise (German). It was selected by Elias. All rights reserved by Nintendo Co., Ltd. and Tsunku

Talkback

EnnerJanuary 30, 2017

Jon detailing his commitment to being the best consumer is a highlight.

wcmullinsJanuary 30, 2017

I'm kind of hoping the Joycon grip or playing wii style will be satisfactory and negate the need for pro controller. Then maybe down the road there will be a joycon L with a normal d-pad.

pokepal148Spencer Johnson, Contributing WriterJanuary 30, 2017

I plan to get a Pro Controller probably before I even get the console itself (even with my employee discount I'm paying $63 for it.)

fred13January 31, 2017

Jon,
If you look closely at the listings on Amazon, the $20 screen protector claims to be "scratch proof" and the $10 one doesn't.

OedoFebruary 02, 2017

I'm glad 7th Dragon III Code: VFD got some love (although I didn't expect it to be anyone's number one, including Guillaume!). It kinda came out of nowhere and ended up being on my favorite games of 2016 as well. I would also have it somewhere in my top three games of the year, in what I consider to be a stellar year of gaming on Nintendo platforms (...well, on one of Nintendo's platforms, at least).

I knew Jon's list would be out there, but I'm surprised he avoided the low-hanging fruit of Miitomo. Frankly, I'm disappointed.

I don't know what exactly you heard about the ending of Dragon Quest VII, Guillaume, but I thought it was one of the best parts of the game. The story takes some "interesting" turns, there's no insane "hey, you got to the end of a JRPG" difficulty spike, and it actually felt like the best paced part of the game to me. If you're enjoying Dragon Quest VII so far, I think you'll like the ending too.

Oh, that's encouraging, Oedo!


My twitter feed wasn't as encouraging, especially a friend of mine who kept raging against the game and especially the final boss, which he had trouble beating. Said it was one of the worst games he played that year.


Then again, he said the same of 7th Dragon. "Too easy".


I'm currently exploring the Aeolus Vale in the present, in DQ7. Still enjoyable. But I kinda wish the ending were in sight, and yet I know I'm about maybe halfway through the game. I'll probably take a break before I burn out.

I actually took a chance on 7th dragon III Code: VFD at this podcast's suggestion, and came out of it feeling very bitter and sour. I think I wrote a big piece on it in the thread about games I've beaten.

essentially, I feel like once you hit a tipping point, the battle system loses a lot of it's gimmicky fun. I felt that this game desperately needed a proper world map with proper safe havens that weren't confined to NODENS alone, and that it's attempts to do Trope-y JRPG stuff came off as something that made me disdain the game rather than think it was an endearing satire.

The place where this game falls apart is chapter 6. I feel like that's the point where I literally stopped giving a single shit about... anything, really. the nihilistic tonal shift actually managed to turn me off, and I was forcing myself to play on by the end, worse than even with Bravely Default.

That being said, I want to really dig into the fan translation of the original DS game when I get a PC that isn't from the era the DS Phat was a cutting edge piece of hardware. that game seems to have a lot of what I felt NODENS was missing and I felt this game needed... like The dragonsbane on the overworld map actually doing something or there... y'know, actually being an overworld map with multiple towns where you're not just centralized to this mostly static place... that it might have an actual sense of adventure.

There being just the one town is one of the refreshing things I liked about it, actually. I don't care much for getting to a new town and having to find and talk to every NPC before moving on. I mean, I do it, but I don't particularly care for it.


I loved having a one stop shop for all the gear in the game, one stop for all the quests. Loved the streamlining, and thought they could have pushed it even further.


It's a dungeon-crawler for sure, even if it looks like a traditional DQ-inspired RPG.


Stay away from Etrian Odyssey.

OedoFebruary 07, 2017

Quote from: Pandareus

Oh, that's encouraging, Oedo!


My twitter feed wasn't as encouraging, especially a friend of mine who kept raging against the game and especially the final boss, which he had trouble beating. Said it was one of the worst games he played that year.


Then again, he said the same of 7th Dragon. "Too easy".


I'm currently exploring the Aeolus Vale in the present, in DQ7. Still enjoyable. But I kinda wish the ending were in sight, and yet I know I'm about maybe halfway through the game. I'll probably take a break before I burn out.

Huh, that's strange. I found the final boss battle in Dragon Quest VII to be very easy; I defeated it on my first try without a single party member going down at any point. I did save all my stat-boosting seeds to use right before the fight so I'd have better idea of where my party member's weaknesses were, and I did save most (if not all) of the best healing items I found throughout the game for this battle, but it felt like a relatively straightforward battle in general. As long as your party is set up to buff and debuff very quickly, it shouldn't be difficult at all.

Aeolus Vale definitely felt like it was past the halfway point to me, but you do still have a lot of (good) game ahead of you. Taking a break at some point is probably a good idea, yeah.

Got a news tip? Send it in!
Advertisement
Advertisement