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WiiU

North America

Mass Effect 3: Special Edition

by Curtis Bonds - November 18, 2013, 5:00 pm EST
Total comments: 17

6

It's one year later. but I'm still just as confused as to why this was made.

Before the Wii U launched, EA announced that part of its “unprecedented” partnership with Nintendo would be a port of Mass Effect 3 with some of the DLC included along with special GamePad functionality. Seeing as the Mass Effect series was heavily reliant on decisions made in past games, as well as the fact that the entire trilogy was released for the same price 2 weeks prior on the PC, Xbox 360 and PlayStation 3, it made choosing the Wii U version of the game far less appealing.

Having no experience or connection with the Mass Effect series, which EA expected of buyers of the Wii U version, I decided to take on reviewing the game. I figured it would at least provide a good experiment to see how the game by itself holds up by itself, without any connection to or knowledge of the first two games. After playing the game for over 20 hours, all I got out of it was a generic third-person shooter.

Since the first two games were not released on the Wii U, the game starts you off with an animated comic book, that briefly summarizes the story from the first two games, and lets you make key decisions at certain points that affect different aspects of the game, such as which characters live or die. Sadly, the comic doesn’t represent the story very well, as it came off sounding like a glorified Mad Lib, as different names, places and creatures sounded weird and out of place due to a lack of context. Not knowing something as simple as why exactly the Reapers are a threat, other than the narrator telling me that they are, makes playing the first two games in the series that much more important. Though with how trivial and boring this game’s story was, I started to wonder if I was really missing anything in the first place.

The story in Mass Effect 3 involved Commander Shepard, our hero or heroine, having to fight the Reaper invasion throughout various planets, while teaming up with new and old squadmates alike. Each planet has their own little story and objective, but it’s rare if any of them have any real impact on the game’s narrative as a whole. During the game’s cutscenes, a wheel will pop up with various choices that range from finding out more information, responding with kindness or hostility, and assigning squadmates to various tasks. Depending on how you choose to respond to different characters in these scenarios, you can gain Paragon or Renegade points which unlock new dialogue choices in future conversations where you can charm or intimidate people, as well as Reputation points that let you be taken more seriously by other characters. None of these seem to have any real impact on the game’s story as a whole as much as they’re used to give a sense of control to the player over how they would react to the situation at hand.

That would be okay if the story and characters were interesting in the first place, and unfortunately it isn’t. The writing is about as dull as any generic space opera and provides no reason to care about anything going on. It doesn’t help that most of the characters speak in a monotonous, straight-faced manner, making any sort of compassion I might’ve  had for the characters fly out the window. In a series known for its storytelling, it’s extremely disappointing to not be able to connect or identify with any of the characters, and made it extremely tough to continue playing the game. Thankfully, the game became a bit more interesting when I actually started getting into combat..

As mentioned before, the game’s combat takes place on various planets that have their own objective and story. Although each planet has its own feel and unique design, the objective tends to be nothing more than “shoot everything you see, then do something in the highlighted area”. The game plays like your typical third-person, cover shooter. You move forward, you take cover behind walls, tighten your aim, and shoot shoot shoot until they’re dead. There’s nothing here that really shakes up the stale formula, but it still manages to be enjoyable in its own right. You can level up during these missions and earn skill points that you can assign to yourself and squadmates. The various special powers you gain through the skill points do shake things up and keep the combat from becoming dull and repetitive, but I found that no matter what you use, your gun will be the end all be all of taking down the enemy. You can upgrade your gun on the ship as well, but if there’s any difference after you do so, it’s minimal at best.

There’s online multiplayer is in the form of horde mode, in which you and 3 other players team up to battle waves of enemies as well complete several other objectives. In multiplayer, not only do you create a new character from scratch, but get to pick its class as well, giving you different abilities. You still gain experience and level up through this mode, but it actually feels like it’s making a difference compared to the single-player. As you level up, it’ll be easier to take on higher difficulty levels, where there are more varied enemy types, and you are able to gain more in-game credits to spend on new weapons and upgrades as a result. I found this mode to be quite addicting when I was able to actually find people to play with. It was rare that I actually had a full 4-player mission going on, but when I did, it was a ton of fun and was way more enjoyable and fulfilling than the single-player story mode.

Both the graphics and sound design are very impressive; however, graphical and sound glitches hurt them overall. For the most part, it’s on-par, if not better, than what you would normally see in the PS3 and 360 versions of the games, but every now and again, a little graphical or audio glitch will rear its ugly head. There have been multiple instances where characters in cutscenes will straight-up disappear, even though we hear them talking. The opposite will also happen, when the character is clearly supposed to be talking, yet no voice acting whatsoever is heard. I chose not to have subtitles on, so this made certain conversations very confusing.

If there’s one thing the Wii U version has over the other consoles, it’s the GamePad functionality. You get access to an incredibly useful minimap when you’re on your ship and on planetary missions. You can also take advantage of Off-TV Play, but as great as the game looks, not having that map proved to be too much of a tradeoff, as the game itself doesn’t really have a great sense of direction or positioning.

Playing this game without playing the first two entries feels like showing up to a movie an hour after it starts: you don’t know what’s going on, but you just have to roll with it because they expected you to be there from the beginning. Maybe I would’ve enjoyed the game more having had some personal connection to Mass Effect 1 and 2, but EA decided not to give Wii U owners that choice. From the boring story, to the shallow single-player gameplay, to the dull characters, Mass Effect 3: Special Edition didn’t do anything for me to live up to its Wii U subtitle. Maybe some day I’ll finally give the first two games in the series a try, and finally realize why this trilogy has such a mass effect on gamers’ lives.

Summary

Pros
  • Excellent gamepad usage
  • Graphics and Sound Design are top-notch
  • Multiplayer is addicting and a lot of fun
Cons
  • Combat can get repetitive
  • Dull story, writing, and characters
  • Graphical and sound glitches

Talkback

MetalMario2November 18, 2013

It's worthless without the other two. Period.

I was about to play the WiiU version for a review myself. Thanks for taking the bullet, Curt.

But yeah, I think I'll play 1 and 2 first and try to carry Femshep along.

MagicCow64November 18, 2013

I didn't play the first game but was able to dive into Mass Effect 2 without a problem, and thoroughly enjoyed it, perhaps in spite of the generic gameplay. Mass Effect 3, though, is just objectively worse. The story is sloppy and really reveals just how shallow all of the touted choice elements actually are, and the gameplay is virtually identical to the previous game, and I was already sick of it. I also ideologically refuse to buy DLC, and it was painfully obvious that you were supposed to have the Protean character to fully engage with the narrative, such as it is.

StratosNovember 18, 2013

I'm surprised that they did not try and port the complete trilogy to the Wii U instead of 3 as a stand-alone product. They would have gotten more sales for their efforts as I would have picked it up.

Mop it upNovember 18, 2013

This game is like $13 new on Amazon, but it sounds like even that isn't worth it...

leahsdadNovember 19, 2013

I think Mass Effect is emblematic of what's wrong with most gaming today:  the emphasis on story as on par with or above gameplay.  Hell, I blame Ninja Gaiden.  I was replaying it last week for the first time in years and I noticed I really hated those cutscenes-- they are so cheesy and long.  Starting mashing A on my 3DS and realized that GOOD GOD you cannot skip them or make the text load any faster. 

And to think I liked these cutscenes -- NO I was ENRAPTURED by these cutscenes back in 7th grade.  Geez.

azekeNovember 19, 2013

Quote from: leahsdad

I blame Ninja Gaiden.  I was replaying it last week for the first time in years and I noticed I really hated those cutscenes-- they are so cheesy and long.  Starting mashing A on my 3DS and realized that GOOD GOD you cannot skip them or make the text load any faster.

Pressing Start doesn't skip cutscenes in 3DS version?

Ouch.

yeah, I have a history with these games inasmuch as they are the reason I got fed up and gave my Xbox 360 to my dad and sold all my games because of how stupidly in love he is with this dreck.


The first mass effect I -REALLY- enjoyed. don't get me wrong, it was incredibly flawed, bug-riddled mess with long loads, but it had personality to it and most of all, it felt like an awesome RPG where you bopped around the galaxy. the gun play was shaky, but it was unconventional, with guns having an overheat meter rather than the dreaded heat clips that the sequels used. also, the powers weren't all on a shared cool off,so it was VERY much possible to go into an encounter without having to even shoot all that much, and constantly stopping the action to use the power wheel gave things a much more turn based feel. that, and enemies and boxes actually had LOOT in them and there was lots of equipment management with changing suits, changing guns, outfitting guns with new ammo types , not to mention meaningful choices that if they didn't immediately pay off, they did so in the sequels. also, I could live with the copy-paste cargo bay area designs because quite frankly, I was actually exploring open worlds in the silliest dune buggy physics ever. <3

Mass Effect 2 turned me off from the series. it moved so, SO far away from the first game. what used to be big open spaces or labyrinths became knee-high barrier-laden corridor shooter land, the charming elevator load times where you'd hear the news or your party banter with each other were  replaced by ugly orangescreen, almost all the equipment customization was inexplicably stripped out, powers were put on shared cooldowns so that there was far more focus on the third person shooter gameplay, and they introduced your bog standard reloading clip ammo system. instead of shooting things, a lot of the time I was using my infiltrator's cloak ability  to get behind the enemy cover and I'd just spam melee attacks in the back of their heads  because I don't wanna have to deal with running out of sniper or pistol ammo ... but for all I fault the game over, they set up a really good, character driven narrative where your attachment to the squad mates and gathering the right resources to buy the ship upgrades play a very relevant role in the final mission, as any squad member could suffer cutscene death and not just the 3 that could in ME1

I didn't bother with Mass Effect 3 because by the time it came out, my dad had already amassed 37 different separate saves unto which he could choose through to transfer to ME3. He had gone through 3 Xboxes and 2 controllers. he still plays through them to this day.

I am not kidding.

He is retired and if he doesn't have a game to play He will sit there and play through the trilogy, and then when he's done with Mass effect 3 he will immediately put in ME1 again. he will delete the DLC off his system memory since we don't have a hard drive and he doesn't have the patience to save up for a proper memory unit. He instead pays for Xbox Live gold for the express and single reason of being able to use the cloud save function for his game saves  so that the meager flash memory on the system can hold his precious DLC that he continues to clean the fridge on.

Also, he still has troubles with some of the battles in Mass Effect 1. he is the type of gamer that Super Guide was built for. the game will give him the slightest of slight resistance and then I'm summoned like a genie out of a lamp. (see what I did there?)


Yeah. Mass effect 3. I'm a little skewed on my view of that... heh.

idk_lmaoJanuary 04, 2015

Jesus Christ what a godawful review. Like, be grateful there's a polished M rated Wii U game that's at least somewhat well optimized. This is one of the most influential modern gaming trilogies out there.

nickmitchJanuary 04, 2015

Why should I care that the game is M rated?  I'm an adult and can buy any game that's widely available.  Shouldn't it matter more that the game is fun?

SorenJanuary 05, 2015

The review is fair. This game had no reason to exist on Wii U. The game already had 5 other M rated titles at launch anyway.

Ian SaneJanuary 05, 2015

Having recently played through the trilogy on the PS3 I agree that ME3 is pretty worthless with no ability to import a save from the prior games.  However I think I understand why EA released ME3 on the Wii U.  The rationale is still STUPID as hell but I think I get EA's thinking.

ME3 was designed to attract newcomers from the get go.  The game includes multiplayer that the first two games don't have.  EA observed that ME had shooter-esque gameplay and wanted the game to have multiplayer to appeal more to the CoD crowd.  Prior to the extended cut DLC multiplayer play was a requirement to have a high enough "readiness" level to get the "good" ending.  EA was hoping to expand the customerbase.  Now since the game really requires all three titles, and any gamer that needed multiplayer to get on board would probably be completely turned off by the more RPG-style single-player first game, the idea is dumb.  It's typical boardroom drivel from execs whose only true skill is their ability to sell themselves to other corporate execs.  But since ME3 was considered an acceptable single purchase for the other consoles (ie: CoD fans would buy ME3 and potentially ONLY ME3 because is has multiplayer shooting) porting it to the Wii U made sense.  A Wii U owner buying ME3 is no different than an Xbox 360 owner buying only ME3 and that was the plan from the get go.

It's a stupid plan with predictable results but at least I get the rationale.  It isn't EA intentionally sabotaging their own sales to stick it to Nintendo as that makes no sense (why not just never support the Wii U and save yourself the money).  It's a simple explanation for a really questionable business move.

marvel_moviefan_2012January 05, 2015

I never bought the whole sabotage argument that doesn't make sense like you said why even bother. Even though I already have it on PS3 (the trilogy) I still considered getting it for Wii U just because it is so cheap and there are too few games for the system but I already made my peace with that and Captain Toad more than makes up for the lack of shooters.

I've seen the claim made that the original plan was to do the full trilogy on Wii U like the other platforms got, but that was back when EA and Nintendo in bed together for the online service, and then when Nintendo went a different way EA decided against that, but were far enough along that it made sense to still release 3. Whether that's true or fabricated I don't think we'll ever know.

nickmitchJanuary 05, 2015

That, of all the theories, made the most sense.  It answers the "why even bother" question while being more logical than self sabotage.  But then you still have the question of why not port the first two games first?  Were they to be separate releases?

ejamerJanuary 06, 2015

Quote from: nickmitch

That, of all the theories, made the most sense.  It answers the "why even bother" question while being more logical than self sabotage.  But then you still have the question of why not port the first two games first?  Were they to be separate releases?

Mass Effect 3 was the most recent game, (supposedly) the most refined experience, and was supposed to offer the best multiplayer modes.


Do those pros outweigh the cons of not experiencing the story outside of a quick summary at the start of the game, and not getting to carry over data between games?  Not in my mind.  But someone obviously thought so.


It's possible that developers had tools/processes built to transfer over old code, and felt that building them against the most recent (ie: most feature rich?) release would be more effective than building them against earlier releases and having to adjust the tools later... so working on ME3 first might make sense that way.  But that bit of rampant speculation wouldn't seem likely to influence the business decisions anyway.

ShyGuyJanuary 06, 2015

Is Mass Effect 3 even relevant anymore? Maybe IDK LMAO! worked on the port....

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Genre RPG
Developer BioWare
Players1

Worldwide Releases

na: Mass Effect 3: Special Edition
Release Nov 18, 2012
PublisherElectronic Arts
RatingMature
jpn: Mass Effect 3
Release Dec 08, 2012
PublisherElectronic Arts
eu: Mass Effect 3: Special Edition
Release Nov 30, 2012
PublisherElectronic Arts
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