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DS

North America

Greg Hastings' Tournament Paintball Max'd

by Stan Ferguson - March 25, 2006, 12:52 pm EST
Total comments: 7

2

Messier and more painful than the real thing.

Once in a while, a game is released on an unsuspecting public that is such an abject failure that a reasonable person can’t help but wonder what kind of cynicism allowed it to see the light of day. When the game turns out to be a first-person paintball game on the DS, that person may end up questioning not so much cynicism, but rather sanity.

Interestingly, Greg Hastings’ Tournament Paintball Max’d lulls you into a false sense of security by opening up with a compressed music video that introduces the main “characters" of the game. In fairness, it is nicely done and the sound quality is superb. In fact, the game utilizes full audio tracks during all matches, which is fairly remarkable.

This idea of quality continues when choosing a control scheme. GHTP has three different control options and each with a left/right hand preference. Two allow for touch screen use (stylus and thumb strap) and one allows for dual digital aim. The best option is utilizing the thumb strap as it allows for better handling of the DS. The stylus mode may allow for greater precision, but be prepared to stay in the same position for an extended period of time.

Ha-ha, I'm just kidding. No one is actually going to play this for any extended period of time. The painful realization that GHTP is worthless begins as soon as the menu screen opens. I’m not sure if developer Night Light was just being funny, but the idea of a DS game that utilizes the touch screen so heavily but requires the face buttons for menu navigation is simply too mind-boggling to accept as anything but a cruel prank.

The sinking feeling spirals into despair once an actual match begins. The graphics are so badly pixelated that learning to differentiate between enemy players and anything else on the screen takes quite some time. Once you have mastered the ability to tell foe from scenery, you’ll find yourself hitting another wall. Unfortunately, you can’t actually see that wall. The collision detection is so inaccurate that moving between two objects is nearly impossible.

Then there’s the sheer blandness of the game. The arenas are dull, the songs are played repeatedly, and the characters all look alike. I understand that most paintball arenas are this dull in reality, but the fun in paintball relies on the players’ physical presence. Paintball provides an emulation of a dangerous situation in a hostile, but controlled, environment. The best first-person shooters provide the same feeling, but digitally. GHTP, on the other hand, feels as if it’s a second-hand emulation—so watered down that all possible tension has diffused into boredom.

Exceptional multiplayer has defined many otherwise flawed shooters. In this case, the multiplayer is boring, bare bones, and requires multi-card play. I would say it was thrown in as an afterthought, but the entire game seems to be an afterthought.

GHTP is an atrocity. Hyperbole? No, not as far as games are concerned. Aside from a versatile control scheme and some impressive sound design, this game has nothing going for it. GHTP is completely unplayable.

Score

Graphics Sound Control Gameplay Lastability Final
2 6 4 1 3 2
Graphics
2

An absolute train wreck. The collision detection prevents passing through narrow areas; the pixelation kills all hope of precision aiming; and the generic arenas will put you to sleep.

Sound
6

The game provides compressed songs with excellent quality. The few songs available are generic and lame, but you take what you can get. Despite being technically impressive, the songs are a wash -- and it's a trade-off for variety.

Control
4

Points are given for the variety of options. The implementation, however, is weak. The aiming is imprecise, and strafing is limited to strictly left and right movement.

Gameplay
1

This game isn’t just bad: it’s boring as well. With few gameplay options and a nagging redundancy in level design, there’s nothing engaging about this game. The mere concept of the game is flawed.

Lastability
3

The single player game is a mess and the multiplayer is boring. There is a total of three extremely basic modes and simply playing them requires multicard play. When continued play can’t be justified, repeated play is a non-factor.

Final
2

The only possible incentive to play this game is if you’re a paintball fanatic. Even then, I recommend staying far away. This game has little variety, worthless AI, and level design that is so broken that there’s no enjoyment to be found, whatsoever. Greg Hastings’ Tournament Paintball Max’d for the DS is just one of many games that will be forgotten in the annals of game history.

Summary

Pros
  • A decent variety of control schemes
  • They fit full songs on the cartridge
Cons
  • Everything else
Review Page 2: Conclusion

Talkback

Karl Castaneda #2March 25, 2006

I told them it'd be a bad idea to do a paintball game. Why would anyone want to play a simulation of a simulation? Why would I want shoot people with paint when I could use bullets? What would be the point? Looks like I was right.

MarioMarch 25, 2006

I thought this was a review of Metroid Prime Hunters til I saw the title! Oh ho ho ho *ZING*

Hybrid HunterMarch 25, 2006

Yeah, i never understood the idea of a paintball game either.
Why bother! I know i'm not going to bother.

NephilimMarch 25, 2006

wouldnt a pro be that u can pick this up for 10bucks on ebay?

darknight06March 25, 2006

I gotta wonder how much 128MB cards cost to produce now. If these guys are willing to throw away money on a game like this the cards must be less expensive than I thought.

wanderingMarch 26, 2006

I think a paintball game could be interesting.

Imagine this. You're playing paintball...but you're also schizophrenic. And, if you lose the match, the world ends.

Or maybe it doesn't. Cause you're schizophrenic.

ShyGuyMarch 26, 2006

Quote

Ha-ha, I'm just kidding. No one is actually going to play this for any extended period of time. The painful realization that GHTP is worthless begins as soon as the menu screen opens. I’m not sure if developer Night Light was just being funny, but the idea of a DS game that utilizes the touch screen so heavily but requires the face buttons for menu navigation is simply too mind-boggling to accept as anything but a cruel prank.



Heh, that made me laugh out loud. Pryopizm is the best reviewer face-icon-small-smile.gif

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Genre Shooter
Developer Nightlight Studios
Players1 - 6

Worldwide Releases

na: Greg Hastings' Tournament Paintball Max'd
Release Jan 24, 2006
PublisherActivision
RatingEveryone 10+
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