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The Lion, the Witch, and the Wardrobe Shipped

December 6, 2005, 9:46 am EST
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Launch of Multiplatform Video Game Inspired by Epic Film The Chronicles of

Narnia: The Lion, The Witch and The Wardrobe

Marks BVG¹s Largest Self-Publishing Initiative

BURBANK, Calif. ‹ (December 6, 2005) ‹ In anticipation of Walt Disney Pictures and Walden Media¹s epic feature film release of ³The Chronicles of

Narnia: The Lion, The Witch and The Wardrobe² on December 9, retail support of the movie-inspired video game has been brisk throughout North America and Europe. Buena Vista Games, Inc. (BVG), the interactive entertainment arm of The Walt Disney Company (NYSE: DIS), announced today that the company has shipped more than 2 million units of the multiplatform video game to retail outlets in the two regions. The video game is available for the PlayStation®2 computer entertainment system, Xbox® video game and entertainment system from Microsoft, Nintendo GameCube, Nintendo DS, Game Boy® Advance system and PC.

"The Chronicles of Narnia: The Lion, The Witch and The Wardrobe video game launch marks the largest self-publishing initiative executed to date by Buena Vista Games," said Graham Hopper, senior vice president and general manager, Buena Vista Games. "There is great excitement building for the release of the film and that buzz has helped ignite an event atmosphere at retail for the video game. By building upon and expanding the Narnia entertainment experience, BVG is playing an important role as the next content creation engine for the company."

The Chronicles of Narnia: The Lion, The Witch and The Wardrobe video game takes the classic story from the renowned book from C.S. Lewis to new heights by bringing the feature film¹s cinematic experience to life in a stunning interactive adventure. Players can take on the role of each of the four Pevensie heroes ­ Peter, Edmund, Susan and Lucy ­ to battle the White Witch¹s sinister minions in team-based, action-packed combat.

In the action/adventure console and PC versions, players take on 15 levels of combat and puzzle-solving game play. The console and PC games also feature seamless integration of film footage with game play and includes extensive use of voice talent from the film.

"The ever-expanding video game marketplace is of great interest to me," said Andrew Adamson, the film¹s director. "It was such a thrill to work with the Buena Vista Games and Traveller¹s Tales teams to provide creative input for the video game, which has resulted in a beautiful translation of the film into an epic interactive experience."

"Transitioning from the movie into the video game area is an uplifting experience because every person who has read the book has longed to go to Narnia," said Douglas Gresham, stepson of author C.S. Lewis. "With the video games, people can not only visit Narnia but they can control the heroes' actions. In a sense, they can invent their own adventure within Narnia."

In addition to strong retail support throughout North America and Europe, the game is receiving positive reviews from video game critics. IGN.com, a leading online video game site, recently awarded The Chronicles of Narnia video game the prestigious IGN.com Editor's Choice Award, an 8.3 out of 10 review score and described the title as "a near perfect example of how to make a movie-based video game the right way."

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