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Parents Agree with ESRB

November 15, 2005, 7:57 am EST
Total comments: 12

The ESRB improves it's image with the results of a survey of parents.

New Study Shows Parents Overwhelmingly Agree with ESRB Video Game Ratings

NEW YORK--(BUSINESS WIRE)--Nov. 14, 2005--Parents continue to overwhelmingly agree with computer and video game ratings assigned by the Entertainment Software Rating Board (ESRB) according to a study released today and conducted by leading opinion research firm Peter D. Hart Research Associates. The study shows that parents agree with the ESRB ratings 82% of the time, while another 5% of the time they think the ratings are "too strict."

"As the ratings body for the video game industry, the ESRB's effectiveness depends largely on how accurately its ratings reflect the attitudes of American parents. We are extremely pleased that, year after year, independent research shows such a high level of agreement with ESRB ratings among parents," said ESRB president Patricia Vance. "It is clear from the research that ESRB game ratings continue to be extremely useful to parents, who are involved in over 80% of all purchase decisions(1)."

The study, commissioned by the ESRB, was conducted from October 14-24, 2005, and surveyed over 400 randomly selected parents of children that play video games. Each was shown video footage from 8 out of 80 randomly selected computer and video games, which were assigned one of six rating categories within the prior twelve months. Respondents were asked to choose the ESRB rating they felt was most appropriate, and then were told the actual rating that ESRB had assigned. Parents were then asked whether the rating assigned was "about right," "too strict," or "too lenient." The surveys were conducted at shopping malls in 10 different regions of the United States to ensure geographic diversity.

"This is a definitive assessment of agreement with the ESRB ratings because it considers the views of those who actually interact with the ratings the most, namely parents of children that play video games," said Jay Campbell of Peter D. Hart Research Associates. "It is especially impressive that parents' level of agreement with the ratings is as broad as it is deep; parents of children of all ages agree that game ratings are accurate."

The ratings assigned by ESRB are based on the feedback of independent raters who are unaffiliated with the video game industry and typically have experience with children. The ESRB annually evaluates awareness and use of the video game ratings among parents, as well as measures their agreement with the ratings assigned. These studies are conducted to make certain that ESRB serves the interests of parents, the vast majority of whom (70%)(2) continue to regularly use the ratings when purchasing video games.

ESRB ratings are comprised of two parts: rating symbols suggest age-appropriateness for the game, and content descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern to the consumer. ESRB currently uses over 30 content descriptors for depictions involving violence, suggestive or sexual content, profanity, gambling and controlled substances, among others. The ESRB rating categories are as follows:

-- EC (Early Childhood Ages 3+)

-- E (Everyone Ages 6+)

-- E10+ (Everyone Ages 10+)(3)

-- T (Teen Ages 13+)

-- M (Mature Ages 17+)

-- AO (Adults Only Ages 18+)

Consumers can learn more about the rating system and conduct customized ratings searches by visiting the ESRB website at http://www.esrb.org.

About Entertainment Software Rating Board (ESRB)

The ESRB is a non-profit, self-regulatory body established in 1994 by the Entertainment Software Association (ESA). ESRB independently applies computer and video game content ratings, enforces advertising guidelines, and helps ensure responsible online privacy practices for the interactive entertainment software industry.

(1) Federal Trade Commission, 2000

(2) Survey conducted by Peter D. Hart Research Associates in May 2005, which found that 78% of parents are aware of ESRB ratings, with 70% regularly using them when buying video games.

(3) ESRB introduced the "E10+" rating category in March 2005


KDR_11kNovember 15, 2005

87.9% of all surveys reflect the views of their funders.

PryopizmStan Ferguson, Staff AlumnusNovember 15, 2005

Yes, but this really comes off as pretty close to the truth. I can't imagine many parents thinking most games as imporperly rated. That's assuming that they're actually paying attention to the ratings.

KDR_11kNovember 15, 2005

That's the problem, I don't think many parents really know what those ratings mean and don't care.

ArbokNovember 15, 2005


Originally posted by: KDR_11k
That's the problem, I don't think many parents really know what those ratings mean and don't care.

Yep, I agree. The ESRB would probably be way better off just adopting the "G, PG, PG-13, R" rating system if they could as then there would be no confusion among parents.

I'm sorry, I just can't trust this study. Funded by the ESRB, The ESRB chose the pool of 80 games (which I bet were marginal Ts Ms)....I mean, come on!

ArbokNovember 15, 2005


Originally posted by: TheYoungerPlumber
...which I bet were marginal Ts Ms...

Likely doesn't matter if they were or not, as the people who are being polled in the survey are only watching a video feed. So, for example, they could be shown a match from one of the recent Mortal Kombats except no footage of a fatality would be featured in the footage.

PryopizmStan Ferguson, Staff AlumnusNovember 15, 2005

Still, even if they did show some of the more gratuitous aspects of an M rating. Do you think the parents would have thought an M rating was too soft? It clearly says "No one under 17" on the label. While I agree that an ESRB funded (probably not even double blind) survey is hardly credible, I have my doubts that an actual survey would have disctinctly different results.

vuduNovember 15, 2005

Doesn't the ESRB require detailed information about the most violent, suggestive, etc parts of a game when deciding on said game's rating? Wouldn't it make sense to provide that same information when completing this experiment?

nickmitchNovember 15, 2005

Who cares if they made the whole thing up? or just weaked data? It's all just to spite people like Jack Thompson. After every thing that's been going on, the had to give themselves some good press.

kirby_killer_dededeNovember 15, 2005

Ah, so most parents are as stupid as the ESRB. Good to know.

Aussie Ben PGCBen Kosmina, Staff AlumnusNovember 15, 2005

Hey, that heading rhymes!

PryopizmStan Ferguson, Staff AlumnusNovember 16, 2005

Finally, someone caught it!

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