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New Harvest Moon for Japanese WiiWare

by Lukasz Balicki - March 4, 2009, 1:17 pm EST
Total comments: 10 Source: IGN

Harvest Moon sees some big changes in its WiiWare debut.

The latest issue of Famitsu Weekly reveals a new WiiWare Harvest Moon title by the name of “Bokujou Monogatari Series: Makiba no Omise”, which roughly translates to Harvest Moon Series: Ranch Store.

As the name suggests, instead of managing a farm players will now manage a store instead. As a male or female character, players will be able to manage a variety of stores such as a juice shop, an ice cream parlor, or an Easter egg shop. Famous characters from past games will show up at the stores as customers.

Bokujou Monogatari Series: Makiba no Omise will be released on Japanese WiiWare on April 28th, with a price point of 1500 Wii Points.

Talkback

AVMarch 04, 2009

hmmm I always enjoyed the Harvest Moon games and this seems like a nice way to update the franchise. it's becoming harder and harder to pick up the games when so little advancement has come to play in the series, but downloading them for $10 or something that seems fair.

KDR_11kMarch 04, 2009

Reminds me of Recettear, an indie game about running an item store in a fantasy world including the dungeon crawling necessary to get those items and the subsequent hagglign over the price of the items.

NinGurl69 *hugglesMarch 04, 2009

Animal March looks like a blast.

Flames_of_chaosLukasz Balicki, Staff AlumnusMarch 04, 2009

Sounds like a boring idea in my opinion and the only Harvest Moon spin off that won me over is Rune Factory.

If this is like Torneko's chapter in Dragon Quest IV... awesome.  That would mean some chances to venture outside the store to collect items (to be sold) and complete other quests.

broodwarsMarch 05, 2009

Ok...so they're basically turning Harvest Moon into the Retail Shop mini-game from Theme Park?  Meh, if I want to play a Harvest Moon game these days I'll check out the latest Rune Factory.  What is this?  Harvest Moon: City Folk?

StratosMarch 06, 2009

Quote from: Jonnyboy117

If this is like Torneko's chapter in Dragon Quest IV... awesome.  That would mean some chances to venture outside the store to collect items (to be sold) and complete other quests.

I could see something like that work really well within a Harvest Moon framework. Gather items and material and perhaps negotiate shipments of goods. They could even go on a similar route as Rune Factory where you could fight monsters and such to acquire rare goods.

If you stock certain items then you could attract specific women. The plant loving girl would be drawn to the store with flowers. Pets and pet food would draw the animal lover.

There could be a surprising amount of depth in a game like this. I hope they spend a lot of time to flesh the idea out.

StratosMarch 07, 2009

Here is a scan from a magazine for the game.
http://i729.photobucket.com/albums/ww295/SuperStratos/harvestmaybe.png

Looks a little Paper Mario-esque in the art department.

A WiiWare World article expounds a bit more about how you play mini-games to create products for customers.
http://www.wiiware-world.com/news/2009/03/harvest_moon_coming_to_wiiware

Oh god DO WANT. I love this artistic decision (also technical decision). It seems a wonderful blend of both WiiWare restrictions and the creativity to still make a game "pop." Also, 2D harvest moon art >>>>>>>>>>>>>>>>>> 3D harvest moon art.

StratosMarch 07, 2009

Quote from: Kairon

Oh god DO WANT. I love this artistic decision (also technical decision). It seems a wonderful blend of both WiiWare restrictions and the creativity to still make a game "pop." Also, 2D harvest moon art >>>>>>>>>>>>>>>>>> 3D harvest moon art.

I really liked the N64 art.

N64 HM>2-D HM>other HM 3-D

Though weren't those characters just 2-D in HM 64 similar to Mario RPG and Ogre Battle 64?

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