Tom Happ, designer of Axiom Verge would like the game to come to 3DS.
At E3 2016, Axiom Verge creator Tom Happ explained to NWR that he’s very interested in bringing his Metroid-inspired game to 3DS.
A potential 3DS port would have to deal with the system's relatively low-speed processor and screen resolution, since the game was originally designed to run at 480x272 (which doesn't divide evenly into the 400 x 240 resolution of the 3DS). In addition, Axiom Verge uses shader effects quite heavily and currently requires more RAM than the 3DS has. However, Tom Happ told NWR at E3 that theoretically none of these hurdles in isolation would necessarily be insurmountable. While the announcement of a 3DS port is far from the imminent, Happ is currently investigating what it might take to make it a reality.
We first reported on the desire to bring the game to 3DS just after E3 last year, and at the time porting the game to Wii U or 3DS was thought to be difficult if not impossible due to running on the MonoGame framework. Earlier this year, developer Blitworks found a way to bypass the MonoGame issue for Wii U by converting the entire codebase to C++. As a result, the Wii U version will debut later this year with added GamePad functionality, and previously Wii U-only titles such as Runbow and forma.8 have had New 3DS exclusive versions announced recently.