Scheme uses the Wii Remote and Nunchuk, and is similar to GoldenEye 64's controls.
GoldenEye for Wii is going to feature an accessible control scheme that echoes the original game's controls. In the scheme, you use the Wii Remote and Nunchuk, but you don't use the sensor bar.
It works by having all of the character movement done on the Nunchuk. The control stick functions the same way the control stick functioned in the standard controls in GoldenEye 64. When you press A, you can use the stick to strafe, which is similar to what the C buttons did in the original.
The control scheme isn't meant for all gamers, according to Executive Producer Julian Widdows, and while it seems almost directly inspired by the original game's controls, it wasn't meant that way from the start.
Its origins lie in a meeting with Nintendo about a year ago, where controller innovation was discussed. Eurocom was originally planning to just fine-tune the standard Wii Remote and Nunchuk control scheme, but Nintendo urged them to innovate on the controls. So, after a lot of work with the Mario Club crew in Europe, they wound up with a pointer-less Wii Remote and Nunchuk control scheme that coincidentally mimics GoldenEye 64.
GoldenEye comes out on Wii on November 2.