Creative Director Trey Smith dishes on the upcoming arcade baller.
Recently, NBA Jam Creative Director Trey Smith talked to Nintendo-Okie and revealed several key details on the development of the game.
When asked why the team decided not to include support for the GameCube controller, Smith stated that they felt they picked the four most popular control methods in the Wii Remote and Nunchuk, sideways Wii Remote, Classic Controller, and Classic Controller Pro, and that any further development on control methods would take things away from the Remix Tour mode, one of the campaign modes in the game.
Smith also stated that while the team would love to get the game working via the Nintendo Wi-Fi Connection for online play, they would only do so if they optimize it to 60 frames per second, and that they hadn't managed to achieve that yet.
Nintendo-Okie asked them about the pending release of the game on Xbox 360 and Playstation 3, which at the time of the interview had not been revealed, and Smith confirmed that while NBA Elite 11 players would get a taste of NBA Jam, the full version with the two campaign modes and gesture controls would remain exclusive to Wii.
Lastly, Smith confirmed an October 5 release date for the game.
The full interview is available at Nintendo-Okie.com