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3DS

North America

Multiplayer in Little Battler eXperience Is Fun (But Local Only)

by Neal Ronaghan - July 17, 2015, 9:59 am EDT
Total comments: 4

LBX is shaping up to a good time on 3DS, but no online multiplayer is a bummer.

After getting to play Little Battlers eXperience (or LBX for short) at a Nintendo press event recently, I’m on board with the Level 5-developed 3DS game that is focused on building and customizing your own little robot battlers over the course of a single-player adventure and multiplayer fighting. However, all I was able to play was a few one-on-one multiplayer matches against my cohort Justin Berube. I could likely sum up my playtime in a sentence: “The combat was fast-paced and fun with a lot of nuances that I want to dig deeper into.” Instead of just leaving it at that, here’s a blow-by-blow of my thoughts during the fight I had against Justin.

The match starts. We’re playing a three-stock match, so you need to defeat the other robot three times to win. The setting is some spacey moon environment with a crater or something in the middle, though the jumping didn’t seem to be affected by the location. Justin’s robot (or LBX as they are called in the game) has a ranged weapon by default. Mine has a melee weapon, so I dashed across the stage by holding down a button so I could try to pummel him. In the process, he landed a few shots on me but he had to go through a reload sequence on his gun. The reload sequence seems to make the ranged play super weak. While he reloads, I spam my main attack. However, I had to be wary of attacking too much. Each LBX has a “tension” meter that runs out when you attack a lot. When the meter runs out, your attacks do virtually no damage.

After bringing the hurt to Justin’s LBX, I retreated so my tension meter can build up. As I got away, Justin tapped the D-pad to switch to his other weapon, which is a melee one. He got some attacks in on me but I used my character’s shield (by pressing the R button) to deflect some of the damage. When his tension ran out, I brought the pain, successfully taking out one of his stock.

Scoreboard: Neal 3, Justin 2

Before Justin’s LBX respawned, I took the time to use of my healing items to repair my robot. When he finally came back into the fray after a few seconds, I sprung another attack. This time, I used my special attack. Quite honestly, I don’t really know what the heck happened during the special attack. It seems like they are all different, and this one that I used required Justin to guess where I was going to aim the attack. He guessed wrong and I laid his LBX butt out.

However, he fired back with a special attack. Fortunately, I guessed right and dodged his attack. He ran out of tension shortly after and I went in for the attack. We brawled back and forth for a while until I built up another special attack. I tried using something different (you can equip up to four specials at once), which I think was some sort of counter attack. So, Justin attacked me and my little robot went HAM on him. He dropped like a fly.

Scoreboard: Neal 3, Justin 1

I didn’t have any more healing items left, so I couldn’t repair before Justin’s LBX came back. He volleyed a few ranged attacks at me and then followed it up with a smattering of melee attacks. I was weak, so I fell pretty quickly. Fortunately, I whittled his health down in the process.

Scoreboard: Neal 2, Justin 1

Justin had backed away with his LBX in an attempt to heal, so when I spawned, I went to seek him out. Switching to my ranged weapon, I attacked him from afar, interrupting his healing process. To fight back, he tried to attack me with his gun, but he had to reload. I noticed this and then dashed in for some close-range hurt. Game. Set. Match.

Scoreboard: Neal 2, Justin 0

Naturally, Justin wanted a rematch. Unfortunately (for him), we had to move on, but we both had the same realization that, when Little Battlers eXperience launches on August 21, we would have to meet up in person to fight again. The version of LBX coming to 3DS in North America has no online play. It will support up to six players locally (in a variety of configurations, including 3 vs. 3 and 2 vs. 2 vs. 2), which is nice, but I know the only time I’ll ever potentially play locally is at a press event or a video game convention.

Still, I went from having little-to-no knowledge in Little Battlers eXperience to being very intrigued after playing the multiplayer and seeing a little bit of the deep customization options for the robots. While I expect it’ll be a single-player experience for me primarily, I’m very interested in seeing how the final game turns out.

Talkback

EnnerJuly 17, 2015

If I recall correctly, this is the first of two or three LBX games for the 3DS in Japan. Also, there were previous PSP games. It is disappointing that there is no online multiplayer, but it's to be expected given the game's age and circumstances. Still, non-sim mech games are a rarity these days, so I hope LBX turns out well.

NeoStar9XJuly 17, 2015

Lack of online is such a shame. I'm finding the game pretty interesting but now I have to decide if this will be a deal breaker. A lot of the fun seems like it would be in battling other players. Just how I imagine how some of the latest Gundam games are really fun when  you are playing other players and in those you can build your suits as well.

CericJuly 19, 2015

Boo...

GKJuly 20, 2015

Rather collect & custom an LBX model here than start collecting the physical models. Here's hoping I'll come across someone that has the game.

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Danball Senki Baku Boost Box Art

Genre Action / RPG
Developer Level-5
Players1 - 6

Worldwide Releases

na: LBX: Little Battlers eXperience
Release Aug 21, 2015
PublisherNintendo
RatingEveryone 10+
jpn: Danball Senki Baku Boost
Release Jul 05, 2012
PublisherLevel-5
RatingAll Ages
eu: Little Battlers eXperience
Release Sep 04, 2015
PublisherNintendo
Rating7+
aus: Little Battlers eXperience
Release Sep 05, 2015
PublisherNintendo
RatingParental Guidance
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