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Metal Gear Solid: Snake Eater 3D

by James Jones - June 9, 2011, 3:48 pm EDT
Total comments: 5

How does Snake's move to 3D stack up at E3?

Kojima Productions first showed off MGS 3D last year as nothing more than an interactive movie. At the time the 3D video blew everything else on the 3DS out of the water with the exception of the also video-only Resident Evil Revelations. I was understandably excited to play MGS 3D this year, but it seems that this game might not make it out of the swamp.

MGS 3D is a 3DS port of the 2004 PS2 title Metal Gear Solid 3: Snake Eater. The demo is the first stage of the game, in which Snake is dropped into a jungle and tasked with finding his target. 

While the game looks as if the move to the 3DS left the title no worse for the wear, the controls leave much to be desired. The loss of the second analog stick seems to have affected the game in significant ways. Snake is moved via the Circle Pad, the camera is controlled with the face buttons, various actions (such as switching weapons, crouching, and "act") are controlled with the D Pad, and aiming and shooting or Close Quarters Combat (CQC) are done with the shoulder buttons. 

It took quite a long time to get used to controlling the camera with the face buttons. While it certainly isn't  broken, it is counter-intuitive. After the necessary adaptions were made, the game was playable, but it seemed to constantly feel like a slight barrier between myself and the action. The touch screen does take on some of the control options, such as the weapon configuration, and that is a welcome alternative to the D Pad.

On the small screen it can be difficult to judge the action. Everything in the game's art design is based on Earth tones, so sometimes spotting enemies takes some getting used to.

It took two play-throughs of the demo to get accustomed to MGS 3D, but ultimately I was able to get Snake under control and complete the objective with relative ease. The game does retain the Metal Gear Solid "feel", but the demo still left me a bit cold. Hopefully the game will receive some refinements before it finally comes out later this year.

Talkback

This is disappointing, as Snake Eater was one of the games I was kind of looking forward to. I've unfortunately found Peace Walker to be virtually unplayable given the wacky control scheme, and it sounds like Snake Eater 3D is falling into the same pit (of snakes). I'm also disappointed that everything is still brown...that made the PS2 game harder than it should've been, and I thought it was because of the bad textures and character models, but maybe not so much.

KeyBillyJune 10, 2011

I've been interested in this game, since I haven't played it on the PS2, but I'm afraid I may want to just wait for it on the compilation disc for HD systems (Wii U?).

Da JarvisJune 20, 2011

IDK about this title. I heard RFN talk about it briefly on there podcast and was a little worried with James' talk about the game being in pretty bad shape, but I was glad I read this article for more information. I played Metal Gear Solid: Portable Ops on my PSP (Worst purchase of my life by the way) and was one of three games that kept me from losing it thanks to the lack of titles on the system. The way James Describes the controls in the article is very similar to how Portable Ops played, except with the weapon select being on the touch screen instead of taking a button slot. Now, because Metal Solid 3 is my favorite Metal Gear Solid of the bunch as well as one of my favorite games of all time (the Subsistence Version Anyways), this was going to be a huge reason for me to get a 3DS, but the other thing is this: They are already re-releasing Metal Gear Solid 3 in the Metal Gear Solid HD Collections with Metal Gear Solid 2 and Peace Walker, so I think this will depend on what the game get's on the review sides. If the game does well enough and I don't hear people complaining about the controls and they expand on the games mulitplayer and keep the additions found in Subsistence plus some, then I will most likely still purchase this game. If however, there is nothing new in the game and they don't even bother to include the extras found in Subsistence like the Mulitplayer and Boss Challanges, then I might wait for a price drop on this one. I still want to try it for myself, but I really don't know if this game will be a system seller for me or not anymore :(

Just FYI, Jarvis, if you thought Portable Ops had bad controls, you should know that Peace Walker had somehow WORSE controls. So much worse that I stopped playing it and I'm just going to buy the HD collection.

Da JarvisJune 24, 2011

@Halbred: I haven't played Peace Walker, so I wouldn't really know how bad they where, although if they are worse then Portable Ops, that could be a bad thing. I don't know, I guess I will wait for it to come out and see what people see. At this rate, it doesn't even look like I will be getting a 3DS till after my fall semester of school anyways, so I have some time to hear what people have to say.

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Metal Gear Solid: Snake Eater 3D Box Art

Genre
Developer Konami

Worldwide Releases

na: Metal Gear Solid: Snake Eater 3D
Release Feb 21, 2012
PublisherKonami
RatingMature
jpn: Metal Gear Solid: Snake Eater 3D
Release Mar 08, 2012
PublisherKonami
Rating17+
eu: Metal Gear Solid: Snake Eater 3D
Release Mar 08, 2012
PublisherKonami
Rating16+
aus: Metal Gear Solid: Snake Eater 3D
Release Mar 08, 2012
PublisherNintendo
RatingMature (15+)
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