Fast RPG gameplay.
The demo for this game was limited, as it had been designed specifically for the show floor. NPC characters would guide you through the demo and suggest you ask a demonstrator if you needed help, so none of the story was apparent.
What you could see was the environment, your characters, and, as the game put it, the well balanced battle system. Leaving the town, you could see the day and night effects in the overworld. While travelling between towns, enemies encountered are stronger at night.
Battling is fast, attacking and abilities can be pre-set into slots. Random encounters are not tedious because of the ability to click through to the attacks that you intend to use very quickly.
The crowns system was also demonstrated. Collecting gems after defeating enemies can be used to level up crowns, and each your party members can wear a crown to boost their power and add new abilities. While party members have varying attack and spell powers making them more suitable to certain roles, you can modify and enhance this with crowns.
What I played of the game was a lot of fun, and so far without the usual slow pace of RPGs. The art style is novel and works well for the DS. I will definitely be playing more of this game after the release.