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Castlevania: Order of Ecclesia

by Michael Cole - July 24, 2008, 1:02 am EDT
Total comments: 21

It's Castlevania.

Castlevania: Order of Ecclesia is another portable entry in Konami's staple series. This entry continues the familiar game design, subtly varying the Symphony of the Night formula.

In this game, you play as Shanoa, a unique and mysterious female member in the Order of Ecclesia with the power to absorb and use Glyphs. Because Castlevania games are supposed to have cliché plots, Shanoa has amnesia and does not know her background or purpose at the start of the game.

The main character's power over Glyphs is comparable to the Power of Dominance from Aria of Sorrow and Dawn of Sorrow. However, the combat has an interesting twist in Order of Ecclesia: all of your primary attacks use glyphs, which in turn consume magic. You absorb a new glyph during your adventure by standing in front of the glowing icon and holding up on the D-pad. (Incidentally, this game has treasure chests to open and non-player characters to talk with by pushing up, as well). It does not look as though this game will use the touch screen at all.

Most glyphs are nothing more than weapons, and you can equip one in each hand. The game has a simple combo system: you can attack with quick, successive thrusts by alternating between weapons assigned to the X and Y buttons. As someone used to jumping in Castlevania games just so I can rapidly attack twice when landing, I appreciated this addition. (Presumably there will be two-handed weapons as well, just as in Symphony of the Night). The amount of magic consumed per thrust varies by glyph. Shanoa's magic replenishes itself very rapidly a second or so after you stop consuming magic, effectively transforming the magic meter into a cap on the number of successive attacks. The combination of equipped weapons also determines your special attack (triggered with Up+X or Up+Y), so experimenting with different combinations will yield different abilities. Special attacks consume hearts (smash chandeliers!) instead of magic.

Some glyphs behave as accessories, providing special abilities or modifiers when equipped. In the demo, I acquired the Magnes glyph, which allowed my character to be attracted to large magnets placed in the level. This move allows you to slingshot yourself upward or at an angle and played a key role in the boss battle, allowing you to “hover” above the rampaging monster. The application of the Magnes glyph was rather rudimentary during this boss battle, but there is certainly the potential for more elaborate Glyph-aided maneuvering later in the game.

Castlevania fans may be disappointed to hear that Order of Ecclesia does not look like it will provide a single, integrated castle. After the introductory area, I was brought to a map screen where I selected the next destination, which housed the bulk of the demo's gameplay. I found Portrait of Ruin's disjoint levels be lacking in depth; hopefully, this game's world structure will not suffer the same lack of cohesion and ingenuity. Graphics in the demo also seemed unimproved, although details may have been washed out by the original model Nintendo DS screen on which it was demoed.

The tweaked combat system looks promising but is unlikely to set this one apart from the last five GBA and DS games. But hey, it's Castlevania!

Talkback

It's nice to be someone whose only Castlevania experience is Dawn of Sorrow (with a little SCIV on the VC), it may all be rehashed but it's still relatively new to me. Portrait of Ruin has been on my list of games that I might buy since it came out, but the previews I've read all seem to indicate I should pick this up over that.

GoldenPhoenixJuly 24, 2008

I may have to buy this game out of principle since it has a female lead.

StogiJuly 24, 2008

GP, I didn't know you had a computer in the kitchen! :P

CalibanJuly 24, 2008

Quote from: TheYoungerPlumber

Blank of Blank!

Would you rather prefer something like Castlevania XVIIII, or maybe just Castlevania: Ecclesia. Actually it would be great if they started using latin based words, and it would work with two words because the 'of' would not be needed, and in that sense making the Castlevania title a personification of its gothic/dark origins.
I can ignore a title as long as the kind of game that I am expecting is there.

Eh, my Blank of Blank comments are merely me pointing out a trend in what I consider lazy title crafting. Yes, I'd rather see "Castlevania: Ecclesia", as silly as it may sound.  Castlevania is the series most guilty of this formula with its subtitles, at it's a bit cheesy at this point. It doesn't affect the actual quality of the game, of course.

DAaaMan64July 24, 2008

I will get this, I've been lovin' castlevania games.

CericJuly 24, 2008

Quote from: TheYoungerPlumber

Eh, my Blank of Blank comments are merely me pointing out a trend in what I consider lazy title crafting. Yes, I'd rather see "Castlevania: Ecclesia", as silly as it may sound.  Castlevania is the series most guilty of this formula with its subtitles, at it's a bit cheesy at this point. It doesn't affect the actual quality of the game, of course.

Long live The: Younger of Plumber.

RizeDavid Trammell, Staff AlumnusJuly 24, 2008

I love the way you can attack quickly in previous games by jumping, attacking just before you jump, attacking when you hit the ground and then back-sliding and attacking again.  It feels very good... much more satisfying than just mashing buttons (or even alternating).

AVJuly 24, 2008

Sound like a nice improvement on a great running series of games. The combat sounds great but is probably hard to understand unless you play. I don't mind not being in a castle by the way, so thats not a problem. Sounds like instant buy for me

I played this too but probably won't write impressions, as TYP already covered most of what I would have said.  I disagree with him a bit on the graphics.  Maybe it's because I played Portrait of Ruin two years ago (and eventually traded it in), but I thought the graphics in Ecclesia looked considerably better in some spots.  Any improvement is probably going to be inconsistent, since some art assets will still be recycled.

I dont' mind not being in a castle, either. But I'd rather not see the world severed into chunks. I've always liked discovering how different sections are intertwined. Portrait of Ruin to some extent trivialized the the use of upgrades to open new areas. This game doesn't look like it will even have a hub--just a level select screen.

KDR_11kJuly 29, 2008

Sounds good. I heard of HoD style dodging, is that true?

Meh. The screenshots I've seen are not that impressive, because it seems like Konami is just using previous character sprite models with different colors and some additional details here and there. Shanoa looks like Yoko Belnades (Dawn of Sorrow) except black and grey. The skeleton enemies have been recycled since Dawn of Sorrow, which incidentally borrowed THEM from Symphony of the Night.

Fanservice is great, but over time, it just results in lazy programming. We'll see how "different" Ecclesia is from its DS predecessors, but I remain skeptic of it.

Quote from: KDR_11k

Sounds good. I heard of HoD style dodging, is that true?

If you mean a left dodge on L and a right dodge on R, then no, that is not true.  There is only a backwards dodge relative to the way you're facing, and that's on L.  I think R is used for one of your glyphs.

Nick DiMolaNick DiMola, Staff AlumnusJuly 29, 2008

Quote from: TheYoungerPlumber

This game doesn't look like it will even have a hub--just a level select screen.

That is really disheartening to hear. I wish they would move away from the PoR style as it wasn't really the greatest iteration of the series. I suppose I will still pick this one up, but it may very well be my last.

DAaaMan64July 29, 2008

Quote from: TheYoungerPlumber

I dont' mind not being in a castle, either. But I'd rather not see the world severed into chunks. I've always liked discovering how different sections are intertwined. Portrait of Ruin to some extent trivialized the the use of upgrades to open new areas. This game doesn't look like it will even have a hub--just a level select screen.

Just a level select screen?  I really doubt it'll have that, I can't even think of a recent castlvania game that had just a level select screen. Thats pretty like opposite of it's game design.

Not sayin' your wrong. WERS MY TRIVIA?

NinGurl69 *hugglesJuly 29, 2008

Level Select?  Then it'd better have her mug looking in 8 directions at the different Robot Masters like Mega Man.

All I can tell you is that it had a "map" with locations identified. You go to an exit (that looks like any corridor between sections of a castle) and wind up on a level select screen. Maybe that will not be in the final version, but why would they bother with such a select screen (that doesn't look fugly) for just a demo?

DAaaMan64July 30, 2008

Quote from: TheYoungerPlumber

All I can tell you is that it had a "map" with locations identified. You go to an exit (that looks like any corridor between sections of a castle) and wind up on a level select screen. Maybe that will not be in the final version, but why would they bother with such a select screen (that doesn't look fugly) for just a demo?

Well you might well be right. It would definitely be a new thing.

I'd bet the reason why it doesn't look ugly is because they just reused the button styles and interface of what they already had.

But again there could be a level select screen. I just sorta... hope not.

KDR_11kJuly 30, 2008

I wonder if the locations are only accessible by using the map or if the map is just the new face for the teleporters with some regular routes between areas remaining...

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Akumajou Dracula Ubawareta Kokuin Box Art

Genre Action
Developer Konami

Worldwide Releases

na: Castlevania: Order of Ecclesia
Release Oct 21, 2008
PublisherKonami
RatingTeen
jpn: Akumajou Dracula Ubawareta Kokuin
Release Oct 23, 2008
PublisherKonami
Rating12+
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