Yeah when it comes to game prices, gamers have to realize that we've been insanely lucky the last few decades that game prices haven't gone up the same way lots of other prices have over the years. With video game development cost rising way more during this same time, it was only a matter time before prices went up.
“Lucky” is not the word I’d use to describe what’s happening here. While game prices haven’t increased at the same pace as living expenses, publishers have benefited over the decades from a boom in user growth with higher attach rates. Then, the most predictable thing happened: user growth slowed (because infinite growth doesn’t exist) while development expenses exploded yet most companies never planned for any of this. Publishers aren't eating that cost; it always gets passed to consumers one way or another. We all understand this part, right? And none of this accounts for the egregious discrepancy between executive team compensation and like, a developer’s salary.
From the consumer side, wages have stagnated while spending power has lowered. Everything (e.g. utilities, groceries, rent etc.) has far outpaced inflation, just being alive costs more. And not for nothing, the inflation argument uses national averages so it doesn’t account for regional differences in wages and cost of living.
Publishers can set the price to whatever they want. When people can’t afford that price, no one benefits. Anecdotally, I rarely buy games at full price due to my LOL gaming habits. Still, I get why people are mad about this because it isn't just about me, and it reaches way farther than video games. I don't think it's healthy to live in a world as a wage slave where you don't get to unwind and relax.
That said, gaming has not always been “a rich person’s hobby”. You have Neo-dodge a lot of things to get there.
Now the question is, what is Nintendo's true motivation here? They're increasing by quite a lot, more than what was predicted. Are they being greedy or is this all just baking potential tariffs into the price? I assume Nintendo set the prices anticipating tariffs.
Those are part of it, I’m sure, though I imagine there’s pressure (or at least gently nudging) from third parties. Most publishers are not managed as well as Nintendo is which has been warning the industry about rising development costs and the challenges meeting deadlines as games become more complex yet everyone told Satoru Iwata to STFU at GDC 2005. Despite having among the highest wages, retention rates, and employee satisfaction in Japan, Nintendo is still in a great position to absorb extra expenses. Beyond why-would-it-do-that (because LOL-capitalism), third parties are in greater need to hike game prices except it’d be really hard to do that if Mario Kart World is sitting there at $60.
We can make the argument that hey, maybe your company shouldn’t exist if you’re that **** at managing your own business, but it isn’t helping anything for Nintendo to view them that way.