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Originally posted by: KDR_11k
Here's your C++, Here's your Blender and here's your GIMP, now get moving and make your own game, dirtbag!
Sorry, just wanted to go drill sergeant on you
. Seriously, if you have a game idea, nothingbut lazyness stops you from turning it into a game. No time? You took the time to type all this, could've written code instead. No idea how? There's tutorials all over the net, ask Google.
WOW KDR! You're taking my post rather personally, don't ya think? If you read the newbie thread you'll see that I AM an experienced game designer. You're right, there IS a difference between knowing what is fun and making a fun game, which leads us to these two questions, which sound the same but are ultimately different:
1) What makes a fun game, and
2) What IS a fun game?
My answers for these two questions are:
1) What makes a fun game depends on the genre, the target audience, originality, controls, graphics, sound, story, gameplay mechanics, challenge, easy to get in touch with the gameplay, concept, goals, etc... We all know list could go on forever. Basically, the make up of a fun game has little to no barriers built up around the core visualized concept, which should be a concept that makes you have fun just thinking about the possibilities.
2) What a fun game IS, is whatever gamer's say it is. This is a matter of personal opinion. WHAT IS FUN? Whatever ANYONE say it is.