Quote
Originally posted by: Ninja X
Eggytoast, your system could be like that, but it could be a pain. The "A" button would probably accelerate your kart, so switching from the "A" button to the camera stick back and forth would be a big pain. One thing, you'd lose control of your kart, so you better keep your eye on where your kart is going while you aim your shot. It all depends on how Nintendo implements this two character system.
I agree about the A button to accellerate, the B button to brake, and the C-stick to use weapons (and, presumably the R trigger to powerslide) doesn't make too much sense. I guess the left trigger could be used for weapons, but there's a better way.
I think using the triggers to accelerate and brake would make the most sense for any driving game: they most closely approximate the action of actual car pedals (F-Zero doesn't count, due to its different mechanics). So, in my 'vision' of Mario Kart, it would be like Rogue Squadrion. You're probably wondering how powersliding would then work. Easy: the 'digital click'. If you think how you powerslid in Mario Kart 64, you were holding down the A button and the R trigger at the same time. This way, you only use (presumably) the R trigger to do both. Also, for the brakes, the sharp brake-turn that is in Diddy Kong Racing would be assigned to the left trigger's 'digital click'. Using this setup, the four face buttons, the z button and the c-stick are freed up. I think the z-button will switch the driver and gunner.
As for the actual game, I'm pretty excited. The reason I have a GameCube is because of Nintendo's in-house games, and I have yet to be disappointed. This game looks like it's going to be chaos on the order of Smash Bros, and that can only be a good thing. I just hope the computer A.I. isn't as cheap in Double Dash as it was in Mario Kart 64, and they have a hell of a lot of tracks. Super Circuit had, what 40 tracks? I sure hope Double Dash has more than that. I HOPE it's a sequel to MK64, rather than Super Circuit. Super Circuit's track setup isn't appropriate for a true party game, while something wideopen is far more suitable for the chaos that this game looks like it contains. Chaos needs room or it just gets reduced to a cluster---k.
Are the graphics great? Of course not. But while the Super Smash Bros. Melee Mario is the benchmark I have for Mario detailing (as well as Luigi, Bowser, Peach, Donkey Kong, and Dr. Mario) , but I don't think the SSBM Mario would fit quite right with the Mario Kart visual style. Of course, I do think they should be able to come up with a similar level of detail with the Mario Kart visual style, and hope they improve the graphics when the game comes out.
About Toad not being in the initial character list: if he's not a hidden character, I get the sinking feeling he's going to be one of Peach's weapons, like he was in Smash Bros.
About the vehicles not being go-karts: Uh..........so? Can someone explain to me what that matters? Having different vehicles adds a splash of personality to the game, and that can't be bad. Anyway, seing Luigi drive a pink granny-car is just TOO funny!
About when it'll come out: check the release schedule- Wario World is due in June, 1080 Avalanche and Mario Golf are due in July, F-Zero is out in August, and Rogue Squadron is supposed to be out in November, with Mario Tennis due sometime between the latter two. Plus, Pikmin 2, Doshin the Giant, Kirby's Air Ride, Animal Crossing 2, Giftpia, Star Fox Armada, and a host of other Nintendo games have yet to be scheduled. I'm guessing, IF (and that's a big if) comes out this year, Double Dash will either fall into the same timeframe as Mario Tennis, meaning September or early October, or early December. That is, unless Nintendo's miraculously just about done with it and it's ready to be released in June (yeah, right. I wish.)