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Originally posted by: Shifty
Ok, this thread continues on from here
They are wholly owned by Sony.
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When I say GTA 5 I mean San Andreas, even though they're not numbering the games now it is still the 5th official installment (minus that London game which was essentially an expansion pack). Saying a game can't be that different from another because it uses the same game engine doesn't hold much to it. Many sequels use the same game engine and are vastly different.
I don't consider GTA:VC to be a new installment. Because
1. It uses an enhanced engine from GTA3
2. It is much of the same premise as GTA3(run, shoot, steal repeat)
3. It might be a new city, but that's an obvious step for a sequel. MORE + BIGGER + FASTER != BETTER
4. Rockstar hasn't called it a sequel. Its GTA:SA to them. So why should you be different?
That's nice

. I'd like to hear some facts in there regarding 'separate franchises' using the same engine. I have little interest in SA despite what you say. And imported magazines cost a lot more (despite the exchange rate being the reverse) and an imported magazine detailing a series I've had little interest in since the original is worth even less to me.
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Obviously he wants to include it, is negotiating with the companies to, and has said he really hopes they will be able to include it in GT5.
Prove it. Link me up. As far as I know, the problem is the power of the PS2 (IGN chat) and haven't heard your suggestion.
By your logic any game that uses an enhanced engine of a prior game in the franchise is not a new installment then? So the new Zelda is not a new installment of the franchise because it uses the Windwaker engine? Zelda also uses the same premise as the earlier games (you're Link, you fight with swords, etc) Heres a quote from the GI feature: "Like the Final Fantasy series, each new GTA is a fresh start for the franchise: new worlds to conquer, new stories, and new experiences." So I guess none of the Final Fantasy games are new installments either too? Look at a thesaurus for the word installment and you will find the word: chapter. A few lines down from that first quote in the GI feature there is this quote: "Then, after it was officially confirmed that the next chapter would be named GTA:SA, rumor soon spread that the title would take place in a fictionalized Los Angeles."
Separate franchises using the same engine? Okay: Super Mario 64 and Super Mario Kart 64 used the same engine. The new MMORPG Vanguard: Saga of Heros is the latest game to use the Unreal Engine. Quote: "The Unreal Engine has been instrumental in bringing dozens of titles to market on multiple platforms with fast, clean, and polished production value." Postal 2 uses the Unreal 2 Engine. Splinter Cell uses the older version of the Unreal 2 Warfare engine. Dues Ex 2 uses the Unreal Warfare engine except for the physics engine is Havoc. Spider Man for N64 used the engine from Tony Hawk 64. Heretic used the Doom engine. Half Life used a modified Quake engine. Half Life 2 uses the Havoc engine used in DX2 I stated above for it's physics engine as well. There are tons more examples and much better examples that I read about over the years but can't remember. I'll post more later perhaps.
Since you've had little interest since the first game in the series as you say, then you really haven't read much about it, so you really shouldn't argue about it, especially when there's only a few small paragraphs with close to no information about the changes that have been made from the online sources (who are the only ones outside of GI to report about the game yet).
Onto GT4 regarding car damage, well I'll let Kazunori himself respond to your argument. LINKY:
Kazunori InterviewIf you watch atleast half of that interview you will hear him say that BOTH the limits of the PS2 and the car companies are why there is no damage effects in the game.
Gran Turismo hasn't encouraged stagnation, it redefined racing games and made the benchmark so high noone has even equaled their past efforts yet. I guess if it never came out, then things would be better playing the latest Need for Speed or Test Drive games which both rely so much more on flash than GT with them focusing the only cars being Super cars or tricked out to the fullest street racers. Hell in GT start off driving the cars you actually own (and used as well), whats so flashy about that?
One thing about GTA causing stagnation... What is the biggest gameplay feature of GTA? Absolute freedom in a large living city. Even Miyamato liked that about the game. I guess it would be better if all games continued to be strictly linear? GTA has made strides to change that. I'll post alot more about GT4 and GTA:SA soon. Also since you don't believe games can be better without a new game engine, you should know that GT4 game engine has been rebuilt from the ground up and the separate physics engine has been rebuilt. The reason there is stagnation is because of the other developers who can't come up with original ideas who just try to milk off other people. So blame them.