Author Topic: Sony may lose steam challenging Nintendo here!!!  (Read 34045 times)

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Offline jasonditz

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RE: Sony may lose steam challenging Nintendo here!!!
« Reply #125 on: June 21, 2004, 07:04:36 PM »
Analog sticks break, and when they're built into your $500 handheld its going to be a pricey fix.

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Offline evil intentions

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RE:Sony may lose steam challenging Nintendo here!!!
« Reply #126 on: June 21, 2004, 07:20:33 PM »
My analog stick has never broken.  You must not take good care of your controller.
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But yea, dead when muted was my intention. . . EVIL INTENTION THAT IS ha ha ha.
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Offline jasonditz

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RE: Sony may lose steam challenging Nintendo here!!!
« Reply #127 on: June 21, 2004, 07:46:34 PM »
Could be, but I've gone through two GC controllers which have the "Up Problem" on them.

E.g., in True Crime, my character is incapable of running forward. Pulling the stick all the way up is only enough to get a walk out of him anymore. He has to run diagonally or sideways, which is a real pain.

Offline Jale

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RE:Sony may lose steam challenging Nintendo here!!!
« Reply #128 on: June 21, 2004, 09:37:41 PM »
Mine was broken by the constant punishment of THUG.

Offline WuTangTurtle

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RE:Sony may lose steam challenging Nintendo here!!!
« Reply #129 on: June 22, 2004, 11:22:20 AM »
Yeah i don't know what u guys are doing with those controllers, I've had my controllers since launch and all i have is slight button deflation.

Offline norebonomis

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RE: Sony may lose steam challenging Nintendo here!!!
« Reply #130 on: June 22, 2004, 11:50:44 AM »
analog control sticks are precision intsruments, i can tell you guys are the kind of people that turn their controllers with the action and probably are very aggresive with your joy-sticking. a little game meditaion might help. ohmmmmmmmmmm
viva la revolution! <img src="i/expressions/devil.gif" border="0"><BR><a target=new class=ftalternatingbarlinklarge href="http://www.livejournal.com/community/nintendo_ds/">livejournal.com/~nintendo_ds[/url]<BR>

Offline evil intentions

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RE:Sony may lose steam challenging Nintendo here!!!
« Reply #131 on: June 22, 2004, 06:49:24 PM »
My brother's controllers have scratch marks and stuff from him bitting it and chucking it against the wall all the time. Silly him.
Quote<BR> Originally posted by: Hostile Creation<BR>
But yea, dead when muted was my intention. . . EVIL INTENTION THAT IS ha ha ha.
<BR><BR>Buy Baten Kaitos..you

Offline Blackknight131

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RE:Sony may lose steam challenging Nintendo here!!!
« Reply #132 on: June 23, 2004, 12:00:30 AM »
Ruby Onix, thanks for the links. Very interesting read...
Wonder if they are the opinion of "Teh Billeh" =)

I will disagree with several of the points tho (and Im focusing on the DS article, for obvious reasons):
A couple of the gripes dealt squarely with physical design issues of what was underlined to be prototype hardware: for example, the final unit WILL have a notch for the stylus. The DS is basically still in the shop...
I also disagreed with the analog pad comment...the gripe is legitimate, if you think about it from the point of view "OMG, how will I play '3d Super Hunter FX' without analog: the 3d control is gonna suck!". However, and Im not sure if the GameInformer staff has fully absorbed this, but the DS is not about playing the same types of games, only in portable form; thats by and large PSP territory. It really doesnt seem to have been designed just so Nintendo can port over N64 and graphically downgraded Cube games over...it was designed so that new gameplay mechanics/dynamics could be invented and utilized. Would an analog input of some kind be nice? Of course, more input features equals more flexibility...but the DS requires out of the box thinking so GI shouldnt be in too much of a rush to evaluate it from inside the box...
Which is also why I disagree with their gripe about the two screens not seeing enough innovative luv: to me, not every game has to use the two screen feature for fresh new experiences. It is just that: a feature. Maybe some developer based his gameplay design on touch screen and/or voice and/or network play. If the game is fun and well designed, it shouldnt be put down for failing to use the two screens. The DS is about flexibility and OPTIONS. Thats my point of view anyway...I realize however that the name seems to reflect "Dual Screens", and that could totally put pressure on games developers to just throw in some second screen feature.

The article is a fun read tho, y'all should check it out if you havent already...

-Blackknight131

Offline kirby_killer_dedede

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RE:Sony may lose steam challenging Nintendo here!!!
« Reply #133 on: June 28, 2004, 07:44:05 PM »
Heh, heh...all this "supporting X# of systems" stuff has got me thinking...sure, we got Microsoft/Sony/Ninty fanboys all up in each other' faces, but soon GBA owners and DS owners are gonna be at it - think about it!  I mean, sure, DS owners get GBA crap too, but the arguments will be like "DS games are teh bomz" and "Nuh-uh, GBA rules teh all, foo".  Good times, good times...
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Offline jj984jj

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RE:Sony may lose steam challenging Nintendo here!!!
« Reply #134 on: June 29, 2004, 04:45:43 PM »
Quote

Originally posted by: HereticPB
Guys it is happening again Sony vs Nintendo CD vs Cartridge.

The PSP UMD can store up to 1.8GigaBytes of digital data. The DS games are on 1 gigabit cartridges thats about 119.21 rounded Megabytes or 128 Megabytes of space.

That is a huge difference!!! We are comparing the DS to the PSP, which should not happen, but it does!


Yeah. they shouldn't be compared. Especially since the next GB might be using another media but will sell an extra component to play older GB games. This was just a rumor I heard so yeah, it could be false. But if you think about it, it also makes somce sense, they made thr DS backwards compatiable because it has the room, and it means the next GB is free of having to be backwards compatiable, or even use cartridges. If this turns out to be true, I think the next GB will be the competetor for the PSP, as it should be.
DS 0wnz.