Author Topic: how much memory?  (Read 9699 times)

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Offline Crono

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how much memory?
« on: May 13, 2004, 05:17:10 AM »
i was wondering how much ram it has and how much the cartridges will hold im mega bytes well thanks
Current games im playing : Total Annihilation Kingdoms (PC) True Crime Streets Of LA. (GC) Soul Caliber II (GC) Xenogears (PSX)
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Offline kilohertz

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RE:how much memory?
« Reply #1 on: May 13, 2004, 06:19:37 AM »
Well, I don't think that an official spec sheet from Nintendo has been released yet but the cartridges can hold up to
1 Gigabit(128 MB) of data.

Offline Rhoq

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RE: how much memory?
« Reply #2 on: May 14, 2004, 01:20:23 AM »
128MB is much smaller than 1GB
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Offline KDR_11k

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RE: how much memory?
« Reply #3 on: May 14, 2004, 06:46:09 AM »
Rhoq: Obviously, yes. Were you trying to imply something with that?

RAM is 4 MB, AFAIK. Since the DS can load pretty fast that should be sufficient.

Offline Rhoq

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RE:how much memory?
« Reply #4 on: May 14, 2004, 06:59:31 AM »
Not at all. I was just commenting on kilohertz's statement of "the cartridges can hold up to 1 Gigabit(128 MB) of data". Pointing out that 128MB is defintely not equal to 1GB. That's all. No harm, no foul.
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Offline Koopa Troopa

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RE:how much memory?
« Reply #5 on: May 14, 2004, 09:15:01 AM »
a GigaBIT (not BYTE) is 128MB.
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Offline Rhoq

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RE:how much memory?
« Reply #6 on: May 14, 2004, 10:02:37 AM »
Oh sh*t. You are absolutely right. I really should pay attention to things more carefully. Everytime I read it, I could have sworn he wrote GigaBYTE. It's been a llooonnnnggggg week.
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Offline ruby_onix

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RE: how much memory?
« Reply #7 on: May 14, 2004, 12:31:06 PM »
Here's the specs that were leaked out in that "Nitro" document a while back.

BTW, just to add, nintendo.com seems to be saying that the DS cards can hold more than one gigabit of storage space.

And that the DS doesn't have a microphone, but has a "microphone input" port. I guess you'd probably have to buy some sort of microphone/headphones headset for the microphone feature to work, which would be cooler than some NGage-ish side-talking anyways.
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Online Ian Sane

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RE: how much memory?
« Reply #8 on: May 14, 2004, 12:33:58 PM »
"And that the DS doesn't have a microphone, but has a 'microphone input' port. I guess you'd probably have to buy some sort of microphone/headphones headset for the microphone feature to work, which would be cooler than some NGage-ish side-talking anyways."

Aw that sucks.  I was hoping it was built-in so I wouldn't have to buy extra stuff.

Offline Koopa Troopa

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RE:how much memory?
« Reply #9 on: May 14, 2004, 02:17:06 PM »
Quote

Oh sh*t. You are absolutely right. I really should pay attention to things more carefully. Everytime I read it, I could have sworn he wrote GigaBYTE. It's been a llooonnnnggggg week.


Hehe, it is to be expected... what with Nintendo blowing everyone's mind []


Quote

BTW, just to add, nintendo.com seems to be saying that the DS cards can hold more than one gigabit of storage space.


Yeah, the official word is "One Gigabit and beyond."
 
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Offline King of Twitch

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RE: how much memory?
« Reply #10 on: May 14, 2004, 02:51:44 PM »
Couldn't Miyamoto's joke about recording your own voice for the Zelda game be done with the DS?  
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Offline kilohertz

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RE:how much memory?
« Reply #11 on: May 14, 2004, 03:00:29 PM »
I'am really sad that E3 is over, I remember on Tuesday before the DS was unvield, I rushed home from school to see if any thing had happend.  Later on at 7:00pm I listened to Nintendo's E3 press conference live vire Gamespot, around 7:45 is when Reggie took the DS out of his blazer pocket and showed it to the world, I had no visuals but it was still very exciting.  

Rhoq your right about the long week, with school and E3 I havent had much sleep.

Offline Caustic Saint

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RE: how much memory?
« Reply #12 on: May 14, 2004, 03:24:25 PM »
I wonder about the microphone thing. In the pics that show a close-up view of the lower screen, there's a small hole below the lower left corner of it. I thing that might be an internal mic. It'd be nice if it were. I mean, they've included a normal headphone jack (so there's no need for a GBASP-style headphone adapter), so why not give you everything you need to be fully functional right out of the box?

Oh, right. Money....

Offline KDR_11k

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RE: how much memory?
« Reply #13 on: May 14, 2004, 07:52:10 PM »
A microphone peripherial is more useful because you don't have to move the device close to your mouth. Means you can give voice commands and still see the result onscreen.

Offline Caustic Saint

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RE: how much memory?
« Reply #14 on: May 14, 2004, 08:04:36 PM »
True. From the look of the headphone jack (and the extra holes adjacent to it) there will be a mic/headphone headset deal availablle. Handy, but not essential. I've had no problems using the built-in mic on my laptop for voice chatting, so I don't think a built-in mic on the DS would be too problematic. (Well, except when playing somewhere with too much background noise.)

Offline Griffin

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RE:how much memory?
« Reply #15 on: May 19, 2004, 12:40:22 AM »
If it really isn't built-in, I think Nintendo would do well to include a headset w/ mic with the system instead of selling it seperately.
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Offline KDR_11k

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RE: how much memory?
« Reply #16 on: May 19, 2004, 08:14:22 AM »
You remember how they complained about not being able to sell the device at a profit at first? Do you think they'll throw in a headset for free?

If the thing uses a standard jack (likely) you can just use a cheap microphone if you absolutely need voice (remember that you likely won't give voice commands while on the move).

Offline ruby_onix

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RE: how much memory?
« Reply #17 on: August 01, 2004, 11:45:05 PM »
Aha! Here's where this thread went. I had lost it.

Anyways, Nintendo.com had said at one point that the DS has a "microphone input port", but last month's Nintendo Power (Aug 04, volume 182, page 33) says that Miyamoto said at E3...
Quote

"We're calling it our 'third pillar' because we're able to create software that we haven't been able to create on any GameBoy or the Nintendo GameCube. We've taken ideas that we've had about connectivity and brought them into the hardware. And we've been researching wireless games and games that link to other systems for a long time. We saw with Game Boy that people would have to buy a cable to link their games. And people would need to buy our peripherals and cables to link everything together, which can be complicated. With the DS, we're bringing everything together, like the microphone that we've built into the hardware. You'll get all of this functionality right out of the box."


Also, if you look at PGC's hi-res pic of the re-styled DS, you can see a little oval hole in the hard casing of the unit, like most things with built-in microphones have, with the letters "mic." written next to it.

So, I guess it's still possible that the DS has a seperate microphone port on it (like how the DS has a headphone port, but it still has speakers), or maybe it was just a mistake somewhere. But the DS really does appear to be coming with a built-in microphone.
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Offline Blackknight131

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RE: how much memory?
« Reply #18 on: August 02, 2004, 12:31:42 AM »
I actually took this point for granted.
The microphone is indeed built-in to the unit. All statements circa E3 and after (not to mention the pictures as was pointed out) back this up.  

Offline SuperMario35

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RE: how much memory?
« Reply #19 on: August 09, 2004, 08:03:34 AM »
Also how much DRAM or RAM does the DS have? Is more than PSone,N64,or Sega Saturn? Is ram the main memory?

Offline ruby_onix

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RE: how much memory?
« Reply #20 on: August 09, 2004, 02:56:48 PM »
RAM is the "main memory", and is used like a computer's "working space". Disk-based systems typically need more RAM than cart-based systems, because they load slower, and can't just "grab what they need" from the storage device at a whim. They need everything they think they might need, all laid out beforehand.

The PlayStation and Saturn each had 2 megabytes of RAM.

The N64 had 4 megabytes of RAM, and if you got the Expansion Pak (for games like Majora's Mask or Perfect Dark), it added another 4 megabytes of RAM (making it 8MB).

The DS supposedly has 4MB of RAM, but Nintendo could always potentially increase that for later DS games, with an expansion pak you could plug into the GBA's cart slot (like Sega did with the Genesis's cart slot when they came out with the Sega CD). Of course, "add-ons" are never as popularly supported as the main unit (it's just not possible).

For a bit more reference (even though they're not really comparable systems, but whatever), the PlayStation Portable initially was announced to have 8MB of RAM, which Sony specifically claimed was a "massive" amount of RAM, but the third parties said it was horribly inadequate for what Sony wants the PSP to do (considering that Sony says it's more powerful than the PS2, and the PS2 has 32MB of RAM), so Sony said "okay, we'll make the PSP have 32MB too".
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Offline SuperMario35

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RE:how much memory?
« Reply #21 on: August 09, 2004, 06:38:30 PM »
I was wondering is the DS better than the N64 in its tech specs? PSP is definitly better than PSone so I was wondering if the DS is going to be better than the N64? Also people in other forums are saying that the DS will have a main menu when you turn it on like gameplay, chat functons, clock, and options? I dont know if this is true but I really wanted to know if it was going to have a clock because people keep telling that it is going to have a clock?

Offline Chongman

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RE:how much memory?
« Reply #22 on: August 09, 2004, 06:59:46 PM »

yes, it will have better-than-64-graphics, but it's graphical prowess is nothing compared to the psp. Personally, I think on such a small screen though, it wont matter too terribly.

And in regards to the whole chat/clock/waffle iron question, we just don't know yet. At least...I dont think we do...
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Offline nickmitch

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RE:how much memory?
« Reply #23 on: August 09, 2004, 07:14:11 PM »
I hope it has a waffle iron. I likes me some waffles.
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Offline seen33

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RE: how much memory?
« Reply #24 on: August 10, 2004, 07:28:45 AM »
1 GigaBit is not very much.  I mean the PSP has 1.8 GigaBYTES..... that 14 GigaBITS and is bigger then a gamecube disc.  Im very dissapointed now.  I was assuming nintendos disks would hold AT LEAST 1 GB...not 128MB