Author Topic: The people who made/make up Rareware  (Read 3169 times)

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Offline ruby_onix

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The people who made/make up Rareware
« on: April 30, 2004, 08:32:45 PM »
With Zoonami being in the news lately (having announced their first game), I was sort of wondering about the scope of all those "defections" we heard about.

I found an archive of game credits at MobyGames, so I started looking up who was who in the Goldeneye/Perfect Dark credits, and wrote up a small list of what other stuff they've been credited with at Rare.

I know that this probably won't do justice to some people's contributions to things, but it's the best I can come up with. If you know more, just chime in.

Anyways, here's the people who were known to have left Rare.

Martin Hollis:
Perfect Dark - Project Leader
Goldeneye - Produced By
Goldeneye - Directed By
Killer Instinct (arcade) - Technical Programmer
- Left Rare to start Zoonami

Steve Ellis:
Perfect Dark - Programming (with Beau Chesluk and Mark Edmonds)
Goldeneye - 2nd-Unit Director
- Left Rare to start Free Radical

David Doak:
Perfect Dark - Design (with Duncan Botwood)
Goldeneye - Original Screenplay
Donkey Kong Country 3 - Network Support
- Left Rare to start Free Radical

Karl Hilton:
Perfect Dark - Graphics/Artwork (with Ross Bury, B Jones, and Lee Ray)
Goldeneye - Scenic Art Director
- Left Rare to start Free Radical

Lee Ray:
Perfect Dark - Graphics/Artwork (with Ross Bury, Karl Hilton, and B Jones)
Banjo Kazooie - "Strange Noise Makers" (with Eveline Fischer and Chris Seavor)
Blast Corps - Voices (with other people)
Donkey Kong Country 3 - Backgrounds (with Phil Dunne, Carl Tilley, and C. Woods)
- Left Rare to start Free Radical

Graeme Norgate:
Perfect Dark - Music (with Grant Kirkhope)
Perfect Dark - Sound (with Martin Penny)
Goldeneye - Original Music (with Grant Kirkhope)
Goldeneye - Sound Effects
Jet Force Gemini - Music (with Robin Beanland)
Blast Corps - Music
Blast Corps - Sound
Diddy Kong Racing - Sound
Killer Instinct (arcade) - Music/Sound (with Robin Beanland)
- Left Rare to start Free Radical


And then here's the other people credited with Goldeneye and Perfect Dark (and still working for Rare, as far as we know).

Simon Farmer:
Perfect Dark - "DD Sniper"
Goldeneye - Production Manager
Grabbed by the Ghoulies - Production (with Andy Wilson and Leigh Loveday)
Starfox Adventures - Rare Production Director
Conker's Bad Fur Day - Rare Support
Jet Force Gemini - Production Manager
Banjo Kazooie - "Paper Pushers" (with Eileen Hochberg)
Blast Corps - Project Manager
Donkey Kong Country - Scheduling
Donkey Kong Country 2&3 - special thanks

Duncan Botwood:
Perfect Dark - Design (with David Doak)
Goldeneye - Production Designer
Starfox Adventures - starring as Andross

Mark Edmonds:
Perfect Dark - Programming (with Beau Chesluk and Steve Ellis)
Goldeneye - Director of Photography
Jet Force Gemini - Thanks To

B. Jones:
Perfect Dark - Graphics/Artwork (with Ross Bury, Karl Hilton, and Lee Ray
Goldeneye - Costume Designer

Grant Kirkhope:
Perfect Dark - Music (with Graeme Norgate)
Goldeneye - Original Music (with Graeme Norgate)
Grabbed by the Ghoulies - Music & Sound Effects
Starfox Adventures - Additional Musicians
Donkey Kong 64 - part of "Development Team"
Banjo Kazooie - "Big Noise Maker"
Blast Corps - Live Guitar
Donkey Kong Land 2 - Music

Martin Penny:
Perfect Dark - Sound (with Graeme Norgate)
Goldeneye - Rare Testers (with other people)
Starfox Adventures - Sound Effects
numerous credits as a game tester


Perfect Dark had a large amount of what appear to be "gag credits" (like in Banjo Kazooie), but it also had some "serious credits", which I mostly focused on. I tossed in a few of the gag ones though, in quotation marks.

It looks like there are still a lot of key people with lengthy careers left at Rare, but listing them looks like a much bigger job, and I almost don't know where to start. I might add more some other time if I'm bored.  
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Offline Shift Key

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RE:The people who were/are Rareware
« Reply #1 on: May 01, 2004, 02:00:42 AM »
They definitely have lost a lot of project experience in Hollis (who headed the development both PD and GE). You can't lose a guy with his reputation and track record and not be a different team.

But times change, and those guys probably wanted a new challenge. Hopefully we see Zoonami and Free Radical Design rise up to the heights that Rare was at in their golden era.