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Final Fantasy I and II on the same cart is quite nifty, I may get it. It'd beat the hell out of trying to play them on the PSone, where it takes a good five seconds everytime you want to go to your menu screen.
Actually, FF Origins on the PSOne isn't nearly as bad as you'd expect.
For reference, I popped FF5 from Anthology into my PSOne. You're right. Counting steamboats, it literally took four to five steamboats to open or close a menu.
But FF1 from Origins only took about one to two steamboats.
FF2 was even faster, usually taking
less than one steamboat. Any faster and it probably would've felt uncomfortable.
It took a bit longer when entering or leaving a town (around four seconds), but you don't need to do that very often (unlike menus, where you have to get from one, to another, to another), so it's not that bad.
And the fights aren't bad either. About three seconds of loading (entering or leaving the fight scene), and part of that is covered up by one of those swooshy fades to black, which passes by a LOT faster than any of the ones you've seen in an FF game since FF7. If you just hold down the button, "fight" commands are entered at lightning speed, and the characters respond in quick movements, wasting very little time. The whole fight scene "feels" faster than it is. And it's not very long in the first place.
If anyone's thinking about playing Origins, you'll much more likely be frustrated by how intolerably "old school" it is at it's peeking-through core (which should still affect the GBA versions), than any complaints about the hardware. Square did a really good job in "remaking" the games on the PSOne. I'm curious to see if they CAN add anything to them on the GBA. Adding FF3j would seem to be the most obvious decision, but they don't seem to be doing that. According to
RPGFan, they're reworking the MP system (MP in FF1 was kinda odd, having different levels), and adding some new levels and story elements.