Author Topic: Specs?  (Read 3333 times)

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Offline SLIVER

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Specs?
« on: March 18, 2004, 12:49:04 PM »
Can some one explain or give me a link to what specs mean? like polygons, bumpmapping ect..... all that video game graphic stuff?

Thank You VERY MUCH who ever helps. And gamecube games that have the most *specs*. Thank you again
So much for Too Human!!
"Nintendo, where dreams never come true"
Mario Tennis, Too Human, Eternal Darkness 2.

(NINTENDO IS AFRAID OF CHANGES!) "YOU COWARDS, TAKE IT LIKE A MAN"

Offline DrZoidberg

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RE: Specs?
« Reply #1 on: March 18, 2004, 01:00:20 PM »
OUT OF DATE.

Offline SLIVER

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RE:Specs?
« Reply #2 on: March 18, 2004, 01:08:22 PM »
very funny jacka$$
So much for Too Human!!
"Nintendo, where dreams never come true"
Mario Tennis, Too Human, Eternal Darkness 2.

(NINTENDO IS AFRAID OF CHANGES!) "YOU COWARDS, TAKE IT LIKE A MAN"

Offline RareWare

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RE: Specs?
« Reply #3 on: March 18, 2004, 01:38:13 PM »
Specs is short for specifications.  Here is dictionary.com's definition:A detailed, exact statement of particulars, especially a statement prescribing materials, dimensions, and quality of work for something to be built, installed, or manufactured.
And according to TechTV's website (cause it popped up first on Google) here's the Gamecube's specs:
Official name: Nintendo GameCube

MPU (microprocessor unit): IBM Power PC "Gekko" (The Gekko MPU integrates the power PC CPU into a custom, game-centric chip.)

Manufacturing process: .18-micron copper-wire technology

Clock frequency: 485 MHz

CPU capacity: 1125 Dmips (Dhrystone 2.1)

Internal data precision: 32-bit integer and 64-bit floating-point

External bus bandwidth: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)

Internal cache:
L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)

System LSI: "Flipper"

Manufacturing process: .18-micron NEC-embedded DRAM process

Clock frequency: 162 MHz

Embedded frame buffer: Approx. 2MB Sustainable Latency : 6.2ns (1T-SRAM)

Sustainable latency: 5 ns (1T-SRAM)

Embedded texture cache: Approximately 1MB

Texture read bandwidth: 10.4GB/second (peak)

Main memory bandwidth: 2.6GB/second (peak)

Color, Z buffer: Each is 24 bits

Image processing function: 2.6GB/second (Peak)

Other: Real-time decompression of display list, HW motion compensation capability

The following sound-related functions are all incorporated into the System LSI:

Sound processor: custom Macronix 16-bit DSP

Instruction memory: 8KB RAM + 8KB ROM

Data memory: 8KB RAM + 4KB ROM

Clock frequency: 81 MHz

Maximum number of simultaneously produced sounds: ADPCM: 64CH

Sampling Frequency: 48 KHz

System floating-point arithmetic capability: 10.5 GFlops (peak) MPU, geometry engine, HW lighting total

Actual display capability: 6 million to 12 million polygons/second (display capability assuming actual game with complexity model, texture, etc.)

System main memory: 24MB sustainable latency 10 ns or lower (1T-SRAM)

A-Memory: 16MB (100 MHz DRAM)

Disc Drive: CAV (constant angular velocity) system average access time data transfer speed 16 MBps to 25 MBps 128MS

Media: 3 inch Nintendo GameCube Disc based on Matsushita's optical disk technology; approximately 1.5GB capacity


Now to finish off Raven in Metal Gear. Great game!

Offline Rob91883

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RE:Specs?
« Reply #4 on: March 18, 2004, 02:05:44 PM »
Shouldn't this be in the Technical discussion anyway?
MINKA would say," Whooo iz numba wan!!!??"

Im from California, sorry if I say dude a lot.

Offline KnowsNothing

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RE: Specs?
« Reply #5 on: March 18, 2004, 02:09:55 PM »
ahahahahahahahahahahahahahah  DrZ, that was GOLD. =lol  (<=  it's an 'lol' face)

SILVER, I don't think you have the right to call anyone a jackdonkey, even though i don't know how anyone  can takee offense to being called a donkey named jack.  jack the donkey is cool.

PLOYGONS = THE LITTLE SHAPES THAT MAKE UP THE BIG SHAPES

BUMP MAPPING = TAKING A SMOOTH SURFACE AND GIVING  IT CHICKEN POX WITHOUT USING  X-TRA POLYGONS

and  LOL @
Quote

And gamecube games that have the most *specs*


and that''s all I will  say

go double spacing

and italics
kka wakka wakka wakka wakka wakka wakka wa

Offline ThePerm

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RE: Specs?
« Reply #6 on: March 18, 2004, 07:14:54 PM »
you should'nt call people jackass  
NWR has permission to use any tentative mockup/artwork I post

Offline Uglydot

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RE:Specs?
« Reply #7 on: March 18, 2004, 11:53:25 PM »
If you didn't know what any of it would mean, why did you ask?  And I bet you think the xbox is so much more powerful because of the 700 to 486 mhz thing....

Offline SLIVER

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RE:Specs?
« Reply #8 on: March 19, 2004, 02:19:11 AM »
1st- I called him a jackass trying to be funny
2nd- thanx to those who helped
3rd- I don't think the Xbox is the best because I don't even know what the hell those numbers mean!! Seriously!
I always thought gamecube was better because of metroid prime and zelda. Until i seen ninja gaiden, and how it was suppose to be the best.
So much for Too Human!!
"Nintendo, where dreams never come true"
Mario Tennis, Too Human, Eternal Darkness 2.

(NINTENDO IS AFRAID OF CHANGES!) "YOU COWARDS, TAKE IT LIKE A MAN"

Offline KDR_11k

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RE: Specs?
« Reply #9 on: March 19, 2004, 04:58:48 AM »
Technical Terms, at least as far as graphics are concerned.

Offline SLIVER

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RE:Specs?
« Reply #10 on: March 19, 2004, 08:44:18 AM »
Thank you so much KDR!!!!!!!!!!!!!
So much for Too Human!!
"Nintendo, where dreams never come true"
Mario Tennis, Too Human, Eternal Darkness 2.

(NINTENDO IS AFRAID OF CHANGES!) "YOU COWARDS, TAKE IT LIKE A MAN"

Offline RareWare

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RE: Specs?
« Reply #11 on: March 19, 2004, 10:19:28 AM »
Forgot about Polycount, good thinking KDR!