Author Topic: Mario Kart Editorial and Suggestion/Wish List!  (Read 3302 times)

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Offline Cru_Jones83

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Mario Kart Editorial and Suggestion/Wish List!
« on: March 14, 2004, 10:11:37 AM »
Hello Everyone,

I haven’t posted here in well over a year (I have still been coming to check the news everyday however).  I figured my first post back from my hiatus should be a good one… so here goes.

I am a HUGE Mario Kart fan and even 5 months after release my roommate and I still play the game everyday (We play the All Cup Tour).  We even have a Mario Kart championship tie (It was my roommates when he was a kid).  Now, we have played the crap out of this game and we are very pleased with it.  We pretty much consider ourselves Mario Kart experts.  However, this isn’t to say that the game is not without it’s faults.  We feel that the biggest fault Mario Kart: Double Dash!! is that it doesn’t use the Mario Universe to its full potential.  We think that the next Mario Kart title should make extensive references to all of the Mario games and here is a list of thins we would like to see in the next Mario Kart.  Enjoy!

Levels:
1.   There should be an Airship level (this is in reference to Mario 3 boss levels).
2.   There should be a “Big” world (like in Mario 3)
3.   The Ghost houses should return.
4.   Please get rid of the 2 Circuits (choose either Mario or Luigi Circuit and stick with that one).  One is sufficient!
5.   A volcanic level (No, we don’t consider DK Mountain to be a volcanic level because it does not use the volcano setting to its full potential.
6.   I am not quite sure how to explain this level.  But if you can remember those giant toadstool levels where you would hop on top of the giant toadstools in the sky maybe you will be able to imagine it.  This should just be a race where you are racing from toadstool to toadstool and are airborne about 50% of the time.  This could be accomplished through boosts or each sequential toadstool was of lower elevation than the last.  (There would be many different branching paths).
7.   Dungeon Level just like level 1-2 from

Course Enhancements:
1.   We would like to see more branching paths on each course but only one open at a time.  This would be accomplished by P-Blocks or the colored blocks and switches seen in Super Mario World.  The way that this would work is that a coloured switch/P-Block could be hit once per lap and it would open up a specific path for everyone on that lap.  (If you don’t understand this, I can clarify further).
2.   It would be interesting to see the “axe” switch from Mario 1 be put into use.  Maybe it could be hit after crossing a shortcut bridge to collapse the bridge behind the person who hit the switch.  Now this would cause people to fall into a pit that didn’t put them too far behind the competition (Just like the pit in Daisy Cruiser).
3.   They need to reapply what we like to call the “Wario Coliseum rule” wherein if you fall off a part of the track onto a lower part of the track, you are on that lower part of the track and are not “fished” back onto the part in which you fell off of.
4.   There should be thwimps.  They would act just like thwomps but would be slightly smaller and would jump from on location to another, instead of staying stationary.
5.   The end of the all Cup Tour should have a race where you do one lap of every single course.  I am not sure if this would be technically feasible on the gamecube, but I am sure Nintendo’s next generation system would be able to handle it.  Each course would flow seamlessly into the next.
6.   Potions like in Mario 2.  It could bring the person using it into an alternate dark dimension for a short while and it would allow for use of secret dark dimension shortcuts.  (Anyone who has played Mario 2 would know what I am talking about here… sorry if I didn’t clarify it better).

Weapons:
1.   Yellow shell – It would have the same characteristics as the green shell (so no heat seaking) but when it impacted with someone or something, it would cause a radius earthquake causing everyone in its wake to lose control.  
2.   P-Box – same as the yellow shell, but is thrown like a banana peel.
3.   Feather – Same effect as the feather in the first Mario Kart.
4.   Tenuki suit – When used, it causes a stone version of the users kart to be left directly behind the user.  It can be used an infinite amount of times, has a recharge rate of roughly 10 seconds and the user cannot pick up any other items while using it.  A button press or being hit by an item would cause you to lose the suit.
5.   Spring Board – An object that is left on the track and causes those that run into it to vault into the sky (much like the geysers in Dino Dino Isle).
6.   Potions – Mentioned above.
7.   Mario Kart 64 Blue shell – The Blue shell should return to its roots where it would go around the track instead of flying.  However, they should keep the large explosion it causes when it hits the player in first place.
8.   Vine – A large vine springs up from the ground and causes a large obstruction in the middle of the road.
9.   Yoshi’s special weapon should be eating another player with his tongue and then pooping that player out in an egg behind him (this would have a very short range).
10.   Hole – Not really from any Mario game.  But in cartoons you always see those holes that characters place on the ground and then someone falls into them… they should be in the next game as well.
11.   Banana peel string – Same as in Mario Kart 64.
12.   Bring back Toad and Peaches Computer weapons from the first Mario Kart.  The magic mushrooms that would shrink a single person.

That is it for now, if me or my roomie think of anymore we will edit it into this post.  Sorry about the length but I hope you enjoy.
F*CK THE FREEWORLD
~ B. Rabbit

Offline joshnickerson

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RE:Mario Kart Editorial and Suggestion/Wish List!
« Reply #1 on: March 14, 2004, 12:00:01 PM »
Some awesome ideas there, but I don't ever remember a shrinking mushroom in any of the Mario Karts.

Offline Cru_Jones83

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RE:Mario Kart Editorial and Suggestion/Wish List!
« Reply #2 on: March 14, 2004, 12:04:14 PM »
It was something that the computer controlled Toadie and Princess Toadstool would throw at you.  In the first MK all of the computers had only a single weapon they could use.  Bowser had sparky balls, Mario got the Star, etc.

It just looked like a mushroom on the course, but if you hit it, you would shrink.
F*CK THE FREEWORLD
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Offline Termin8Anakin

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RE: Mario Kart Editorial and Suggestion/Wish List!
« Reply #3 on: March 14, 2004, 01:01:54 PM »
In Super Mario Kart (SNES), all the CPU characters couldn't pick up weapons. They all had their own weapons that they could use unlimited times. Bowser had fireballs, Mario and Luigi had Stars, Yoshi had eggs, Peach had shrink mushrooms, DK had bananas.
It's similar to the system they have in MKDD where every character has their own weapons. Difference to SMK is that everyone has to use the item boxes.

I think the possible weapons for the 'next' game are pretty cool, although the reason why  a springboard wouldn't be a good idea is cause it already causes the same effect that a bomb or shell would do.

But those course enhancements and course ideas are absolutely mind-blowing! Now THAT would be TRUE Mario Kart!
Comin at ya with High Level Course Language and Violence

Offline Pikkcuber

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RE:Mario Kart Editorial and Suggestion/Wish List!
« Reply #4 on: March 14, 2004, 01:12:59 PM »
I said this before but there should still be the circuits but they have a story mode also and you have to be Mario and between races you have platforming levels similar to mario sunshine and you have to foil bowsers evil plan in platforming levels and on the race track.
PikkCuber

Offline Cru_Jones83

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RE:Mario Kart Editorial and Suggestion/Wish List!
« Reply #5 on: March 14, 2004, 01:28:05 PM »
Quote

Originally posted by: Termin8Anakin
although the reason why a springboard wouldn't be a good idea is cause it already causes the same effect that a bomb or shell would do.



I will have to disagree with you on this point.  The reason the springboard would be valuable is two fold.  You can single out just one character with it (very important if you are playing against another human in the circuit) and it allows you to get the same effect as a bomb without the inherant danger to yourself when someone is trailing behind you closely.

Hehehe, sorry if it seems like I overanalyze everything, but like I said, my roomate and I are Mario Kart freaks.  We overanalyze every nuance of the game.

F*CK THE FREEWORLD
~ B. Rabbit

Offline Termin8Anakin

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RE: Mario Kart Editorial and Suggestion/Wish List!
« Reply #6 on: March 14, 2004, 02:34:53 PM »
Well thats a good enough reason, then Jones
I was actually thinking that about the explosions too - perhaps the springboards so something more than just propel a rival into the air......

A Story mode is an ok idea, but there really is no point, other than to put in some FMVs, unless it's done in a similar way to Diddy Kong Racing, but then we don't need a clone of Diddky Kong Racing (which was a clone of Mario Kart in the first place).

I reckon that simply putting more tracks with more Maro-style obstacles (rather than tracks with Mario themes in the background).
One thing I think they should bring back is coin-collecting. Yellow, red and blue coins to increase your overall speed, etc.
Comin at ya with High Level Course Language and Violence

Offline Infernal Monkey

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RE: Mario Kart Editorial and Suggestion/Wish List!
« Reply #7 on: March 14, 2004, 04:12:01 PM »
A 'Big' track ala Mario 3 would be awesome. Zipping under giant Goombas, timing a jump over a flying Koopa Troopa, oh my! I wouldn't mind more freedom in the tracks, either. Like what Mario Kart 64 offered with Mario's Circuit (where you could go off course to explore the Mario 64 castle).  

Offline Bill Aurion

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RE: Mario Kart Editorial and Suggestion/Wish List!
« Reply #8 on: March 14, 2004, 04:47:49 PM »
This thread gets a 7.8...

I mean, if I want additional skins I should have the option...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Cru_Jones83

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RE:Mario Kart Editorial and Suggestion/Wish List!
« Reply #9 on: March 14, 2004, 05:53:40 PM »
I would have to disagree with the storymode.  I love pure racing, but that might just be me.  As well, they definately need to even out the special items.  I don't like how you can get the big shell or big banana peel in 1st.  As well, you should not be able to get the ultra mushroom, the hearts, or triple reds in 2nd.  I have seen far too many races won with these "Special" weapons to count.  I personally believe that all special weapons should be given out in 4th place or below.  However, I do realize that this is a highly debateable point.
F*CK THE FREEWORLD
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Offline Termin8Anakin

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RE: Mario Kart Editorial and Suggestion/Wish List!
« Reply #10 on: March 14, 2004, 06:20:25 PM »
Weapons shouldn't be the main point.
It's all down to the tracks.
There were only 16 tracks in MKDD. Sure it's a lot, but for a GC game that expands on the series, that really isn't too much. Super Mario Kart had 20 tracks all up (though simple as they were).
Mirror mode doesn't really count.
There SHOULD be more variety in the tracks, rather than simply a road. THings that are exclusive to the Mario/Mushroom Kingdom Universe should be used to their full extent.
Comin at ya with High Level Course Language and Violence

Offline KDR_11k

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RE: Mario Kart Editorial and Suggestion/Wish List!
« Reply #11 on: March 14, 2004, 07:02:34 PM »
Hm, for more funky track designs, how about sector-based gravity like in Serious Sam?

A lot of your ideas boil down to "obstacle on the floor", while we already have enough of those.

Another worthy addition would be respawning the player at half speed after dropping into a hole, not spawning them at zero. Yes, I know, there's a speed burst you can use on respawn, but still...

Offline Cru_Jones83

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RE:Mario Kart Editorial and Suggestion/Wish List!
« Reply #12 on: March 14, 2004, 07:30:19 PM »
Quote
A lot of your ideas boil down to "obstacle on the floor", while we already have enough of those.


I would hardly say alot of them.  What ones do you think boil down to obstacle on the course (besides the items, because that is quite obvious).
F*CK THE FREEWORLD
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Offline KDR_11k

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RE: Mario Kart Editorial and Suggestion/Wish List!
« Reply #13 on: March 15, 2004, 05:11:06 AM »
Well, the items, of course. Why should I mean anything else with that? You're overloading the game, too many items harm gameplay since you have a lower chance of getting the desired item.

Offline WesDawg

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RE: Mario Kart Editorial and Suggestion/Wish List!
« Reply #14 on: March 15, 2004, 07:14:58 AM »
I'd settle for an extra dozen courses and a super hard 300cc race, with some sort of cool secret charactor available for beating it.

Offline Cru_Jones83

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RE:Mario Kart Editorial and Suggestion/Wish List!
« Reply #15 on: March 15, 2004, 09:22:05 AM »
Exactly, you shouldn't always be getting the "desired" item, it takes away from the competitive nature of the game if every time I was in 4th place I got a star/blue shell combo.  Getting the "desired" item should give you a feel of being lucky, not something that is owed to you.

But again, this is highly debateable.  Those of us who play it very competitively hate when you get hit by a blue shell at the end of a race.  Sometimes you can get screwed outta finishing in the top 3 because of it.

As well, I am not reccommending ALL of those items being added, maybe just one or two of them.  They were just ideas.
F*CK THE FREEWORLD
~ B. Rabbit

Offline KDR_11k

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RE: Mario Kart Editorial and Suggestion/Wish List!
« Reply #16 on: March 16, 2004, 05:44:48 AM »
Well, the blue shell shouldn't have made it into the game at all, it's so f###ing annoying I don't bother with playing at 150cc.

"desired item" means something useful for the player, not the perfect item. Red shells have a lot of uses, a ?-box is mostly useless. Well, you can drop it in a narrow spot, but you could have done that with a red shell (or a banana, a bomb, a green shell, ...) as well. Now imagine having three times as many "drop behind" weapons, you'd rarely ever get a weapon to hit someone in front of you.

Offline Cru_Jones83

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RE:Mario Kart Editorial and Suggestion/Wish List!
« Reply #17 on: March 16, 2004, 09:43:39 AM »
I pick people off with throwables all the time.  They actually can help alot because it leaves room for error.  I can either throw a box (which has a larger surface area to hit the opponent) or I can throw it just in front of them, causing them to get hit by it or have to dodge out of the way.  My roomie and I can pick people off regularally [sic] with throwables.
F*CK THE FREEWORLD
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Offline KDR_11k

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RE: Mario Kart Editorial and Suggestion/Wish List!
« Reply #18 on: March 17, 2004, 03:46:39 AM »
Problem is curves, though.

Offline vudu

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RE: Mario Kart Editorial and Suggestion/Wish List!
« Reply #19 on: March 23, 2004, 07:41:00 AM »
the only new thing the next mario kart needs is the option to turn off items--preferably options to turn off all items or any combination of items.

that, and kart skins.  we need kart skins.  lots of kart skins.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!