Hello Everyone,
I haven’t posted here in well over a year (I have still been coming to check the news everyday however). I figured my first post back from my hiatus should be a good one… so here goes.
I am a HUGE Mario Kart fan and even 5 months after release my roommate and I still play the game everyday (We play the All Cup Tour). We even have a Mario Kart championship tie (It was my roommates when he was a kid). Now, we have played the crap out of this game and we are very pleased with it. We pretty much consider ourselves Mario Kart experts. However, this isn’t to say that the game is not without it’s faults. We feel that the biggest fault Mario Kart: Double Dash!! is that it doesn’t use the Mario Universe to its full potential. We think that the next Mario Kart title should make extensive references to all of the Mario games and here is a list of thins we would like to see in the next Mario Kart. Enjoy!
Levels:
1. There should be an Airship level (this is in reference to Mario 3 boss levels).
2. There should be a “Big” world (like in Mario 3)
3. The Ghost houses should return.
4. Please get rid of the 2 Circuits (choose either Mario or Luigi Circuit and stick with that one). One is sufficient!
5. A volcanic level (No, we don’t consider DK Mountain to be a volcanic level because it does not use the volcano setting to its full potential.
6. I am not quite sure how to explain this level. But if you can remember those giant toadstool levels where you would hop on top of the giant toadstools in the sky maybe you will be able to imagine it. This should just be a race where you are racing from toadstool to toadstool and are airborne about 50% of the time. This could be accomplished through boosts or each sequential toadstool was of lower elevation than the last. (There would be many different branching paths).
7. Dungeon Level just like level 1-2 from
Course Enhancements:
1. We would like to see more branching paths on each course but only one open at a time. This would be accomplished by P-Blocks or the colored blocks and switches seen in Super Mario World. The way that this would work is that a coloured switch/P-Block could be hit once per lap and it would open up a specific path for everyone on that lap. (If you don’t understand this, I can clarify further).
2. It would be interesting to see the “axe” switch from Mario 1 be put into use. Maybe it could be hit after crossing a shortcut bridge to collapse the bridge behind the person who hit the switch. Now this would cause people to fall into a pit that didn’t put them too far behind the competition (Just like the pit in Daisy Cruiser).
3. They need to reapply what we like to call the “Wario Coliseum rule” wherein if you fall off a part of the track onto a lower part of the track, you are on that lower part of the track and are not “fished” back onto the part in which you fell off of.
4. There should be thwimps. They would act just like thwomps but would be slightly smaller and would jump from on location to another, instead of staying stationary.
5. The end of the all Cup Tour should have a race where you do one lap of every single course. I am not sure if this would be technically feasible on the gamecube, but I am sure Nintendo’s next generation system would be able to handle it. Each course would flow seamlessly into the next.
6. Potions like in Mario 2. It could bring the person using it into an alternate dark dimension for a short while and it would allow for use of secret dark dimension shortcuts. (Anyone who has played Mario 2 would know what I am talking about here… sorry if I didn’t clarify it better).
Weapons:
1. Yellow shell – It would have the same characteristics as the green shell (so no heat seaking) but when it impacted with someone or something, it would cause a radius earthquake causing everyone in its wake to lose control.
2. P-Box – same as the yellow shell, but is thrown like a banana peel.
3. Feather – Same effect as the feather in the first Mario Kart.
4. Tenuki suit – When used, it causes a stone version of the users kart to be left directly behind the user. It can be used an infinite amount of times, has a recharge rate of roughly 10 seconds and the user cannot pick up any other items while using it. A button press or being hit by an item would cause you to lose the suit.
5. Spring Board – An object that is left on the track and causes those that run into it to vault into the sky (much like the geysers in Dino Dino Isle).
6. Potions – Mentioned above.
7. Mario Kart 64 Blue shell – The Blue shell should return to its roots where it would go around the track instead of flying. However, they should keep the large explosion it causes when it hits the player in first place.
8. Vine – A large vine springs up from the ground and causes a large obstruction in the middle of the road.
9. Yoshi’s special weapon should be eating another player with his tongue and then pooping that player out in an egg behind him (this would have a very short range).
10. Hole – Not really from any Mario game. But in cartoons you always see those holes that characters place on the ground and then someone falls into them… they should be in the next game as well.
11. Banana peel string – Same as in Mario Kart 64.
12. Bring back Toad and Peaches Computer weapons from the first Mario Kart. The magic mushrooms that would shrink a single person.
That is it for now, if me or my roomie think of anymore we will edit it into this post. Sorry about the length but I hope you enjoy.