Author Topic: It's Already Over ...  (Read 11460 times)

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Offline KDR_11k

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RE: It's Already Over ...
« Reply #50 on: March 16, 2004, 07:41:07 AM »
1. Sony talked about 10M/frame, so your 33M was WAAAAAY off. Using Moore's law, I estimated they might get that performance if they released their device 7 years after the Cube and did Factor 5-style lowlevel coding. Noone believes this kind of performance will be seen. I think 1M/frame would already be an archievement.
2. TA has pretty lowpoly models. I don't know about Pikmin, but I haven't seen any game where you could run into a real crowd (100+ people) and I cannot imagine this looking good (the polygon count needs to be kept low enough). Pikmin are simple characters, human characters, especially in a first-person game need a lot more detail.
3. More details in the environments eat ressources that could be used elsewhere. That's why games are getting so damn short, they need too much time per level.
4. Texture resolution is absolutely disastrous on consoles. While the PC is closing in on 2048x2048 (vehicles in Unreal Tournament 2004), the current consoles still have just 128x128 textures (or 256x256, in case of the XBox). They'll need a LOT of texture memory, UT2003 (1024x1024 texs) already kills my 64MB r200. Or they'll need a BIG bandwidth, but please with enough cache so we won't see something like the PS2 again (IIRC giving it a chunk larger than 128x64 causes it to choke...).