Author Topic: Miyamoto mentions 2 'undisclosed' titles  (Read 6766 times)

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Offline The Omen

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Miyamoto mentions 2 'undisclosed' titles
« on: March 09, 2004, 03:55:34 AM »
I was just reading an article over at C-Europe, and found this little blurb from Miyamoto:
"I am however working closely on Pikmin 2 and two other undisclosed titles alongside it. I hope we will be able to release both of those titles before the end of the year"

So, if they're undisclosed, that means its not Mario 128, and its not WW2.  Could it be another Nintendo franchise?  Maybe Earthbound or Kid Icarus?  Or something completely new?  Hopefully, he'll reveal at E3.
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Offline KDR_11k

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RE: Miyamoto mentions 2 'undisclosed' titles
« Reply #1 on: March 09, 2004, 05:03:11 AM »
I think Nintendo said Miyamoto is working on two DS games...

Offline Pinnacle

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RE:Miyamoto mentions 2 'undisclosed' titles
« Reply #2 on: March 09, 2004, 09:01:13 AM »
http://www.gamasutra.com/php-bin/news_index.php?story=3388



It could be a new stuff from Nintendo's newly formed japanese studio. ( the link contains info on new studio)  

Offline Bill Aurion

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RE: Miyamoto mentions 2 'undisclosed' titles
« Reply #3 on: March 09, 2004, 10:31:55 AM »
Yeah, the new studio is working on a DS and a GC game, so those are most likely the undisclosed titles...
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Offline Rich

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RE: Miyamoto mentions 2 'undisclosed' titles
« Reply #4 on: March 09, 2004, 11:02:08 AM »
I am really interested in what Nintendo is cooking up for the DS, I mean they had to have to have had some really cool ideas to commit to this thing,

Offline PaLaDiN

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RE:Miyamoto mentions 2 'undisclosed' titles
« Reply #5 on: March 09, 2004, 11:06:37 AM »
Jeux-France article

My translation:

According to an interview with the official English Nintendo magazine, Shigeru Miyamoto declared that he is working on 2 new undisclosed games, and that they will come out sometime this year. [working on new zelda, mario, pikmin 2 blah blah...] There is a strong chance these 2 new games will be revealed next May in Nintendo's 2004 E3 conference.  
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Offline Rich

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RE: Miyamoto mentions 2 'undisclosed' titles
« Reply #6 on: March 09, 2004, 11:14:08 AM »
Wait is the DS coming out this year or in 2005?

Offline Bill Aurion

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RE: Miyamoto mentions 2 'undisclosed' titles
« Reply #7 on: March 09, 2004, 11:27:37 AM »
Though a real date hasn't been set, I'm sure the system will be out in Japan, as well as the U.S., before the year is out...
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Offline Smadte

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RE:Miyamoto mentions 2 'undisclosed' titles
« Reply #8 on: March 09, 2004, 02:52:07 PM »
That's kinda' odd coming from him: "I'm working on (the obvious), but you'll have to wait until (this time) before I say anything about (something)"

He never says those kind of things!  

Offline The Omen

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RE:Miyamoto mentions 2 'undisclosed' titles
« Reply #9 on: March 09, 2004, 03:07:46 PM »
I kind of took it as GC games, but it'll probably be one DS and one GC that link up.  Pokemon RPG to launch the DS or something
"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

Offline Pinnacle

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RE:Miyamoto mentions 2 'undisclosed' titles
« Reply #10 on: March 09, 2004, 04:56:46 PM »
I think its most likely a GC and DS game with "connectivity". Hopefully its from the new studio, is a new franchise and isn't niche. Nintendo really needs a new HOT selling franchise to braoden its appeal. Nintendo fans are already tickled pink and will continue to be very satisfied. Its time Miyamoto guns after the rest of the market like only he can.

Offline Rich

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RE: Miyamoto mentions 2 'undisclosed' titles
« Reply #11 on: March 09, 2004, 05:10:14 PM »
Yeah I would really love a new franchise from Nintendo. Espesially an exploration game where I could use a gun, and then switch to a sword and cut enemies up, like Metriod only samus has a sword in her other hand, and in 3rd person. I think its because of Ninja gaiden, now I want a sword game for GameCube that would rock the house. But I also want a good story mixed into it. If its all action no story I lose sight of what im fighting for, so yeah go sword/gun/exploration game.

Offline PaLaDiN

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RE:Miyamoto mentions 2 'undisclosed' titles
« Reply #12 on: March 09, 2004, 05:49:58 PM »
Who cares if you lose sight of what you're fighting for?

God I miss the old days.

The president has been kidnapped by ninjas. Are you a bad enough dude to rescue the president?
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Offline Chongman

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RE:Miyamoto mentions 2 'undisclosed' titles
« Reply #13 on: March 09, 2004, 06:05:40 PM »
paladin, u just made my night...


what if we weren't bad enough....O_o;;  
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Offline Uglydot

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RE:Miyamoto mentions 2 'undisclosed' titles
« Reply #14 on: March 11, 2004, 01:52:04 PM »
I'd have to say I never was bad enough for Bad Dudes.  Poor President's daughter.  

Offline PaLaDiN

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RE:Miyamoto mentions 2 'undisclosed' titles
« Reply #15 on: March 11, 2004, 04:48:53 PM »
My point still stands though... People care too much about story in games these days. That's not what games are for... we have movies and books for that. I don't know about everybody else, but I play games to have fun.

The only games I've seen successfully pull off a deep story are ED, MGS1 and most old Lucasarts games. And it's nice when they pull it off... but most of the time their efforts are misguided.

If you ask me I'd rather developers who don't know what they're doing (Square with FF8 onwards, Konami with MGS2, pretty much any attempt to impress me with an "epic" story that makes no sense) work on making the games fun instead and half-ass the story on purpose since it's going to suck anyway.  
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Offline Ocarina Blue

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RE: Miyamoto mentions 2 'undisclosed' titles
« Reply #16 on: March 11, 2004, 07:22:30 PM »
You've got a point Paladin, most games have either lost the point of being games (FF) or have rather low-level stories (ED). But the potential... the potential is huge. At least Nnitendo doesn't try to push anything onto you too much (WW aws pretty goo dlike that.)
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Offline ThePerm

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RE: Miyamoto mentions 2 'undisclosed' titles
« Reply #17 on: March 11, 2004, 07:43:12 PM »
wait what do you mean by ed having a low level story?
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Offline kennyb27

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RE:Miyamoto mentions 2 'undisclosed' titles
« Reply #18 on: March 12, 2004, 04:01:47 AM »
Quote

wait what do you mean by ed having a low level story?
That's exactly what I was thinking when I read that.

Quote

Pokemon RPG to launch the DS or something
Wow.  Would that be incredible or what?
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Offline Rich

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RE: Miyamoto mentions 2 'undisclosed' titles
« Reply #19 on: March 12, 2004, 09:13:27 AM »
Yeah, but take Turok3 for example, I rented that game and returned it the next day because, not only did the gameplay annoy me, but I had no idea why I was killing all these dinosaurs. POP almost lost me but the gameplay was so damn good that I couldn't help but keep playing. I want atleast an a big goal and then lots of little goals that would be needed to accomplish the big goal. Metriod Prime is perfect with this, your goal was to defeat the space pirates and whatever they were experimenting with(Metriod Prime) and then in the middle you had to get all your parts and stuff and it came together so well.

I do understand what you guys are saying though, and if the gameplay is there I'll keep playing but its always nice to have a good story.

Offline nemo_83

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RE:Miyamoto mentions 2 'undisclosed' titles
« Reply #20 on: March 12, 2004, 09:29:04 AM »
In TLoZ ALttP a lot of the story unfolded while you played.  Rather than showing you try to run back to the church to save the princess you actually hall ass back to the church to save the princess.  

I'll agree that developers are using story wrongly in games these days.  For example in TLoZ OoT we don't walk up to the castle and get knocked down by horses racing out.  We watched Link get knocked down by horses running out.  

Developers need story, but they need to be wise to make it important to the gameplay.  Make it the gameplay.  If it cannot be expressed in gameplay then it may be too artsy or just too abstract and thus can be edited out.  I just wish they would stop taking short cuts with lengthy cinemas.

A good example of modern story telling in gaming is Abe's Odyssey.  Though it has its mistakes where we should have been playing but instead had to watch, but it always led to what we were doing; whether that was escaping Rupture Farms or rescuing our pals, we were doing it in the game.

The kind of story telling in LttP allows for pliable gameplay and replayability.  The kind in OoT does not have as great a quality to LttP in intergrating story with gameplay.
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Offline Smadte

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RE:Miyamoto mentions 2 'undisclosed' titles
« Reply #21 on: March 12, 2004, 02:23:41 PM »
"The kind of story telling in LttP allows for pliable gameplay and replayability. The kind in OoT does not have as great a quality to LttP in intergrating story with gameplay. "

Truer Words have never been said! I don't like how you're held by the hand in games today. The player should be free to play and not jerked around by some narritive: "OK, now do this" (STOP - play story sequence). "OK, now do this" (STOP play story sequence)............

The player should play the story, not watch it.  

Offline PaLaDiN

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RE:Miyamoto mentions 2 'undisclosed' titles
« Reply #22 on: March 12, 2004, 04:11:29 PM »
That's exactly what I mean.

It's why I hated PoP so much too.
"This is how you do the puzzle. Now go do it, then fight a little, then we'll resume our half-assed attempt at an epic story and then tell you how to do the next one. Don't worry, you can't die, all you have to do is press L. Unless you're in a fight of course, in which case... how lucky are you feeling today?"

And MP was perfect... the story wasn't intrusive. There was almost no story if you didn't go out of your way to read up on it, and if you did the story and background details were actually pretty good stuff. You rarely ever lost control of Samus. The only problem I ever had with that game was the last escape sequence.

But that's not all I meant. What I especially hate is when stupid developers try to pull off a deep story. It never works... MGS2, the FF series (especially FFX), Xenosaga are cases in point. Those storylines insulted my intelligence, not because they weren't deep, but because they tried to be deep and failed miserably. I'd rather have a story that makes no sense on purpose.  
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Offline manunited4eva22

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RE: Miyamoto mentions 2 'undisclosed' titles
« Reply #23 on: March 12, 2004, 04:25:27 PM »
Erm, that extra 2 seconds of dramatic tension really didn't make much of a difference to me, sometimes camera angles capturing emotion does have a better effect than actual gameplay.

Offline Smadte

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RE:Miyamoto mentions 2 'undisclosed' titles
« Reply #24 on: March 12, 2004, 04:36:26 PM »
You know, I think that most cinematics are actually detracting from all the new games. I think if you want to know the story, you can find it out yourself, just like in the good old SNES games when you had to talk to people and READ things rather than having it spoonfed to you. MP is like the old SNES games. You find out the story yourself, and it's rewarding as a result.

I really enjoyed POP, though. Even though the story was spoonfed to you as you went, it was very minimal, and it was more about gameplay than anything else.