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Offline DrForester

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Offical 2002 Game Of The Year Nominees
« on: February 04, 2003, 05:12:35 AM »
The Academy Of Interactive Arts And Sciences has released the nominee list for the 2002 awards show.  All awards will be anounced on Feb. 27 at the DICE summit in Las Vegas.  One big surprise, is unlike last year, the AIAS did not boycott GTA from the major awards.


Finalists for 2003’s Game of the Year include:
• Animal Crossing™ for the NINTENDO GAMECUBE™, published by Nintendo of America Inc., developed by Nintendo Co. Ltd.;
• Battlefield 1942 for the PC, published by Electronic Arts, developed by Digital Illusions;
• Ratchet & Clank for the PlayStation® 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Retro Studios;
• Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar Games, developed by Rockstar North.

Finalists for 2003’s PC Game of the Year include:
• Age of Mythology™, published by Microsoft, developed by Ensemble Studios;
• Battlefield 1942, published by Electronic Arts, developed by Digital Illusions;
• Medal of Honor Allied Assault™, published by Electronic Arts, developed by 2015 Inc.;
• Neverwinter Nights™, published by Infogrames, developed by BioWare;
• Warcraft III®: Reign of Chaos, published and developed by Blizzard.

Finalists for 2003’s Console Game of the Year include:
• Splinter Cell for the Xbox, published by UbiSoft, developed by UbiSoft Montreal;
• Ratchet & Clank for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Retro Studios;
• Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar Games, developed by Rockstar North;
• Eternal Darkness: Sanity’s Requiem™ for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Silicon Knights;
• Animal Crossing for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Nintendo Co. Ltd.

Finalists for 2003's Innovation in PC Gaming include:
• Battlefield 1942, published by Electronic Arts, developed by Digital Illusions;
• Dungeon Siege, published by Microsoft Game Studios, developed by Gas Powered Games;
• Grand Theft Auto III, published by Rockstar, developed by Rockstar North;
• Medal of Honor: Allied Assault, published by Electronic Arts, developed by 2015 Inc.;
• Neverwinter Nights, published by Infogrames, developed by Bioware;
• Warcraft III: Reign of Chaos, published and developed by Blizzard Entertainment.

Finalists for 2003's Innovation in Console Gaming include:
• Animal Crossing for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Nintendo Co. Ltd.;
• Eternal Darkness for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Silicon Knights;
• Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar, developed by Rockstar North;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• Splinter Cell for the Xbox, published by Ubi Soft, developed by Ubi Soft Montreal.

Finalists for 2003's Console Action Adventure Game of the Year include:
• Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar, developed by Rockstar North;
• Splinter Cell for the Xbox, published by Ubi Soft, developed by Ubi Soft Montreal;
• Hitman 2 for the Xbox, published by Eidos, developed by IO Interactive;
• JSRF - Jet Set Radio Future for the Xbox, published by SEGA of America, developed by SEGA and Smilebit;
• Rez for the PlayStation 2, published by SEGA of America, developed by SEGA and United Game Artists.

Finalists for 2003's Console Fighting Game of the Year include:
• Godzilla: Destroy All Monsters Melee for the PlayStation 2, published by Infogrames, developed by Pipeworks Software;
• Mortal Kombat: Deadly Alliance for the PlayStation 2, published and developed by Midway;
• Capcom VS. SNK 2: EO for the PlayStation 2, published by Capcom, developed by Capcom Japan;
• Tekken 4 for the PlayStation 2, published and developed by Namco;
• Virtua Fighter 4 for the PlayStation 2, published by SEGA of America, developed by SEGA and AM2.

Finalists for 2003's Console First Person Action Game of the Year include:
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• Medal of Honor: Frontline for the PlayStation 2, published by Electronic Arts, developed by Electronic Arts LA;
• James Bond 007: Nightfire for the PlayStation 2, published by Electronic Arts, developed by Eurocom Entertainment and EA;
• Timesplitters2 for the PlayStation 2, published by Eidos, developed by Free Radical Design Ltd.;
• Ghost Recon for the Xbox, published by Ubi Soft, developed by Red Storm Entertainment.

Finalists for 2003's Console Platfor Action / Adventure Game of the Year include:
• Ratchet and Clank for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games;
• Sly Cooper and the Thievious Raccoonus for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Sucker Punch;
• Super Mario Sunshine for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Nintendo Co. Ltd.

Finalists for 2003's Console Racing Game of the Year include:
• ATV Offroad Fury 2 for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Rainbow Studios;
• Moto GP: Ultimate Racing Technology for the Xbox, pubished by THQ, developed by Climax;
• RalliSport Challenge for the Xbox, published by Microsoft Game Studio, developed by Digital Illusions;
• NASCAR Thunder 2003 for the PlayStation 2, published by Electronic Arts, developed by Electronic Arts Tiburon;
• Need for Speed: Hot Pursuit 2 for the PlayStation 2, published by Electronic Arts, developed by Electronic Arts Black Box.

Finalists for 2003's Console RPG of the Year include:
• Animal Crossing for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Nintendo Co. Ltd.;
• Kingdom Hearts for the PlayStation 2, published by Square Electronic Arts, developed by Squaresoft;
• Wild Arts 3 for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by MediaVision;
• Final Fantasy X for the PlayStation 2, published by Square Electronic Arts, developed by Squaresoft;
• Suikoden 3 for the PlayStation 2, pubished by Konami, developed by KCET.

Finalists for 2003's Console Sports Game of the Year include:
• NCAA Football 2003 for the PlayStation 2, published by Electronic Arts, developed by Tiburon;
• Aggressive Inline for the PlayStation 2, published by Acclaim, developed by Z-AXIS;
• NHL 2K3 for the Xbox, published by SEGA of America, developed by Visual Concepts;
• Madden NFL 2003 for the PlayStation 2, published by Electronic Arts, developed by Tiburon;
• Tony Hawk's Pro Skater 4 for the PlayStation 2, published by Activision, developed by Neversoft.

Finalists for 2003's Family Game of the Year include:
• Back Yard Football for the NINTENDO GAMECUBE, published by Infogrames, developed by Humongous Entertainment;
• Mario Party 4 for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Hudson Soft;
• Scooby Doo! Night of 100 Frights for the PlayStation 2, published by THQ, developed by Heavy Iron;
• Harry Potter & the Chamber of Secrets for the PC, published by Electronic Arts, developed by Electronic Arts UK;
• SpongeBob Squarepants: Employee of the Month for the PC, published by THQ, developed by AWE Games.

Finalists for 2003's Handheld Game of the Year include:
• Metroid Fusion for the Game Boy Advance, published by Nintendo of America, developed by Nintendo Co. Ltd.;
• The Legend of Zelda: A Link to the Past / Four Swords for the Game Boy Advance, published by Nintendo of America, developed by Nintendo Co. Ltd.;
• Yoshi's Island: Super Mario Advance 3 for the Game Boy Advance, published by Nintendo of America, developed by Nintendo Co. Ltd.;
• Castlevania - Harmony of Dissonance for the Game Boy Advance, published by Konami, developed by Konami KCET.

Finalists for 2003's Online Gameplay of the Year include:
• Twisted Metal Black Online for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Incog Entertainment;
• Command and Conquer: Renegade for the PC, published by Electronic Arts, developed by Electronic Arts Westwood;
• Battlefield 1942 for the PC, published by Electronic Arts, developed by Digital Illusions.

Finalists for 2003's PC Action / Adventure Game of the Year include:
• Star Wars Jedi Knight II: Jedi Outcast, published by Lucas Arts, developed by Raven;
• Grand Theft Auto III, published by Rockstar, developed by Rockstar North;
• Syberia, published and developed by Microids;
• The Thing, published by Black Label Games, developed by Computer Artworks.

Finalists for 2003's PC First Person Action Game of the Year include:
• No One Lives Forever 2: A Spy in H.A.R.M.'s Way, published by Sierra Entertainment, developed by Monolith;
• Medal of Honor: Allied Assault, published by Electronic Arts, developed by 2015 Inc.;
• America's Army, published and developed by the US Army.

Finalists for 2003's PC Massively Multiplayer / Persistent World Game of the Year include:
• Asheron's Call 2: Fallen Kings, published by Microsoft Game Studios, developed by Turbine Entertainment;
• The Sims Online, published by Electronic Arts, developed by Electronic Arts Maxis;
• Disney's Toontown Online, published by Disney Online, developed by ALT Disney Internet Group - VR Studio;
• Dark Age of Camelot: Shrouded Isles, published and developed by Mythic Entertainment;
• Anarchy Online: The Notum Wars, published and developed by Funcom.

Finalists for 2003's PC RPG of the Year include:
• Dungeon Siege, published by Microsoft Game Studios, developed by Gas Powered Games;
• Neverwinter Nights, published by Infogrames, developed by Bioware;
• The Elder Scrolls 3: Morrowind, published and developed by Bethesda Softworks;
• Arx Fatalis, published by JoWood Productions, developed by Arkane Studios;
• Freedom Force, published by Crave / EA, developed by Irrational Games.

Finalists for 2003's PC Simulation Game of the Year include:
• MechWarrior 4: Mercenaries, published by Microsoft Game Studios, developed by Cyberlore Studios and FASA Studios;
• Combat Flight Simulator 3: Battle for Europe, published by Microsoft Game Studios, developed by ACES Game Studio;
• The Sims Unleashed, published by Electronic Arts, developed by Electronic Arts Maxis;
• The Aurora Neverwinter Toolset, published by Infogrames, developed by Bioware.

Finalists for 2003's PC Sports Game of the Year include:
• Tiger Woods PGA Tour 2003, published by Electronic Arts, developed by Headgate Studios;
• High Heat 2003, published by 3DO, developed by Team .366;
• Links 2003, published by Microsoft Game Studios, developed by Salt Lake Games;
• Madden NFL 2003, published by Electronic Arts, developed by EA Tiburon;
• NBA Live 2003, published by Electronic Arts, developed by EA Canada.

Finalists for 2003's PC Strategy Game of the Year include:
• Age of Mythology, published by Microsoft Game Studios, developed by Ensemble Studios;
• Warcraft III: Reign of Chaos, published and developed by Blizzard Entertainment;
• Medieval: Total War, published by Activision, developed by The Creative Assembly.

Finalists for 2003's Outstanding Achievement in Game Design include:
• Animal Crossing for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Nintendo Co. Ltd.;
• Battlefield 1942 for the PC, published by Electronic Arts, Developed by Digital Illusions;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• Neverwinter Nights for the PC, published by Infogrames, developed by Bioware;
• Warcraft III: Reign of Chaos, published and developed by Blizzard Entertainment.

Finalists for 2003's Outstanding Achievement in Gameplay Engineering include:
• Animal Crossing for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Nintendo Co. Ltd.;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• Splinter Cell for the Xbox, published by Ubi Soft, developed by Ubi Soft Montreal.
• Ratchet & Clank for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games.

Finalists for 2003's Outstanding Achievement in Art Direction include:
• Kingdom Hearts for the PlayStation 2, published by Square Electronic Arts, developed by Squaresoft;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• Sly Cooper and the Thievious Raccoonus for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Sucker Punch;
• Eternal Darkness for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Silicon Knights;
• Ratchet & Clank for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games.

Finalists for 2003's Outstanding Achievement in Animation include:
• Kingdom Hearts for the PlayStation 2, published by Square Electronic Arts, developed by Squaresoft;
• Sly Cooper and the Thievious Raccoonus for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Sucker Punch;
• The Mark of Kri for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by SCEA San Diego;
• Ratchet & Clank for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games;
• Final Fantasy X for the PlayStation 2, published by Square Electronic Arts, developed by Squaresoft.

Finalists for 2003's Outstanding Achievement in Character or Story include:
• Eternal Darkness for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Silicon Knights;
• Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar, developed by Rockstar North;
• Kingdom Hearts for the PlayStation 2, published by Square Electronic Arts, developed by Squaresoft;
• The Mark of Kri for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by SCEA San Diego;
• Syberia for the PC, published and developed by Microids.

Finalists for 2003's Outstanding Achievement in Original Musical Composition include:
• Medal of Honor: Frontline for the PlayStation 2, published by Electronic Arts, developed by Electronic Arts LA;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• The Elder Scrolls 3: Morrowind for the PC, published and developed by Bethesda Softworks;
• Rygar: The Legendary Adventure for the PlayStation 2, published and developed by Tecmo;
• Warcraft III: Reign of Chaos for the PC, published and developed by Blizzard Entertainment.

Finalists for 2003's Outstanding Achievement in Sound Design include:
• Eternal Darkness for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Silicon Knights;
• Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar, developed by Rockstar North;
• Lord of the Rings: The Two Towers for the PlayStation 2, published by Electronic Arts, developed by Stormfront Studios;
• Medal of Honor: Frontline for the PlayStation 2, published by Electronic Arts, developed by Electronic Arts LA;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• No One Lives Forever 2: A Spy in H.A.R.M.'s Way for the PC, published by Sierra Entertainment, developed by Monolith;
• Splinter Cell for the Xbox, published by Ubi Soft, developed by Ubi Soft Montreal.

Finalists for 2003's Outstanding Achievement in Visual Engineering include:
• Asheron's Call 2: Fallen Kings, published by Microsoft Game Studios, developed by Turbine Entertainment;
• Lord of the Rings: The Two Towers for the PlayStation 2, published by Electronic Arts, developed by Stormfront Studios;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• Splinter Cell for the Xbox, published by Ubi Soft, developed by Ubi Soft Montreal;
• Unreal Tournament 2003 for the PC, published by Infogrames, developed by Digital Extremes.
 
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Offline thecubedcanuck

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Offical 2002 Game Of The Year Nominees
« Reply #1 on: February 04, 2003, 05:59:40 AM »
wow, I am really suprised to see Animal crossing and ED nominated as much as they were.

Wishing the big N good luck. Prime will get GOTY, hope to see AC win RPG, since I didnt even realize it was one LOL.
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Offline nolimit19

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« Reply #2 on: February 04, 2003, 08:04:58 AM »
yea at least these guys have good tastes in games. the only xbox game nominated for anything was splitter cell. the only thing i can see it winning is graphics though. its not going to win game of the year. hopefully nintendo gets some recognition for this.
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Offline Mingesium

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« Reply #3 on: February 04, 2003, 08:05:01 AM »
it is weird that they nominated AC for RPG and not Family Game of the Year.

Metroid Prime earned an Interactive Achievement Awards record ten nominations. hopefully, NOA will spread the word and more people will pick up a free copy of prime with their new GameCube.

Offline WindyMan

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Offical 2002 Game Of The Year Nominees
« Reply #4 on: February 04, 2003, 09:50:08 AM »
Metroid Prime is going to win game of the year based on the other nominees in that category.  If Vice City wins anything over Metroid Prime, there is something up with this industry.  I bet the only reason AIAS included Vice City was because of its insane sales, and I really doubt it'll win anything huge.

Note that Mario only has one nomination, and I'd bet good money that it won't win.  Sly Cooper and Ratchet and Clank are at about the same level as Mario is, and sales will ultimately deterimine who gets that award.
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Offline SC5

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« Reply #5 on: February 04, 2003, 10:57:51 AM »
Finalists for 2003's Innovation in Console Gaming include:
• Animal Crossing for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Nintendo Co. Ltd.;
• Eternal Darkness for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Silicon Knights;
Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar, developed by Rockstar North;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• Splinter Cell for the Xbox, published by Ubi Soft, developed by Ubi Soft Montreal.


What the hell? Innovative? Common.
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Offline nolimit19

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« Reply #6 on: February 04, 2003, 11:11:08 AM »
"Note that Mario only has one nomination, and I'd bet good money that it won't win. Sly Cooper and Ratchet and Clank are at about the same level as Mario is, and sales will ultimately deterimine who gets that award."

i am almost positive mario out sold both of those.
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Offline Mingesium

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« Reply #7 on: February 04, 2003, 11:23:16 AM »
Quote

i am almost positive mario out sold both of those.


you are right.

SLY COOPER & THIEVIUS   184,130
SUPER MARIO SUNSHINE   992,703
RATCHET & CLANK   294,368

Considering that ratchet & clank is up for Game of the Year, I would assume it would win Adventure Game of the Year.  

Offline RickPowers

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« Reply #8 on: February 04, 2003, 11:30:10 AM »
Sly Cooper was such a fabulous game, though ... it just didn't have quite the marketing push that Ratchet and Clank did.  Seriously, I literally spent all day last Friday playing the game, starting around 9:30 AM, and didn't realize how much time had passed until I looked up and it was 4:30 PM!  I haven't done that in a LONG time.  Ratchet and Clank wasn't nearly as good, IMO.

It's such a shame that a fantastic game like Sly Cooper is likely going to get just as overlooked in these awards as it is on the shelves.  
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Offline DrForester

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« Reply #9 on: February 04, 2003, 11:34:21 AM »
I'm sure the reason that Vice City got so many nominations is becasue last year GTA3 was boycotted from all but two minor categorys.  If it was only being nominated becasue of sales, GTA3 would have been nominated last year.

I'm sure vice city isn't going to win much, but i'm pretty sure they are doing this as an appology to Rockstar for screwing them over last year.  
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Offline Mingesium

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« Reply #10 on: February 04, 2003, 11:51:48 AM »
I played a little of Sly Cooper and it was a fun game. Sucker Punch is a very talented developer. They made Rocket: Robot on Wheels for n64. At least the game was nominated for an award.  

Offline alexzman

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« Reply #11 on: February 04, 2003, 12:20:01 PM »
I didn't care much for Ratchet and Clank, I'm a Mario-only man I guess.

Overall, I can't wait to see how these awards turn out. Some categories should be pretty close.
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Offline Stimutacs Addict

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« Reply #12 on: February 04, 2003, 02:10:39 PM »
I really would like to see Prime beat out battlefield 1943 for the Game of the Year.. just to show how much ass it kicks... and I want to see Eternal Darkness win in the sound department, and Animal Crossing to win in Innovation..

I love the handheld category.. its practically saluting Nintendo's dominance

we shall see how things go when Microsoft and Sony release handhelds
(it will happen, take my word for it)
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Offline Ian Sane

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« Reply #13 on: February 04, 2003, 02:19:46 PM »
"I love the handheld category.. its practically saluting Nintendo's dominance"

Well two of those games are ports and I don't think it's very fair for them to win.  Handheld game of the year should be a brand new game.  I would have nominated Tactics Ogre and Sonic Advance instead.

Offline Stimutacs Addict

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« Reply #14 on: February 04, 2003, 02:35:48 PM »
well .. i was referring more to the complete dominance of Nintendo's handheld
its an insecure nintendo fan sorta thing.. actually.. i would say that i am acknowledging the GBA's dominance before Microsoft tries to make something big.. like revitalizing Red Jade (who knows, they may be in talks with Nokia as we speak...)
I'll shut up now...

Offline alexzman

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« Reply #15 on: February 04, 2003, 02:44:07 PM »
Quote

Originally posted by: Stimutacs Addict
I really would like to see Prime beat out battlefield 1943 for the Game of the Year.. just to show how much ass it kicks...


I dont think Prime will have any trouble again Battlefield 1942. It's a good (online) game, but it doesn't really have a good single player story line, so Prime beats it out pretty easy. It'll most likely see more competition from Ratchet and Clank and/or Vice City.
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Online ThePerm

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« Reply #16 on: February 04, 2003, 04:08:49 PM »
Rick what are you talking about?!!!! Sly Cooper not getting the marketing it needed......iv seen comercials for it every 5 minutes for the last few months! Funny comercials too! Whatever, i guesss you dsont watch tv as much. As for it not selling well, I don't think platformers are or ever have been as popular on a playstation console. RPGs and games liek GTA ar eits biggest draw.
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Online ThePerm

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« Reply #17 on: February 04, 2003, 04:11:39 PM »
and your also right...ratchet and clanks commercials are funnier...oh and its T instead E.... ps2 fanboys cant be caught dead with an E rated game
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Offline Infernal Monkey

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« Reply #18 on: February 04, 2003, 04:24:25 PM »
Wow, I'm shocked to see Battlefield in the running for Game of the Year. Seriously.

Yes, it was a good game, but it suffered from a rushed release, and it basically couldn't be run on anything below a Geforce 2 400 MX for quite some time (Even then, it chugged bad)

I do hope Metroid Prime wins it. Then again, I'd be pleased with Vice City taking the award too. I know alot of MS and Nintendo die-hards put crap on the game 24/7, but it really is a fantastic game. Considering the PS2's hardware, It's a wonder how they got it running so smoothly. It draws an INSANE amount of poly's on screen.

And why is it that Rez is NOT in the "Innovation" section? Who's bright idea was it to throw the game in the action/adventure section? It's one of the most original games the world has ever seen! It now has to compete with the likes of GTA because some dumb ass played 5 seconds of it and thought it was just another shooting game... *Sigh*  

Offline JSR

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« Reply #19 on: February 04, 2003, 07:43:47 PM »
Wow! Animal Crossing did really well. I didn’t even think that AC would get any nominations. And go Metroid! Ten nominations is really impressive and Metroid Prime does deserve it!  
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Offline Game_Freak

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« Reply #20 on: February 04, 2003, 09:15:33 PM »
DAYUM!! Sony and Microsoft = Nintend0wned! I hope Eternal Darkness wins best story, it certainly deserves it, and best sound too. LOL at Splinter Cell and Vice city being nominated for innovation! Why does Metroid Prime have to be in the same category as Timesplitters 2, i want TS2 to win something.  

Offline RABicle

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« Reply #21 on: February 05, 2003, 12:38:27 AM »
Based on the number of nominations alone I think we can confidently say that Metroid Prime will win game of the year and just about every other catagorie it's in.

What i think is stupid is how GTA: Vice City could be nominated for the character and storyline award. I mean WTF, does it even have a storyline? It deserves every other nomination it get's though and I hope it's succesful.

Why was the original GTA 3 boycotted?
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Offline Mingesium

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« Reply #22 on: February 05, 2003, 07:43:00 AM »
Quote

Why was the original GTA 3 boycotted?


It wasn't really boycotted. GTA 3 wasn't nominated for Game of the Year. It won in Game Design and Game Play Engineering.

Offline donJulio

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« Reply #23 on: February 05, 2003, 02:48:09 PM »
Congradulations to Nintendo for all their nominations! I can really see Metroid Prime cleaning house, ED and AC will also win SOMETHING. I figure Super Mario Sunshine ought to win in the category it was nominated.

Offline manunited4eva22

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« Reply #24 on: February 05, 2003, 02:52:41 PM »
If animal crossing doesn't win I will stop playing and do someth......screw it back to the game.