Game: Earthworm Jim
System: Super Nintendo, Mega Drive/Genesis
Ported at a later date to: Game Gear, Mega CD/Sega CD, Game Boy, PC, Game Boy Advance
Release: Late 1994
Designed by the crazed mind of Dave Perry, Earthworm Jim was one of the most original concepts for a video game character. An ordinary garden worm who was struck by a space suit. Turning him into a rather powerful, talking, wacky hero.
Seeking revenge on crows, he set off to save a Princess (Why, nobody really knows)
This was more than your standard platformer game, this was a graphical work of art. Using animation that was previously seen in the likes of Dragon's Lair, and even Disney cartoons, it had a flawless sense of smoothness in every action Jim had.
Shooting, swinging (By his head), even ducking, looked like they had all been ripped from a high production cartoon.
Not only were the graphics top notch, but the music was of high values too. Often disturbing and strange, it fitted in with the whole insane setting quite well.
It even featured a touch of classical music during the second level "What the heck" where you were uh, fighting off old ladies and lawers in the depths of hell. But it added it's own remixed glory to it of course, adding a painful elevator type music style on the end. To further illustrate you being in hell, you see.
The gameplay has you doing things no other platformer would even consider. Shooting fridges to launch a cow into space, bungee jumping on a strand of snot, flushing yourself down a toilet to access a bonus room, shooting a chicken while falling to your death. This game had it all.
Not to mention an entire level that set itself out to be a 'Lemmings' type setting, where you had to guide a dog along the landscape. It would continue walking until it fell down a hole, walked into a death trap.. So on. Whipping it in the arse would make him jump, shooting him in the back of the head would make him duck (To prevent him getting struck by rocks silly!)
Jim could do a hell of alot too. Not only could he jump and have access to a rather funky gun (Which could also be upgraded for one giant blast), but he could also use himself (Being a worm and all) to hang onto hooks. Whipping his head would make him grab onto anything that shined. His head could also be used as a weapon. Often more effective than the gun!
This game was a work of art. Not only that, but the Mega CD added to the greatness by providing a deeper soundtrack and more levels.
Word of advice though. Don't get this on GBA. The original developers (Shiny) didn't port it over to GBA like they did with the other versions. So we're left with a shoddy company that did a rather horrible job with the conversion. Over half of the animation frames got lost, and the controls are just plain shoddy. They got the soundtrack right though (Features some of the best bass you'll ever hear from that pissy GBA speaker)
It gets seven thumbs up.