Author Topic: Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?  (Read 8457 times)

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Offline Gamebasher

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(This topic has been moved from Gamecube discussion, to this part of the Forum called other systems by me, GameBasher, since I really didn´t know where to place it when I first typed it. So here it is, again - this time in the right place)

I was just reading the most recent news that the Nintendo DS (Dual Screen) was going to enable a new type of gameplay, which has so far never been seen. As we now all know, it will enable players to view two aspects of the same game simultaneously, which does indeed sound interesting. It will also have two separate processors and the screens themselves will be in a higher resolution than the the ones currently available on the GBA SP and slightly larger. So the picture quality is assured, but what about the all-important gameplay?

When Nintendo launched the infamous Virtual Boy, it was hailed as a new handheld sensation which would revolutionize gaming. But it didn´t. Instead, in part thanks to poor advertising, it was a huge flop.

The Virtual Boy featured two high-resolution, mirror-scanning monochrome LED (light emitting diode) displays, that eliminated all external stimuli, totally immersing players into their own private universe. It had a 20 Mhz 32 bit RISC processor and 1 MB of DRAM and 512 KB of P-SRAM with a 1 KB Cache memory.

But it didn´t show the gameworld in color, it showed it in red and black instead. A nice soft cloth shield helped keep excess light out of your eyes to help seeing the images better. It had an automatic built in pause function - would pause automatically every 15-30 minutes to remind the player to take a break, to prevent undue eyestrain and possible headaches (which could be bypassed, but which the people who actually played with it did not recommend doing) - because there was something to that gamemachines very design which gave some unpleasant side effects after prolonged play. Something Nintendo must have been aware of on some level.

Many players complained about dizziness, a loss of awareness, eyestrain, headaches, disorientation, backache and shoulder pain from using the VB system. That was most probably because of the extremely dark screen, as compared to a GameBoy played in full light, you definitely needed to take those little breaks to let your eyes adjust to the light again. Which in my view wasn´t a very smart move, because once a game is truly absorbing, you can´t stop playing! So, I am sure that it should have never been released in the first place as it simply prohibited prolonged play-time.

This was due to a varity of problems with the design of the Virtual Boy, such as the shoulder pads which by some were deemed to be too heavy, certain unhealthy aspects of the LED light screens (The display was known to cause eye problems, especially for those under 7 years of age as it allegedly stunted eye development) and the actual disorientation which results from being totally shut out from the external world while playing, and then having to re-adjust after playing (I, for one, do remember some Arcade gamemachines which had very dark screens and how I felt after playing standing back in the light of the surroundings... Totally disoriented!)

Further, it wasn´t really portable, and in particular it wasn´t pleasant to play when in a moving vehicle. It was adviced that one played on it while in a stationary place, such as inside a building. To add to the troubles, many people didn´t think it´s games were particularly fun to play (3D Tetris, Galactic Pinball, Golf, Mario Clash, Mario Tennis, Panic BomberRed Alarm, Teleroboxer, Wario Land, Water World, Vertical Force and Virtual League Baseball were, well, most of the games that ever saw the light of day on it. A short time after it´s release the N64 was released)!

So Gunpei Yokoi had created a disaster. Being legend within Nintendo for having created the Game&watch series as well as the GameBoy he had been given free hands to create a new type of gameplay experience. As is sometimes the case when people seek to innovate, the result is failure. And the Virtual Boy was such. An attempt on the part of Nintendo, to give us a new gameplay experience unlike any other before.

Fast forward to the present day, January 2004: In the news we learn that, instead of the anticipated Next Generation GameBoy which would stand up to the new SONY PSP and play even GameCube games on the go, we are getting a portable dual screen device called the Nintendo DS. It´s not a GameBoy, and it´s not a console...it´s..uh...a DS! Dual Screen device!

A shock to the industry!

Now, we all know well that Ninty likes to innovate, which is good as it keeps the market from stagnating, but the question I keep asking myself right now is this: can they afford it? Wouldn´t it be unwise to try such a radically different gameplay principle at a time where they will face an onslaught of PORTABLE games from their archenemy SONY? What if gamers will shun the Nintendo DS, and go out and buy the SONY PSP instead? Have they tested the device so thoroughly on actual gameplayers that we are 100% sure people will grasp- and like it? Bear it?

I say: Let´s best hope that Nintendo knows what it´s doing, them hopefully bearing in mind the failure of the the last time they tried to innovate the handheld gaming business!!

It is my personal hope that the Nintendo DS, seemingly being an ingenious counter-move to the launch of the SONY PSP handheld, will go down in videogame history as a big success for Nintendo. They, if any, deserve credit for so much that nobody ever gave us before them. For, Miyamoto-san is perfectly right when he states that he´d rather innovate the gaming industry, than fight with the others at the top of a stagnating one!

Will it really make it, I mean the concept of TWO screens instead of one?

I hear some voice in the back of my head whispering... "If, I have two screens, I will feel...dizzz...zy!" "I only have two pairs of eyes, which can only focus on one screen at a time, and not two!" "So why do I need two?" "So I can see the football player from two views? Why? Or Splinter Cell in high-res portable gaming glory with the handy maps and everything while I take out the enemies coming around the corner...Or...a race track where I can see all the cars I am racing, while I can also see my own!! ?????????????????????......."

Really...I am confused! What is TWO screen going to do, that one can´t? Except confuse?

It remains to be seen if the dual screen concept will stand the test of actual gameplay time, once gamers get their hands on it. A most daring attempt from the side of Nintendo at innovating the videogame experience alltogether.

Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?

Well, what do you guys think?

GameBasher.



Edited: Thu February 05, 2004 at 8:28 PM by Gamebasher

 
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Offline KDR_11k

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RE: Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #1 on: February 06, 2004, 05:13:09 AM »
Well, would the DS be better with only one screen? Nope.

Offline Bloodworth

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RE: Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #2 on: February 06, 2004, 05:51:48 AM »
I think it's funny how people just assume that the DS is a countermove to the PSP.  They have entirely different feature sets for one, and there's no way Nintendo could have had time to put together a system and launch it at the same time if they had started after they knew about the PSP.  Remember the GBA SP was in development before the GBA even came out, and although I don't know anything official, considering the design of the GameCube, it seems that the Game Boy Player was likely in development before the GC was released.  These companies are always having to think about the future.
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Offline The Omen

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RE:Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #3 on: February 06, 2004, 11:23:44 AM »
I'd tend to agree with Bloodworth.  I think this machine is exactly what Nintendo says it is- a 3rd machine to be set next to your GC and GBA.  Now exactly what the use of the DS will be is debatable, but i'd like to believe Nintendo is working on the successors to both the GC and GBA as well.  The new GBA will almost certainly debut after the PSP, and by doing so, can probably out-spec it.  Also, Nintendo has to see exactly what kind of market the PSP will gain, which i'm sure is substantial.  They then release the GBA2 to squelch any momentum Sony may have.  Say what you will, but the GBA userbase is so huge, i think NIN can hold off a little while.  So long as the GBA 2 kicks ass.  The successor to the GC , i believe should be released earlier than both MS and PS3.  Get aggressive in the console market, where the sales have lagged at times.  But saying all this, i'm not sure what the DS is,. Assuming its N64 caliber graphics or better , i'd hope Goldeneye can be played split screen deathmatch style...wooweee!
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Offline Draygaia

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RE: Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #4 on: February 06, 2004, 12:34:19 PM »
Well the GBA was release a long time ago so the competitors should really be thinking about the future also.  They're too late in the GBA generation but they're also too early for the next.

I think the DS will kick ass too.  I mean the closes thing to the DS idea is the Dreamcast with its mem card screen and the GCN and GBA connection.  You can like take a game and almost shoot two birds with one stone so its like twice the adventure in one.
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Offline Armed

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RE:Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #5 on: February 07, 2004, 06:27:44 PM »
Even though they do have different feature sets, they are both handheld systems, and they are both releasing close to the same time frame, so i think the casual gamer will compare these two new handheld systems with each other, unless Nintendo really is offering a totally different experience in gaming with the two screens.

Well anyway... I think it will all depend on the price and how the games look.  To me PSP sounds really expensive from the specs I have seen.
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Offline Termin8Anakin

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RE: Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #6 on: February 08, 2004, 01:26:09 AM »
I reckon though, that the DS is more of a one-off handheld.
Surely Nintendo doesn't possibily think they can continue making consoles, their ultra-popular game boys AND DSs?

Ds will be interesting I'm sure, but it'll take a genius amount of marketing to tell the general public that this isn't a competitor to the PSP, and perhaps it's own GBA.
It's Nintendo vs Sony, and thats basically what the people care about.
Game store staff will have a hell of a time trying to explain to Joe Gamer that the DS isn't the next Game Boy.

I might buy it, depending on if the features and incentive to buy it is strong enough for me. I don't have a GBA, GBA SP or a GBP, so I'm not really sure yet.
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Offline KDR_11k

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RE: Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #7 on: February 08, 2004, 04:19:25 AM »
Armed: To me it sounded pretty expensive from the price announced. It's supposed to cost GBP 250, which equals about USD 450.

The next Nintendo dual-screen device will be the N5,since N said the DS is a sample of what the N5 will be capable of.

Offline Armed

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RE:Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #8 on: February 08, 2004, 11:36:40 AM »
GBP?
USD?
...Please stop abbreviating, i dont know what you are talking about.


Also...
So what can the N5 do? What is an N5, hehehe i dont really know what your talking about, sorry...
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Offline The Omen

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RE:Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #9 on: February 08, 2004, 11:44:29 AM »
USD = United states dollars

N5= Nes5 the codename of the next Nintendo console, though i hope it is the real name.

I have some strange sensation that this DS thing may big bigger than we think.  I'm getting the feeling it might be a semi console/handheld.  Maybe a N64/GBA hybrid, but with dual screens.  Something big i think.  Sega says theyve had the kits since last year.  Maybe they'll make a good game for a Nintendo console for once.  Okay, SMB 1& 2 are good, but thats it.
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Offline Armed

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RE:Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #10 on: February 08, 2004, 01:55:56 PM »
Well i heard the psp can put out ps2 like graphics.
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Offline The Omen

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RE:Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #11 on: February 08, 2004, 03:10:46 PM »
Well, if the PSP puts out PS2 graphics, and has all the other bells and whistles it claims, its going to be 450$, which will automatically destroy any domination plans Sony has.  They need to price it at $150 and under for it to be a huge success.
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Offline Armed

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RE:Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #12 on: February 08, 2004, 03:47:17 PM »
hehehe yeah, i dont think people would buy a 450$ handheld system, that's almost one of those cheap dell computers in the commercials.
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Offline KDR_11k

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RE: Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #13 on: February 08, 2004, 07:39:20 PM »
In this context GBP means British Pound. Those international currency codes are more accurate than just putting a $ in there and let everybody guess which dollar you mean (Canadian? US? Australian?). Also, the € (euro-sign) isn't properly displayed in most charsets.

Well, I bet Sony will find SOME people to buy he thing, but it seems to me it'll do the same as all the other overpriced consoles (*cough*XBox at launch*cough*).

Offline TooShort

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RE:Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #14 on: February 09, 2004, 12:45:33 PM »
DS=VB!

Read this editorial and you'll be convinced!

P.S. I'm giving up on using periods to end sentences! Up with the exclamation mark!  
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Offline The Omen

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RE:Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #15 on: February 09, 2004, 01:20:39 PM »
Blah!
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Offline Armed

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RE:Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #16 on: February 09, 2004, 01:42:13 PM »
Yeah, i partially agree with this article... Especially the memory card for the GC, one sports game can take up most of the 251 memory card already.
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Offline The Omen

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RE:Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #17 on: February 09, 2004, 02:55:30 PM »
My first reaction , besides 'Blah!', was imagining how great it would feel to kick the author of this toilet paper right in the balls.
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Offline jimmyl930

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RE: Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #18 on: February 09, 2004, 04:52:56 PM »
I think it's a good move as Nintendo would have a hard time "out-cooling" Sony, so they need to rely on innovation.  

Offline Armed

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RE:Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #19 on: February 09, 2004, 04:57:39 PM »
Yeah if this new system is really as innovative as they say it is... two screens?!  
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Offline odifiend

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RE: Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #20 on: February 09, 2004, 05:14:46 PM »
The author of that editorial completely failed to mention the new media which the games will be coming on (which is the most interesting part of the DS to me).
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Offline TooShort

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RE:Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #21 on: February 09, 2004, 06:52:21 PM »
What cartridge? woopty frick'n doo! Like the article said, they are just trying to extort the developers all over again and it'll come back to screw them in the butt. It is just too similar to the N64/PS1 days  
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Offline Gamebasher

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RE:Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #22 on: February 10, 2004, 04:54:18 AM »
Nomatter what all-negative Nintendojo is saying about Nintendo, this company is the only company that innovates the gameindustry. The only company which cares to keep games that are too violent away from children, and give them a blissfull gameplay experience instead, while providing ADULT gamers with cool games like Metroid Prime to satisfy our appetites too! So of course the other gamemakers are jealous, because they didn´t invent Mario, Zelda or Pokemon only tried to copy them! for lack of any ability to do better! Maybe Nintendojo should be called Sonydojo or Billdojo! They´re just about as negative with Nintendo as can be. So why cover Nintendo news at all? What are they hoping to gain when being that negative?

If we didn´t have Nintendo, what would there be? The alternative is dismal in comparison! You simply can´t count Nintendo out like that. If they´re not here, it is the end of the gamesindustry, and they aren´t if they don´t make consoles as they have themselves stated!

So let´s all be gratefull for Nintendo´s existence and always remember that even though they kept the same GameBoy Technology alive for as long as they did, and as the extremely negative NDojo editorial states, with GB, GB Color, GB Advance and so on and so forth with not very advanced games (but still with unbeatable gameplay), they probably did so because they knew that the market couldn´t bare the more advanced games yet - like the PSP type of hardware and the VERY costly games that that will mean! They must be very carefull with what they do, to not end up like SEGA! It´s all about finance and shareholders and keeping oneself afloat in the financial world of constant danger, such as disgruntled shareholders and hostile takeovers etc. Not only about games and disgruntled Nintendojo employees!

Take that Ninten...uh...sonydojo!

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Offline Ian Sane

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RE: Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #23 on: February 10, 2004, 06:17:10 AM »
"What cartridge? woopty frick'n doo! Like the article said, they are just trying to extort the developers all over again and it'll come back to screw them in the butt. It is just too similar to the N64/PS1 days"

It's not quite the same.  This is a portable console remember.  Therefore a cartridge format is going to be not only more durable but also will not skip.  There's no moving parts either which again adds to the durability of the system.  I think it's wise to stick with cartridges in this situation.

Offline KDR_11k

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RE: Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?
« Reply #24 on: February 10, 2004, 07:25:01 AM »
Cartridges/Flash cards use less power than discs. Hell, all the other portable devices (PDAs, cell phones, all games systems except for PSP) use flash cards, only Sony wants to go with discs!