Author Topic: Ideas for the next Super Smash Bros.  (Read 17554 times)

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Offline Hostile Creation

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RE:Ideas for the next Super Smash Bros.
« Reply #50 on: January 21, 2004, 12:22:07 PM »
I use Marth and rock mucholy.  Played some today with murk, Fox.  Second is Shiek, and I use Samus and Captain Falcon sometimes.  After that, it's about even.
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Offline Saturn2888

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RE:Ideas for the next Super Smash Bros.
« Reply #51 on: January 22, 2004, 04:49:57 PM »
Well I feel pretty wierd that my best char. is Ganon and I always preach about using characters that ppl won't normally think about.  At least I don't use Link and Samus 24/7 like some ppl who suck as*.  I really mean that to.  Diversity is where I strive except I can specialize in certain characters, but that doesn't mean I'll just use them and no one else, or I wouldn't be specializing in them bc I wouldn't be able to beat anyone.

So I do use other characters, actually more than my best characters, but I wouldn't say that Ganon is a high profile character bc his jumps can't get anyone anywhere w/o up+B, and his moves are extremely slow, not to mention his hindering up+A (that has to be carefully thought out) and his running speed that tries to compete w/ Mewtwo who moves incredibly slow.  This all just comes down to my level of skill that I apply, so I really don't see Ganon "up" there w/ Link and Samus (I could probably add Roy and C. Falcon also), and I feel that I've really gone into the diversity thing very well, but I want to know how others feel of Ganon.  Is he what I said, or is he a favorite of others?
Only insanity brings perfection.

Offline Bill Aurion

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RE: Ideas for the next Super Smash Bros.
« Reply #52 on: January 22, 2004, 04:55:55 PM »
Ah man, I don't know anyone around here who likes to play as the FE folk...Too bad I can't fight with you, Hostile...yet...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline KDR_11k

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RE: Ideas for the next Super Smash Bros.
« Reply #53 on: January 22, 2004, 10:05:11 PM »
Roy is too slow and cannot combo well, but his up-B is REALLY nasty. Easily stops Bowser's down-B. I don't see what's great about Samus and Link, though. Both seem pretty useless to me (I'd rate Mario a higher threat).
Ganondorf is pretty dangerous because of his Falcon move set, IMO the best all-purpose specials in the game.

Offline Bill Aurion

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RE: Ideas for the next Super Smash Bros.
« Reply #54 on: January 23, 2004, 01:12:44 AM »
One man's worst character is another man's best... ^_^

Since Roy is a close-range character, I find myself playing defense a majority of the time when fighting long-range opponents...However, the defense I employ can frustrate even the most patient gamer...  And never, NEVER underestimate the power of his over+B and down+b attacks...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline mouse_clicker

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RE:Ideas for the next Super Smash Bros.
« Reply #55 on: January 23, 2004, 02:31:29 AM »
I myself use Samus- I have to say, her grappling beam is an obstacle to overcome, though. Since it's so slow and almost never lands, even when using the trick to get it to triple in length, I have to work without using throws at all, which are some other characters' strong points (like Mewtwo). The same usually goes for people using Link  and Young Link.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline odifiend

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RE:Ideas for the next Super Smash Bros.
« Reply #56 on: January 23, 2004, 08:54:43 AM »
Yeah, Roy's counter is easily my favorite move in the game.  I wish they'd do a voice over and let him say - FIRE!!! - fox style when he was doing it, though.  He isn't that slow compared to others but his weakness lies in the fact that he jumps like a rock... and that an opponent covered in asbestos could take him easily.
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Offline Bill Aurion

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RE: Ideas for the next Super Smash Bros.
« Reply #57 on: January 23, 2004, 10:46:48 AM »
...before succumbing to lung cancer...
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Offline KnowsNothing

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RE: Ideas for the next Super Smash Bros.
« Reply #58 on: January 23, 2004, 12:37:19 PM »
I'm pretty much the same as Hostile, I use almost exclusively (sp) Marth.  The only difference is that I suck.  If I don't use Marth I'm captain falcon and then zelda or kirby.  But I almost always use Marth.
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Offline Saturn2888

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RE:Ideas for the next Super Smash Bros.
« Reply #59 on: January 23, 2004, 01:02:24 PM »
Quote

Originally posted by: Bill
Ah man, I don't know anyone around here who likes to play as the FE folk...Too bad I can't fight with you, Hostile...yet...


FE folk?, and yes, it would be cool to play w/ other PGC members online.  Maybe the WarpPipe or XLink ppl could release a fix for games where it connects your Cube to the internet while still in game (like SSBM) then you're technically playing online, but the game doesn't know.  Like now GBA, Genesis, and SNES emulators go online w/ the games they use, although, wouldn't that require the GCN to have a separate prog. on it that does that for u?  That'd be something the SD adapter could be used for, or maybe somebody could make a program like that that runs like FreeLoader, but connects your cube to the internet and uses WarpPipe or XLink, or even it's own program.
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Offline Saturn2888

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RE:Ideas for the next Super Smash Bros.
« Reply #60 on: January 23, 2004, 01:04:15 PM »
Quote

Originally posted by: KDR_11k
Roy is too slow and cannot combo well, but his up-B is REALLY nasty. Easily stops Bowser's down-B. I don't see what's great about Samus and Link, though. Both seem pretty useless to me (I'd rate Mario a higher threat).
Ganondorf is pretty dangerous because of his Falcon move set, IMO the best all-purpose specials in the game.


Well, I said they're high profile characters, but ppl can't use them right, yet they do.  I can use them right bc you really have to depend on ranged attacks to do damage bf trying to use their short range smashes (if u don't hit A again to do a second smash w/ Link).
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Offline Saturn2888

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RE:Ideas for the next Super Smash Bros.
« Reply #61 on: January 23, 2004, 01:12:21 PM »
OH, I almost forgot my point.  I'm trying to show that it already takes a lot of skill to play the game well, winning a match is all through practice.  The fact that someone said adding moves is bad shows that they probably forgot that most ppl can't play the game well anyway, so making it more complicated won't change anything bc you'd still have the traditional moves that you have from the previous game, then u'd have a choice to play completely different w/ the character's skills (Ness example) and also there's the choice of which exuberent moves to use.  I know it sounds wierd, but I do know many ppl who don't touch their R or L triggers nor do they pay attension to that little Z trigger that sits there so easy to reach.  Also, I don't know anyone but myself who taunts, but I have found a person online who used taunts and specialized in Jigglypuff (prob. the hardest to use correctly).

So, do you agree w/ the fact that adding moves and styles adds more depth and mad skillz to the game, or does it just spiff it up unconventionally in a disturbing way to shed off new players.
Only insanity brings perfection.

Offline Bill Aurion

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RE: Ideas for the next Super Smash Bros.
« Reply #62 on: January 23, 2004, 01:15:13 PM »
I think the level of simplicity should be kept, but I think some of the old moves should be scrapped for fresher ones...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline DrZoidberg

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RE:Ideas for the next Super Smash Bros.
« Reply #63 on: January 23, 2004, 07:53:35 PM »
Quote

Originally posted by: Saturn2888
OH, I almost forgot my point.  I'm trying to show that it already takes a lot of skill to play the game well, winning a match is all through practice.  The fact that someone said adding moves is bad shows that they probably forgot that most ppl can't play the game well anyway, so making it more complicated won't change anything bc you'd still have the traditional moves that you have from the previous game, then u'd have a choice to play completely different w/ the character's skills (Ness example) and also there's the choice of which exuberent moves to use.  I know it sounds wierd, but I do know many ppl who don't touch their R or L triggers nor do they pay attension to that little Z trigger that sits there so easy to reach.  Also, I don't know anyone but myself who taunts, but I have found a person online who used taunts and specialized in Jigglypuff (prob. the hardest to use correctly).

So, do you agree w/ the fact that adding moves and styles adds more depth and mad skillz to the game, or does it just spiff it up unconventionally in a disturbing way to shed off new players.



what? u ppl dun no stuf lol k bc u r dum?

*points at the magic edit button* pro tip, double posting makes you a contemptable forum user.
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Offline KDR_11k

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RE: Ideas for the next Super Smash Bros.
« Reply #64 on: January 23, 2004, 11:58:30 PM »
I, for one, don't care about the shoulder buttons. Even if I tried, I couldn't block anything with it. Dodges are of some use, but only VERY limited. There are few things you can dodge that the enemy can't throw at you again after you're done.

Offline RABicle

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RE: Ideas for the next Super Smash Bros.
« Reply #65 on: January 24, 2004, 02:40:00 AM »
I think if anything the moves should be simplified to make it more accesible. The problem with Smash Bros Melee was that for new players it was less accesable than the original. Adding more styles and moves wont nessisarily add depth either, most player wouldn't even use the full range of moves offered by their character. I'm a Jigglypuff person, I rarely use sing or use my shield.
Smash Bros isn't like your other 2d fighting games, memorising combos and thinking 2 or three steps ahead of your oppoent, it's thiking for the moment, doing the right move at the right time for that situation, and then be faced with another seemingly random situation to come out on top of.
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Offline KDR_11k

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RE: Ideas for the next Super Smash Bros.
« Reply #66 on: January 24, 2004, 03:44:54 AM »
Wait- Fighting games, thinking ahead? Now that's a new one...

Offline Bill Aurion

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RE: Ideas for the next Super Smash Bros.
« Reply #67 on: January 24, 2004, 04:44:04 AM »
I hardly classify SSBM as a standard fighting game...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Saturn2888

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RE:Ideas for the next Super Smash Bros.
« Reply #68 on: January 24, 2004, 12:26:56 PM »
Quote

Originally posted by: RABicle
I think if anything the moves should be simplified to make it more accesible. The problem with Smash Bros Melee was that for new players it was less accesable than the original. Adding more styles and moves wont nessisarily add depth either, most player wouldn't even use the full range of moves offered by their character. I'm a Jigglypuff person, I rarely use sing or use my shield.
Smash Bros isn't like your other 2d fighting games, memorising combos and thinking 2 or three steps ahead of your oppoent, it's thiking for the moment, doing the right move at the right time for that situation, and then be faced with another seemingly random situation to come out on top of.


That's my point, just put them in there for ppl like me or others who would use them.  Also, a different playing style might mean the beginning or the end of a Random match for my sister.

*Edit, so they should be included bc now she'll have a choice to try to beat me a little or lose bf the match has started.
Only insanity brings perfection.

Offline Dirk Temporo

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RE:Ideas for the next Super Smash Bros.
« Reply #69 on: January 25, 2004, 07:33:50 AM »
What should be in the next SSB? ONLINE PLAY

That is all.
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Offline iori481

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RE:Ideas for the next Super Smash Bros.
« Reply #70 on: January 26, 2004, 08:48:12 AM »
maybe 100 characters is a bit excessive, but it would be rather nice to see more characters! and who knows, since SEGA's been making some games for Nintendo, some characters like sonic and knuckles would be freaking awesome!
gamecube rocks! others suck!

Offline AMac2002

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RE:Ideas for the next Super Smash Bros.
« Reply #71 on: January 26, 2004, 10:48:36 AM »
Quote

Originally posted by: Bill
I hardly classify SSBM as a standard fighting game...


Agreed, SSBM is as much a fighting game as MP is a FPS.


Which BTW is a bit, but y'know, not like... standard and all...


My point is made...

Offline MWagner5600

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RE: Ideas for the next Super Smash Bros.
« Reply #72 on: January 28, 2004, 01:16:06 PM »
Well for starters SSB should be online lol. More characters and more moves like in Soul Calibur. Also I think you should be able to upgrade a character in 1 player mode. Or costimize him to your liking with moves of your choice.
----the only thing i want from nintendo is more online games----

Offline CaseyRyback

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RE:Ideas for the next Super Smash Bros.
« Reply #73 on: January 28, 2004, 09:36:52 PM »
I think that Mike should be included as a character in the next one with his yo yo of death
Also they should include some Golden Sun characters and maybe a stage like one of the towers

Offline odifiend

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RE:Ideas for the next Super Smash Bros.
« Reply #74 on: January 29, 2004, 04:47:37 AM »
I think you should be able to make custom colors for your favorite characters 'cuz some of the existing colors are so ugly, they're Hoogly.  That seems pretty easy to do, just add a color palette and allow you to change various parts of the costume.  A couple of blocks of memory at the most.  
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